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Nick D

Augmented Reality | Common Craft - 0 views

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    A video explaining how augmented reality works.
Nick D

Augmented Reality - Microsoft Research - 1 views

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    Microsoft's researching on augmented reality
Vicki Davis

Matt Mills: Image recognition that triggers augmented reality | Video on TED.com - 1 views

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    My students and I have been playing with Aurasma today on our ipads and iphones. You have to have a unique image (digital or distinct images are best) and you can attach animations or videos to them. So, a book's page can have a video attached or a painting could have a description attached. It is very cool. This TED video explains the concept.
Julie Lindsay

2010 Horizon Report - 1 views

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    Recently released Horizon Report 2010, from the New Media Consortium and Educause. Emerging Technologies: 1-2 years: Mobile Computing and Open Content 2-3 years: Simple Augmented Reality and Electronic Books 4-5 yersr: Gesture-based Computing and Visual Data Analysis
Trent H

Augmented Reality in Education by Mark Billinghurst - 0 views

  • Transitional Interfaces Milgram points out that computer interfaces can be placed on a continuum according to how much of the user's world is generated by the computer [Milgram 94] (figure 4). Moving from left to right the amount of virtual imagery increases and the connection with reality weakens. AR technology can be used to transition users smoothly along this continuum, as shown by the MagicBook work [Billinghurst 2001]. Figure 4: Milgram's Reality-Virtuality Continuum
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    Simple Augmented Reality
Alexis B

Augmented Reality Browser - Layar - 0 views

shared by Alexis B on 28 Dec 09 - Cached
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    "Layar is a free application on your mobile phone which shows what is around you by displaying real time digital information on top of reality through the camera of your mobile phone. "
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    Another example of what is being developed for mobile computing. I assume the software works for only specific countries but will expand in the near future. Some good ideas for a Flat Classroom Project video.
 Lisa Durff

2011 Horizon Report | EDUCAUSE - 2 views

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    Time to adoption One Year Electronic Books Mobiles 2 to 3 Years Augmented Reality Game-based Learning 4 to 5 Years Gesture-based Computing Learning Analytics
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