My students and I have been playing with Aurasma today on our ipads and iphones. You have to have a unique image (digital or distinct images are best) and you can attach animations or videos to them. So, a book's page can have a video attached or a painting could have a description attached. It is very cool. This TED video explains the concept.
NYU Medical students wear 3-D glasses and dissect a virtual cadaver projected on a screen. The professor says "it's like a living digital textbook." I do, however, really hope my doctors have experience with the human body and don't do like a kid who has practiced basketball and never played in the game - bumble the ball as they start. No one wants to be a practice dummy - in this case a practice cadaver.
Yet, do you realize that we could now add human dissection to anatomy class? In 3D you could dissect the human body? There are very exciting things coming in this area.
Interesting analysis on why some social games (Zynga in this case study) are having problems online. I think the "friend spam" approach is something for many of us to learn as we join spaces. This is an interesting article for FlatClassroom students to read as they analyze game based activities.
This journal expands on the philosophical disadvantages of Web 2.0 as well as acknowledging the scientific education advantages within a school system. Within a school system, a classroom is started with a base of a higher expectation rate (highly structured), and a control on the primary thinking points of the students (based on scientific data).
This article uses examples to illustrate the changing shape of information for schools. Computers are used constantly in today's classroom and increase students' creativity. Computers also provide blogs for students to communicate on.
As the 21st century progresses further, it will be even more important that students understand multimedia and transition from passive consumers to active, thinking users. A teacher should use multimedia to engage students into the class material. This article explains the advances of teaching with multimedia: mobility, individualization, collaboration, flexibility, and a global reach.
This article discusses mobile technology being used in the form of ipads and ipods to assist children learning in the classroom, specifically, in learning science.
Online collaborative research project by Dr. Leigh Zeitz with his masters students. Great sample for those looking for examples of this type of project at the masters level.
"We realize that teachers across a wide range of disciplines are embracing multimedia as a means to engage students and bring subjects to life. We have created a series of sample lessons that can be incorporated into many aspects of the school curriculum. The lessons are intended to provide inspiration to teachers and provide them with the resources they need in order to build interesting and stimulating classes. You can browse the lessons from the menu on the left and each lesson can be downloaded as a PDF from the appropriate links.
Different institutions have various rules and regulations when it comes to using recording equipment and the internet - please find below a few issues you may need to address before embarking on any multimedia projects."