On paper, 3D Dot Game Heroes appears to be a slavish, perhaps overly worshipful retro tribute. Players follow the same archetypal trajectory as in Zelda, venturing from a quaint village at the behest of a king to save the land from a dark villain. Dungeons are crawled, keys are turned, weapons are upgraded and legendary magical items are gathered.
The game kicks off with a royal decree. The king of Dotnia, a feudal land straight out of an old NES game, isn’t happy with the bland, 2-D realm he reigns over. So, with a snap of his fingers, he issues the order and presto — everything he surveys expands into the third dimension.
Players interact with the game world exactly as they’d expect to. A mash of the button extends a sword forward. Only in 3D Dot Game Heroes, the sword that players wield is massive — when fully powered up, the flash of steel can extend from one end of the level to the other.
Edusim is a Cave Automatic Virtual Environment based concept of lesson driven 3D virtual worlds on the classroom interactive whiteboard or classroom interactive surface.
Gephi is an open-source software for visualizing and analysing large networks graphs. Gephi uses a 3D render engine to display graphs in real-time and speed up the exploration. Use Gephi to explore, analyse, spatialise, filter, cluterize, manipulate and export all types of graphs.
Seine These: Mit einer prognostizierten Nutzerzahl von einer Milliarde Anwendern bis zum Jahr 2017 sind virtuelle Welten der Innovationsmotor der Zukunft für die Organisation von Arbeit über das Internet. Virtuelle Welten werden nachhaltig Prozesse und Strukturen verändern, in denen Unternehmen heute Produkte entwickeln, Zusammenarbeit gestalten und mit ihren Bezugsgruppen kommunizieren.
John Hagel and John Seely Brown: This video game demonstrates in its structure and scoring some fundamental principles for training employees to think creatively
Despite the hype, only 11% of enterprises have adopted virtual worlds to augment their work, says a new report by Forrester. Virtual worlds have been around since about 1995, but it took businesses half a decade to realize the potential value within the enterprise.
But the research released this week isn't just an outline of the market: it's a how-to guide for doing business in a computer-generated universe. Vendors may not have done a very good job of marketing themselves to the enterprise to date, but there's still a huge opportunity for your company to get virtual, if you know how.