Skip to main content

Home/ Gaming and the liberal arts/ Group items tagged conflict

Rss Feed Group items tagged

Bryan Alexander

Learning about the Israeli-Palestinian conflict through simulations: The case of PeaceM... - 3 views

  •  
    Peacemaker (2008) is a computer game produced by ImpactGames, in which players seek to bring about a successful negotiated two-state solution to the Israeli-Palestinian conflict. In the guest blogpost below, Dr. Ronit Kampf (Tel Aviv University) and Dr. Esra Cuhadar Gurkanyak (Bilkent University) examine the impact of the game on the attitudes of Israeli, Palestinian, Turkish, and American students,...
Ed Webb

Affective or Effective? War Child's Gamefication of Conflict Experience | Duck of Minerva - 6 views

  •  
    I'd like to use this to teach gaming to faculty. There would be blow-back, which could be useful.
Bryan Alexander

Global Conflicts - 0 views

  •  
    Several educational games, role-playing, based on the perspective of being an investigative journalist. One concerns Palestinian-Israeli conflicts, the other Latin American politics.
Todd Bryant

Avant-Garde - 0 views

  •  
    Designed to show conflict between realism and modernism. Can find the game here: http://www.gamezhero.com/games/avantgarde
Bryan Alexander

Philip Sabin, "Wargaming in higher education: Contributions and challenges " - 1 views

  •  
    "Wargames, especially on historical conflicts, do not currently play much part in the booming academic use of simulation and gaming techniques. This is despite the fact that they offer rich vehicles for active learning and interactive exploration of conflict dynamics. Constraints of time, expertise and resources do make it challenging to employ wargames in academia, but a greater problem is the stigma which wargaming attracts due to its association with childish enthusiasts and its perceived deficiencies as a modelling technique. This article builds on my many years of teaching and research experience with wargames to show how playing and designing them can benefit students and scholars alike."
Ed Webb

Serious Gaming and Simulations - the Power and Potential for Peacebuilders | United Sta... - 0 views

  •  
    Shalom Staub spotted this - may be of interest to some of the group
  •  
    Ed and I both had the opportunity to listen in to some of the sessions. We agreed that the most interesting and useful information for our community was presented by the developer of A Force More Powerful. A newly designed, open-source, game on conflict resolution will be released in November 2009. The open-source design will allow people to add real or imaginary conflict scenarios as game modules.
Bryan Alexander

Peacekeeping the Game - 6 views

  •  
    Open source board game on political conflict.
  • ...1 more comment...
  •  
    How is it open-sourced? (If the answer is "read the site materials", I apologize in advance. ;)
  •  
    Read the site materials. :) Seriously, the rules, counters, and board are all printable there. Not an ambitious game.
  •  
    Oh I see it now. I especially like the supporting materials -- goals, background article. Those wouldn't have to be seen by the players, but could really help the facilitator/teacher.
Bryan Alexander

The Afghan Provincial Reconstruction game - 1 views

  •  
    Another current events/conflict game. How much of this stuff is going on in Canada?
Ed Webb

Video games are the answer to the New Boring | Technology | guardian.co.uk - 0 views

  • And then there's Saint's Row 3, an open-world crime shooter, that seems to have been concocted entirely by hyperactive 14-year-olds force fed on a diet of sherbet, Red Bull and Korean gangster movies. This is a game in which the player can, entirely at random, bludgeon passers-by with a giant dildo. To the best of my knowledge, Downton Abbey features nothing even remotely comparable – although, to be fair, I skipped most of season two, and may have missed a key scene in which Hugh Bonneville attacks his butler with some nightmarish Edwardian device intended for the cure of female hysteria.
  • Please, if you are a parent and you want something to do with your kids on a wet Sunday afternoon, don't rent the latest heavily marketed CGI bore-fest from a Hollywood studio more interested in selling you merchandise and the moral agenda of its self-serving financers, buy Zelda. Buy Zelda and share a genuinely thrilling, heart-warming escapist fantasy with your children. Certainly, it's not as 'good' as taking them to a museum or getting them to play footie in the park, but if the only alternative is Horrid Henry, it is spectacular – and they will never forget it.
  • Interactivity is a blunt but effective tool to ensure attention and alertness. And as such, video games have never sought to stultify or repress. Video games are not interested in teaching us to make the most out of our tired soft furnishings.
  • ...4 more annotations...
  • Forget mainstream TV, forget it. It's over – at least in terms of water cooler discussion. Apprentice and X-Factor may reliably trend on Twitter, but it's all ironic chatter mixed with barely-disguised collective embarrassment and culpability. There's nothing enriching there.
  • games demand immersion and investment. Traditionally, this has formed a stereotype of dead-eyed zombies slumped in front of monitors, but of course, through XBox Live and PSN, gamers now constantly communicate with each other, as well as share creative tasks in titles like Little Big Planet and Minecraft. New research from Michigan State University suggests that gamers are more imaginative story-tellers – the findings are far from conclusive, but they don't surprise me. The game worlds in Zelda, Uncharted and Dark Souls are rich and deep. They are cluttered with possibilities.
  • Games get to us on some primal level, they speak to the machine code of the human id – and that can be a good thing.
  • You have your doubts and so do I. But the very least mainstream games do is give us a platform to discuss amazing things. When you talk about Zelda or Uncharted 3, you can talk about beauty, art, mythology and adventure; when you talk about the forthcoming Bioshock: Infinite, you can cover architecture, paranoia and politics and it all makes perfect sense. These elements aren't hidden away, to be teased out by cultural studies students desperate to apply their knowledge of Derrida and Saussure. They're there in the very form, the very function of the games. Modern Warfare 3 and Battlefield 3 are idiotic and politically suspect, but give them five minutes and they'll show you more about the computerised lunacy of contemporary conflict than most of those MOD-arranged shaky cam war reports beamed into your living rooms by over-stretched 24-hour news channels
Bryan Alexander

