This tutorial will show you how to have an enemy automatically shoot objects in a given direction. This tutorial utilizes a step event and the random action to randomize the occurrence of the enemy projectiles. (2:23)
This tutorial will show you how to program events and actions for your objects. Events and Actions are what indicate what the objects can do in a game. (3:46)
In this tutorial, we will add obstacles to avoid in the game. We will set it up so that we can click on the obstacles with the mouse in order to get rid of them and save our main character. (4:06)
In this tutorial, we will explore conditional statements further. This time, we will determine when there are no more enemies. Upon eliminating the last enemy, you will advance to the next level of the game, which will be more challenging than the first. (7:49)
This tutorial will show you how to add game information to your GameMaker 8 game. Game information is the area where you can provide directions to the player. I see this as the online 'game manual' and have students include important elements (storyline, characters, items, level descriptions, scoring mechanisms, winning / losing scenario, and game controls) I will also show you how to make the game information show up automatically at the start of the game. (3:37)