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Steven Isaacs

50 Awesome Videos for Gaming Teachers - Online Universities - 0 views

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    Gaming in education is a really big deal, and a very fun way to get students more involved and interested in education. Board games, video games, even active outdoor games all have an important place in education, and these videos share more about their role in learning. Check out #49.
Steven Isaacs

Video Games and Learning - 0 views

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    Daniel Floyd's video on Video Games and Learning featured in Mark Chen's HP Catalyst Academy's Crash Course in Gaming. The video provides a strong context for the value of tangential learning provided by games. It is presented in an 'in plain english' style.
Steven Isaacs

eSchool News: How mainstream video games are being used as teaching tools - 1 views

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    This article highlights some of the ways video games are being used in the classroom. Trish Cloud and Lucas Gillispe are featured in the article.
Steven Isaacs

Constance Steinkuehler on Interest-Driven Learning (Big Thinkers Series) - 0 views

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    University of Wisconsin game-based learning scholar Constance Steinkuehler talks about her research on online video games and literacy, and how learning skyrockets when students are passionate about the subject matter. Steinkuehler is currently serving as a White House policy analyst, shaping the Obama administration's efforts to encourage development of games that improve health and education.
Steven Isaacs

The 50 Best Videos for Teachers Interested in Game Based Learning - 0 views

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    A collection of videos covering a variety of areas within the realm of game based learning.
Steven Isaacs

The role of Video Games in the English Classroom - 0 views

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    This blog post speaks to a variety of benefits and ways to introduce video games in the English Classroom. Several games are discusses as well as gamification principals.
Steven Isaacs

Why Education Should Embrace Games - 1 views

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    Jane McGonigal spoke about games and education at EDUCAUSE 2013 in Anaheim, Calif., and gave a famous Ted Talk three years ago. Ted Talk 2010 video ANAHEIM, Calif. - Video games may sound more recreational than educational, but experts believe that games will play a greater role in student engagement in years to come.
Steven Isaacs

PlayList: James Paul Gee's 13 Principles of Game Based Learning - 1 views

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    This playlist put together by Diedre W. puts all 13 of James Gee's Principles of Game Based Learning together in order. These videos were presented in the Coursera Video Games and Learning MOOC from Wisconsin State facilitated by Kurt Squire and Constance Steinkuehler.
Steven Isaacs

From Information to Experience: Place-Based Augmented Reality Games as a Model for Lea... - 3 views

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    Abstract: New information technologies make information available just-in-time and on demand and are reshaping how we interact with information. Meanwhile, schools remain in a print-based culture and a growing number of students are disaffiliating from traditional school. Video games are emblematic of this paradigm shift toward a digital culture and may have potential as a medium for instruction. This case study investigates one enactment of a video game-based curriculum and explores the nature of learning within game-based environments. Specifically, it describes how fictional elements situated the learning experience and induced academic practices, the nature of student-created inscriptions influenced emergent understandings, and the game-based curriculum's game design features pushed students' conceptual understandings, and how learning through a technology-enhanced curriculum triggered students' identities as independent problem solvers. The implications for librarians in a world where teachers and students are designers and creators of information are discussed.
Steven Isaacs

Video Games and the Future of Learning - 1 views

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    Most educators are dismissive of video games. But corporations, the government, and the military have already recognized and harnessed their tremendous educative power. Schools have to catch up, the authors argue. Shaffer, D. W., Squire, K. R., Halverson, R., & Gee, J. P. (2005). WCER Working Paper No. 2005-4.
Steven Isaacs

http://www.bottomlineperformance.com/a-counterpoint-to-ruth-clarks-why-games-dont-teach/ - 1 views

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    Sharon Boller rebuts Ruth Clark's beliefs that Games Cannot Teach. Phooey, Ruthy!
Steven Isaacs

G.A.M.E. YouTube channel - 2 views

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    G.A.M.E. is a network of educators interested in games in learning. The YouTube channel is home for their live broadcasts and videos.
Beth O'Connell

YouTube - Seth Priebatsch: Building the game layer on top of the world - 0 views

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    I had forgotten about this TEDtalk; fits with Jane McGonigal's work
Steven Isaacs

ARGNet: Alternate Reality Gaming Network - 0 views

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    "Think of it as an alternate world Cold War era spy adventure, if that kind of thing included stuff like blood sacrifices packed with dark beings."- Andrea Phillips, Balance of Powers Kickstarter campaign video. Before Adrian Hon and Naomi Alderman took to Kickstarter to fund the mobile app Zombies, Run, there was Balance of Powers.
Steven Isaacs

Kurt Squire on Civic Engagement Through Digital Games (Big Thinkers Series) - 0 views

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    Game-based learning scholar Kurt Squire explores how leveraging young people's interest in gaming could encourage greater youth community involvement and deeper connections to civic and political life.
Steven Isaacs

Video Games and Learning - 0 views

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    "In this chapter, we (Steinkuehler and Squire) review studies of videogames and learning, organized in terms of the functional roles in which videogames are typically positioned: (2.1) as content providers, (2.2) as bait for other forms of valuable intellectual activity, (2.3) as vehicles for assessment, or (2.4) as architectures for engagement whose design characteristics can be applied to other content and/or activity domains. We close with a discussion of the recent debate on evidence and the current challenges and trends in the area." (Steinkuehler & Squire, 2013)
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