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 Lisa Durff

Ten Cool Sites: Fun & Educational Websites | Exploratorium - 0 views

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    List of games for teaching
Julie Lindsay

7 Top Trends in Social Media | Jeffbullas's Blog - 0 views

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    Trend One: Social Mobile Trend Two: Socialization of Search Trend Three: Geo-Targeting of Social Media Marketing Trend Four: Social Commerce Trend Five: Social Gaming Trend Six: Global Magazine Super Blogs Trend Seven: Global Micro Niche Business
Angela Kouros

Android, the world's most popular mobile platform | Android Developers - 0 views

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    This article discusses what and how Android is and how it works. Because of Android, Apple, and other big companies that produce products that can download games, watch Tv, download music and even movies, society today has been affected drastically by technology,
EVELYN B

Zynga: "Connecting the World Through Games"…and Social Media | Brand-Yourself... - 0 views

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    Farmville's origins
Ainsley T

QUT | ePrints Archive - Gameplay workflow - 1 views

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    Gameplay workflow - game control approach.
Vicki Davis

FOXNews.com - Japanese Woman Arrested for Virtual-World 'Murder' - Science News | Scien... - 0 views

  • The woman, who is jailed on suspicion of illegally accessing a computer and manipulating electronic data, used his identification and password to log onto popular interactive game "Maple Story" to carry out the virtual murder in mid-May, a police official in northern Sapporo said on condition of anonymity, citing department policy.
  • but if convicted could face a prison term of up to five years or a fine up to $5,000.
  • The woman used login information she got from the 33-year-old office worker when their characters were happily married, and killed the character.
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  • virtual lives have had consequences in the real world.
  • n Tokyo, police arrested a 16-year-old boy on charges of swindling virtual currency worth $360,000 in an interactive role playing game by manipulating another player's portfolio using a stolen ID and password.
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    Important article to read about how a virtual avatar murder has consequences in the physical world.
Vicki Davis

Dribbble - About - 1 views

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    This is a website for graphic designers. Kind of a social network and kind of a game- here is how the new creative design landscape is evolving.
Julie Lindsay

As Classrooms Go Digital, Textbooks May Become History - NYTimes.com - 0 views

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    Textbooks have not gone the way of the scroll yet, but many educators say that it will not be long before they are replaced by digital versions - or supplanted altogether by lessons assembled from the wealth of free courseware, educational games, videos and projects on the Web.
Julie Lindsay

High school 'to allow mobiles in classrooms to help learning' - 1 views

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    "Notre Dame high school in Sheffield is to be the first in the country to allow mobile phones, MP3 players and gaming devices in class as a learning tool. "
Rachel H

Microsoft Unveils New Xbox Live Statistics - Average Gamerscore: 11,286 | News & Opinio... - 0 views

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    as of october20,2011 x-box live says: more than 20 million users log on to x-box live more than 4 billion hours of gaming-multipayer-only over the last 8 years of the service existence.
Thomas H

ICDE » Forum » Global conference calendar » 2012 » IEEE International Confere... - 0 views

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    The 7th IEEE International Conference on Wireless, Mobile & Ubiquitous Technologies in Education (WMUTE 2012) will be held in Takamatsu, Kagawa, Japan. Participants will be able to interact, discuss and exchange ideas with the aim of stimulating more exciting ideas for future research. The conference aims to promote a new line of research and practice that highlights both social and technological innovation in order to support and amalgamate contemporary social learning theories. The conference will be held jointly with the 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2012).
Rachel H

Microsoft denies widespread Xbox Live hacking issue - Gaming News - Digital Spy - 0 views

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    how x-box live account holders has been targeted by hackers
TaylorJ j

Resource #1 - 0 views

  • In the 2000s the Internet grew to an astounding level not only in the number of people who regularly logged on to the World Wide Web (WWW) but in the speed and capability of its technology. By December 2009, 26 percent of the world’s population used the Internet and “surfed the web.
  • The rapid growth of Internet technology and usage had a drastic cultural effect on the United States. Although that impact was mostly positive, the WWW caused many social concerns. With financial transactions and personal information being stored on computer databases, credit-card fraud and identity theft were frighteningly common.
  • Hackers accessed private and personal information and used it for personal gain. Hate groups and terrorist organizations actively recruited online, and the threat remained of online terrorist activities ranging from planting computer viruses to potentially blowing up power stations by hacking computers that ran the machinery. Copyright infringement was a growing concern
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  • At the turn of the century, most users accessed the Internet by a dial-up connection in which computers used modems to connect to other computers using existing telephone lines. Typical dial-up connections ran at 56 kilobytes per second.
  • raditional communications media such as telephone and television services were redefined by technologies such as instant messaging, Voice over Internet Protocol (VoIP), mobile smartphones, and streaming video.
  • The Internet changed the production, sale, and distribution of print publications, software, news, music, film, video, photography, and everyday products from soap to automobiles.
  • With broadband, Internet users could download and watch videos in a matter of seconds, media companies could offer live streaming-video newsfeeds, and peer-to-peer file sharing became efficient and commonplace. News was delivered on websites, blogs, and webfeeds, and e-commerce changed the way people shopped. Television shows, home movies, and feature films were viewed on desktop or laptop computers and even on cell phones. Students researched online, and many parents began working from home for their employers or started their own online businesses.
  • It was also becoming increasingly easy for users to access it from Internet cafés, Internet kiosks, access terminals, and web pay phones. With the advent of wireless, customers could connect to the Internet from virtually any place that offered remote service in the form of a wireless local area network (WLAN) or Wi-Fi router.
  • In January 2001 Apple launched the iPod digital music player, and then in April 2003 it opened the iTunes Store, allowing customers to legally purchase songs for 99 cents. Although federal courts ordered that music-sharing services such as Napster could be held liable if they were used to steal copyrighted works, Fanning’s brainchild realized the power of peer-to-peer file sharing and the potential success of user-generated Internet services.
  • Email was the general form of internet communication and allowed users to send electronic text messages. Users could also attach additional files containing text, pictures, or videos. Chat rooms and instant-messaging systems were also popular methods of online communication and were even quicker than traditional email. Broadband made other popular forms of Internet communication possible, including video chat rooms and video conferencing. Internet telephony or VoIP became increasingly popular f
  • or gaming applications.
Jon Stickel

Research Center: Technology in Education - 0 views

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    The rapid and constant pace of change in technology is creating both opportunities and challenges for schools. The opportunities include greater access to rich, multimedia content, the increasing use of online coursetaking to offer classes not otherwise available, the widespread availability of mobile computing devices that can access the Internet, the expanding role of social networking tools for learning and professional development, and the growing interest in the power of digital games for more personalized learning.
alex lapaglia

How Technology Affects Us | Teen Opinion Essay on ipod, internet, chat rooms, society a... - 0 views

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    Photo credit: Christy B., Lewisville, NC Everyone has seen the moody, withdrawn kid with music blasting out of his white earbuds, or the girl rapidly texting on her phone. The youth of today are constantly immersed in technological advancements that promote nonstop communication and instant gratification, whether through cell phones, gaming systems, laptops, or MP3 players.
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