Role-playing simulations are frequently claimed to be effective pedagogical tools in the teaching of international relations (IR); however, there is a surprising lack of empirical evidence on their classroom utility. The assessment of simulations remains mostly anecdotal, and some recent research has found little to no statistically significant improvements in quantitative measures of academic performance among students who participated in them [for example, International Studies Perspectives (2006), vol. 7, pp. 395; International Studies Perspectives (2008), vol. 9, pp. 75–89]. Scant research has been conducted on how role-playing simulations might affect students' perceptions of the instructor's teaching. This paper investigates whether a simulation had statistically significant effect on students' exam scores in an IR course or on student teaching evaluation scores.
The Escapist : Don't Knock the Aztecs - 5 views
Most interesting game this year - 6 views
Fun Inc: Why Games Are the 21st Century's Most Serious Business by Tom Chatfield | Book... - 1 views
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Fun Inc.: Why Games are the 21st Century's Most Serious Business by Tom Chatfield 288pp, Virgin Books, £11.99
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First, games are interesting in themselves, as constructions of space, logic and ideas (games are "a kind of playground for the mind"); second, they are interesting in their potential effect on other realms.
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elf-and-safety roleplayer World of Warcraft
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