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Cyber Nations, an online nation simulation game - 0 views

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    Lots of fun, once you get into the down & dirty politics.
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Smart Tools for Smart Power: Simulations and Serious Games for Peacebuilding | United S... - 1 views

  • The event explored how the latest online and scenario-driven simulations and 3D virtual environments can be applied to sharpen decision-making skills and lay the foundation for more effective peace operations, negotiation, and cooperation.
  • Steve York and Ivan Marovic “A Force More Powerful,” York Zimmerman
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    report on the USIP peacemaking and gaming conference
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    Shalom, which academic disciplines were most represented during the event? I would guess political science and history.
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Playing as the Enemy - 2 views

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    I'd be very interested to play a level such as those myself. Quantifying "restraint," "remorse," or "laying down your arms" seems like a particularly tough assignment, though.
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Cold War - Berlin - 5 views

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    What a great story! 1) The Cold War lives on. 2) Nice case of fearsome media. 3) Good example of political game. 4) " " " teaching game.
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    I love the music, too.
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    Isn't it an academic game?
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Simulation - 3 views

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    First of several posts by students playing Peacemaker as a way of thinking about the Israeli-Palestinian peace process.
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    Are these from that Army College down the road from you guys?
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    These are students in my Int'l Politics of the Middle East Class: https://www.google.com/reader/bundle/user/02949324672354748984/bundle/IntPolMidEast Shalom's Conflict Resolution class also recently did an exercise with Peacemaker, and will shortly be invited to comment on this series of blog posts.
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    Oh great!
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Control freak: Will David Cage's 'Heavy Rain' videogame push our buttons? - Gaming, Lif... - 0 views

  • "When I started crediting myself as writer and director, I saw that as a political act. This is not a game made by 20 people plus 12 marketing guys, trying to find an average of what everyone likes. I'm doing the work of an author and there is no compromise. It's really the story I want to tell."
    • Brett Boessen
       
      Of course he goes here -- if he wants games to be seen as art, they have to have "artists." Auteurism provides a stamp of legitimacy for the medium in his eyes.
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Teaching Students How to Fail: Simulations as Tools of Explanation. Brent E. Sasley. 20... - 2 views

  • Instead of always teaching students how to succeed—as is the norm in higher education—it might also be useful to teach them about failure. Understanding failure (that is, why actors fail to reach common objectives in inter-group settings) gives students deeper insight into how to resolve global problems, and the conditions under which success can be achieved. This enhances student awareness of complexity in world affairs, including the nature of inter-group relations. Simulations are a good way to teach students about the possibility of failure, and how to learn from it, because they allow students to go through the learning process on their own. In this article I discuss how a simulation I ran on Middle Eastern politics can be used as an example of how to instruct students about failure as much as about success.
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    Very cool idea. I need to snag a copy of the article, now.
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    I'm an ISA member and will have a paper copy quite soon - I'll scan it for you.
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US Budget game - 3 views

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    This is so neat! What a good teaching tool it would be for all kinds of politics.
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Postings of a Troubled Mind - WSJ.com - 2 views

  • At times, Mr. Loughner seemed to be reaching out to fellow gamers for help and advice, albeit in a disturbing way. Sometimes they offered it, such as giving him pointers about job hunting. At other times, his postings seemed so outrageous that the gamers mocked or ignored him. The online postings, written using pseudonyms, were shared with the Journal by a person who had access to them. Two fellow gamers who participated in the online forums say the author was the accused gunman, and some of the postings discuss incidents from Mr. Loughner's life that others have corroborated.
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    The chat forums associated with games could be mines of information for the right research project. I hope they rarely become newsworthy in this way.
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    Good point. Gaming discussion has grown into a wide field for all kinds of research. I'm waiting for "gaming made him do it" arguments to appear.
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Example of teaching politics/history with a game - 1 views

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    Nice instance.
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Soviet Gamification - 2 views

  • the claim that we've never explored using game-like mechanics for non-entertainment purposes keeps us from using knowledge we actually have: gamification's rhetoric claims that this is a new, unexplored space in which we're just learning things for the first time. But in fact we already know a lot of things about how gamification works and doesn't work, and have done a lot of thinking about the relationships between things like extrinsic motivation, intrinsic motivation, and gameplay, and pretending that we don't know any of that isn't a good way to make progress. I mostly ignored gamification for a while, considering it a brief marketing trend. But if it's here to stay, perhaps we ought to retroactively broaden it, and include things like "socialist competition" as an experiment in gamification worth learning lessons from
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    via Bryan Alexander
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    The humorous punch is good, like Ed Tufte's "Cognitive Style"'s cover. I wonder if we'll see an old left-right political spin to criticism.
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Home | Project Terra - 4 views

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    Very interesting. The website is thin on information, but the fora look pretty active. Who's behind this, just some hobbyists?
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    I think one person is building it, with lots of input from the community. The latter is large and active mainly due to migration from Cybernations and NationStates, so far as I can tell. Experienced players & groups from both games have plenty of suggestions...
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    Cool. I'll check it out.
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    This is now up for sale, after a hiatus of the site being down. Looks like he'll take $300 for it, or release it to public domain for the same amount.
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Warco: an FPS where you hold a camera instead of a gun - 5 views

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    Warco is a first-person game where players shoot footage instead of a gun. A work in progress at Brisbane-based studio Defiant Development, the game is a collaboration of sorts; Defiant is working with both a journalist and a filmmaker to create a game that puts you in the role of a journalist embedded in a warzone.
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    I find the comment that "It will be difficult to market a First Person Shooter where you don't shoot" very odd. How many copies of Portal were sold? Prior to that, the Thief series sold well and won tons of awards. It's not even the first game to feature a camera as the primary mechanic- I can't remember the name but there was one I played years ago where that was the primary role. Step outside the box a bit guys.
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    Thief is a great example of an FPS where the S isn't about shooting people. First-person sneaker, some people called it. One of my personal favorite games of all time. I agree with edremy that there is no marketing problem here at all. Quite the reverse - war correspondent is a glamorous kind of profession (from the outside) and likely to attract not only the usual FPS fanbase but also appeal more broadly.
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    I wonder about attracting the usual FPS fanbase, but I do take your point that there's no a priori feature of the gaming market that would make this a hard sell. Now politics, however, if they're foregrounded here, could be bad for the bottom line, as, of course, could clunky gameplay. If the levels require a significant amount of challenge and variety to complete, this could be quite popular. Did anyone see any kind of release date and cost?
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    Agreed, edremy. Makes me think of _War is a Force That Gives Us Meaning_. Not yet, Brett.
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Tea Party Zombies Must Die! - 1 views

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    Good example of a newsgame.
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Fate of the World - 2 views

shared by Todd Bryant on 05 Sep 11 - No Cached
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    Climate Change Sim
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    I've been playing it for a while. Very interesting on several levels. First, it's very media-intensive. Lots of art, sound, big-screen design, many media assets. Second, the interface is... odd. It's anchored on cards, which might work better offline. Third, it's not easy! Things fall apart quickly.
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    What are the principal factors under your control? Is it more of an environmental science or political science game?
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    Grand strategy, with several domains at a very macro-level: economics, energy, organization.
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Democracy 3 | Take Control of your Country! - 1 views

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    Gov't sim, very cheap site license for 40 users.
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    Looks very sophisticated as a political simulation.
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