This blog post features the top 10 online learning communities for educators involved and interested in game-based learning. Join a community and get involved :)
An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform and uses transmedia to deliver a story that may be altered by participants' ideas or actions. The form is defined by intense player involvement with a story that takes place in real-time and evolves according to participants' responses.
This playlist put together by Diedre W. puts all 13 of James Gee's Principles of Game Based Learning together in order. These videos were presented in the Coursera Video Games and Learning MOOC from Wisconsin State facilitated by Kurt Squire and Constance Steinkuehler.
Most educators are dismissive of video games. But corporations, the
government, and the military have already recognized and harnessed their
tremendous educative power. Schools have to catch up, the authors argue.
Shaffer, D. W., Squire, K. R., Halverson, R., & Gee, J. P. (2005). WCER Working Paper No. 2005-4.
GALA aims to shape the scientific community and build a European Virtual Research Centre aimed at gathering, integrating, harmonizing and coordinating research on SGs and disseminating knowledge, best practices and tools as a reference point at an international level.
The other key focuses of the project are: the support to deployment in the actual educational and training settings; the fostering of innovation and knowledge transfer through research-business dialogue; the development high-quality didactics on SG by promoting and supporting courses at Master and PhD level.
"Think of it as an alternate world Cold War era spy adventure, if that kind of thing included stuff like blood sacrifices packed with dark beings."- Andrea Phillips, Balance of Powers Kickstarter campaign video. Before Adrian Hon and Naomi Alderman took to Kickstarter to fund the mobile app Zombies, Run, there was Balance of Powers.
Four approaches to playing MUDs are identified and described. These approaches may arise from the inter-relationship of two dimensions of playing style: action versus interaction, and world-oriented versus player-oriented. An account of the dynamics of player populations is given in terms of these dimensions, with particular attention to how to promote balance or equilibrium.