This Video Game Shows What It's Like to Be a Kid in a War Zone - 1 views

  •  
    The new campaign from War Child lets the viewer experience an armed conflict through the eyes of a child.
Ed Webb

Simulation - 3 views

  •  
    First of several posts by students playing Peacemaker as a way of thinking about the Israeli-Palestinian peace process.
  • ...1 more comment...
  •  
    Are these from that Army College down the road from you guys?
  •  
    These are students in my Int'l Politics of the Middle East Class: https://www.google.com/reader/bundle/user/02949324672354748984/bundle/IntPolMidEast Shalom's Conflict Resolution class also recently did an exercise with Peacemaker, and will shortly be invited to comment on this series of blog posts.
  •  
    Oh great!
Ed Webb

Ian Bogost - Gamification is Bullshit - 4 views

  • gamification is marketing bullshit, invented by consultants as a means to capture the wild, coveted beast that is videogames and to domesticate it for use in the grey, hopeless wasteland of big business, where bullshit already reigns anyway
  • The title of this symposium shorthands these points for me: the slogan "For the Win," accompanied by a turgid budgetary arrow and a tumescent rocket, suggesting the inevitable priapism this powerful pill will bring about—a Viagra for engagement dysfunction, engorgement guaranteed for up to one fiscal quarter.
  • I realize that using games earnestly would mean changing the very operation of most businesses. For those whose goal is to clock out at 5pm having matched the strategy and performance of your competitors, I understand that mediocrity's lips are seductive because they are willing.
  •  
    via Kirk Battle on Buzz
  • ...1 more comment...
  •  
    Bogost seems to be getting more and more irritated by the gamification pseudo-movement. His response to McGonigal's book was contrary but professional. The exploitationware piece was critical and pointed, but I thought still civil. This is...angry. And that really comes through in his comment to the gamify.com guy's post. I'm mostly in agreement on the substance of his objections to much of gamification. But I wonder why this movement toward such vehemence? Do you suppose he's now fielding more annoying offers to help design game-like systems? Is Cow Clicker kindof backfiring, leading people to him as a designer instead of away from him? I don't know. But he sure is pissed, that's clear.
  •  
    I have no inside knowledge. But I suspect his irritation increases in proportion to the hype. The tone here is caustic, but the content is on the money. If you agree with him, and if you love games and their potential, you can understand the rage, I think.
  •  
    I don't know -- rage, really? Isn't the "games vs. gamification" tack ultimately more of a both/and thing than a conflict? I'm not sure why having gamification exist necessarily entails an undermining of what games are. I suppose there's the question of educating non-gamers on the great potential of actual games, and perhaps policing a boundary between the two concepts. But just as I don't really want the local police to become enraged when I cross a line, I find this kind of response (and again, I've seen Bogost do it far better and with greater restraint elsewhere) off-putting to say the least. One comment on his post referred to Bogost's "war" against gamification; I'm just not sure that's the most productive approach to addressing its rise.
Bryan Alexander

Syrian Journey game - 0 views

  •  
    Short newsgame simulating choices confronting Syrian refugess. "The Syrian conflict has torn the country apart, leaving thousands dead and driving millions to flee their homes. Many seek refuge in neighbouring countries but others pay traffickers to take them to Europe - risking death, capture and deportation. If you were fleeing Syria for Europe, what choices would you make for you and your family?"
Ed Webb

The BBC made a 'controversial' new game about Syria - Boing Boing - 0 views

  •  
    Did those papers freak out because of the very idea of a newsgame, or that it simulates a current conflict?
1 - 14 of 14
Showing 20 items per page