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Steven Isaacs

eSchool News: How to engage girls with gaming - 0 views

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    The topic of involving girls in game based learning and creating games that appeal to girls for a variety of reasons are discussed in this article.
Steven Isaacs

Top 10 Online Communities for Educators of Game-Based Learning - 1 views

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    This blog post features the top 10 online learning communities for educators involved and interested in game-based learning. Join a community and get involved :)
Steven Isaacs

http://www.bottomlineperformance.com/a-counterpoint-to-ruth-clarks-why-games-dont-teach/ - 1 views

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    Sharon Boller rebuts Ruth Clark's beliefs that Games Cannot Teach. Phooey, Ruthy!
Steven Isaacs

Cool Stuff a higher place - 0 views

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    This blog speaks to some interesting projects and games utilized in game based learning including Riven, Minecraft, and Portal 2
Steven Isaacs

Alternate reality game - Wikipedia, the free encyclopedia - 0 views

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    An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform and uses transmedia to deliver a story that may be altered by participants' ideas or actions. The form is defined by intense player involvement with a story that takes place in real-time and evolves according to participants' responses.
Steven Isaacs

PlayList: James Paul Gee's 13 Principles of Game Based Learning - 1 views

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    This playlist put together by Diedre W. puts all 13 of James Gee's Principles of Game Based Learning together in order. These videos were presented in the Coursera Video Games and Learning MOOC from Wisconsin State facilitated by Kurt Squire and Constance Steinkuehler.
Steven Isaacs

Video Games and the Future of Learning - 1 views

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    Most educators are dismissive of video games. But corporations, the government, and the military have already recognized and harnessed their tremendous educative power. Schools have to catch up, the authors argue. Shaffer, D. W., Squire, K. R., Halverson, R., & Gee, J. P. (2005). WCER Working Paper No. 2005-4.
Steven Isaacs

The Instructional Power of digital games, social networking, and simulations and how te... - 0 views

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    An MIT Education Arcade paper on the value of using digital games, social networking, and simulations in the learning environment.
Steven Isaacs

World of WarCraft finds its way into the classroom - 0 views

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    This blog posts discusses the WoWinSchools project and the celebration of failure that is part of the learning through gaming.
Steven Isaacs

Games+Learning+Society 2013 group notes - 0 views

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    Notes created and shared by a collaborative of participants at the #gls2013 #gls9 conference.
Steven Isaacs

Games in Learning Alliance - 2 views

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    GALA aims to shape the scientific community and build a European Virtual Research Centre aimed at gathering, integrating, harmonizing and coordinating research on SGs and disseminating knowledge, best practices and tools as a reference point at an international level. The other key focuses of the project are: the support to deployment in the actual educational and training settings; the fostering of innovation and knowledge transfer through research-business dialogue; the development high-quality didactics on SG by promoting and supporting courses at Master and PhD level.
Steven Isaacs

Teach At-Risk Students in Leadership and Language Arts with. . . World of Warcraft? - 0 views

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    Todd Finley speaks with Lucas Gillispie about the Wow in Schools project and using games like World of WarCraft in a school setting.
Steven Isaacs

Minecraft in Schools Wiki - 0 views

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    This wiki provides information and lesson ideas pertaining to the use of Minecraft in the learning environment.
Steven Isaacs

G.A.M.E. - Gamers Advancing Meaningful Education - 0 views

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    Gamers Advancing Meaningful Education (G.A.M.E) is an online community of educators who game.
Steven Isaacs

Jane McGonigal - Alternate Reality Gaming - 0 views

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    Jane's research on ARG
Steven Isaacs

ARGNet: Alternate Reality Gaming Network - 0 views

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    "Think of it as an alternate world Cold War era spy adventure, if that kind of thing included stuff like blood sacrifices packed with dark beings."- Andrea Phillips, Balance of Powers Kickstarter campaign video. Before Adrian Hon and Naomi Alderman took to Kickstarter to fund the mobile app Zombies, Run, there was Balance of Powers.
Steven Isaacs

P2PU | ARG Academy - 2 views

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    ARG Academy: A course for educators to learn about and build ARGs
Steven Isaacs

Richard A. Bartle: Players Who Suit MUDs - 0 views

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    Four approaches to playing MUDs are identified and described. These approaches may arise from the inter-relationship of two dimensions of playing style: action versus interaction, and world-oriented versus player-oriented. An account of the dynamics of player populations is given in terms of these dimensions, with particular attention to how to promote balance or equilibrium.
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