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Steven Isaacs

Prodigy Game - SMARTeacher Home (Free-based Messaging) - 0 views

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    SMARTeacher is an advanced math learning software for kids grades 1-5 that uses adaptive technology to create a customized learning path for each and every user
Steven Isaacs

Mining Minecraft, Part 1: Little gamers' digital play through a teacher's eyes - 1 views

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    Guest post By Marianne Malmstrom: insight regarding students experiences using minecraft in education.
Steven Isaacs

James Paul Gee blog - 0 views

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    This blog contains stuff approriate for my (Jim Gee's) academic identity. More personal stuff is at jamespaulgee.wordpress.com. Both blogs are largely for my musings and not to attract an audience.
Steven Isaacs

Gaming improves multitasking skills: Study reveals plasticity in age-related cognitive ... - 0 views

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    This study supports the idea that gaming improves multitasking skills.
Steven Isaacs

Video Games and Learning - 0 views

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    "In this chapter, we (Steinkuehler and Squire) review studies of videogames and learning, organized in terms of the functional roles in which videogames are typically positioned: (2.1) as content providers, (2.2) as bait for other forms of valuable intellectual activity, (2.3) as vehicles for assessment, or (2.4) as architectures for engagement whose design characteristics can be applied to other content and/or activity domains. We close with a discussion of the recent debate on evidence and the current challenges and trends in the area." (Steinkuehler & Squire, 2013)
Steven Isaacs

Google to teach quantum mechanics through Minecraft - 0 views

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    I'm not the first person to admit that I don't have the firmest grasp on quantum mechanics or the computational mechanics that utilize them. Sure, I'll bust out the Schrodinger's cat situation at the many intellectual gatherings I'm totally invited to, but that's where my familiarity with all things quantum ends.
Steven Isaacs

Understanding Quest Based Learning » White paper by Dr. Chris Haskell - 1 views

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    This white paper by Dr. Chris Haskell highlights the benefits of incorporating gamification principles through quest based learning in schools.
Steven Isaacs

Teaching with Portals: Valve Announces Steam for Schools - 1 views

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    Blog post discussing the use of Portal 2 in Education thanks to the Steam for Schools project.
Steven Isaacs

Gamer Psychology 101: Flow vs. Fiero - 1 views

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    This blog post does a nice job of defining flow and fiero, two key concepts for game designers to keep in perspective.
Steven Isaacs

G.A.M.E. YouTube channel - 2 views

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    G.A.M.E. is a network of educators interested in games in learning. The YouTube channel is home for their live broadcasts and videos.
Beth O'Connell

YouTube - Seth Priebatsch: Building the game layer on top of the world - 0 views

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    I had forgotten about this TEDtalk; fits with Jane McGonigal's work
Beth O'Connell

BrainHex - 0 views

Todd Bryant

Civ 5 Mod Lets You Rule the Totalitarian Nation of Papers, Please | Game|Life | Wired.com - 0 views

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    A new mod for Civilization V adds the characters and country from the breakout indie hit Papers, Please.
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    A new mod for Civilization V adds the characters and country from the breakout indie hit Papers, Please.
Steven Isaacs

Boss Level: Collaborative Student-Led Learning at Quest to Learn - 1 views

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    What if instruction could actually engage students and get them excited about learning? What if school could foster student creativity and support their expanding imaginations? What if educators around the world had the tools to provide students with the 21st century skills to imagine and create their own futures in our ever-changing global society? Education innovation is in full creative flower at Quest to Learn, a New York City public middle and high school. As the Guidance Counselor and Wellness Coordinator, I support the groundbreaking and effective teaching and learning that takes place here, nurturing social and emotional learning (SEL) as well as 21st century skills like inventiveness, risk taking and collaboration.
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