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Ben Bishop

Fifth Avenue Frogger brings everyone's favorite roadkill to New York City (video) -- Engadget - 0 views

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    Artist uses webcam feed and gps focused on Fifth Avenue NYC to create corresponding cars in Frogger game. So where does the real car end and the Frogger smashing begin...?
Benjamin Myers

Connect With Your Creation Through a Real-Time Editor - 0 views

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    I thought this might be interesting, especially as we head toward the section of the class where we discuss games. Here is an excerpt from the default blurb: "Victor has worked on experimental UI concepts at Apple and also created the interactive data graphics for Al Gore's book, Our Choice. In the talk Victor showed off a demo of a great real-time game editor that makes your existing coding tools look primitive at best."
Bonnie Thibodeau

Dante's 'Inferno' Makes A Hell Of A Video Game : NPR - 0 views

  • In the video game version, he's doing it all for love. Beatrice, a love from the real Dante's life, becomes the fictional Dante's reason for going to hell — he must rescue her from the clutches of Satan.
  • These plot twists are a far cry from the poem, which is woven with philosophical discussions and monologues about life and death.
  • Italian poet was trying to reach out to ordinary folks with his writing.
  • ...4 more annotations...
  • maybe those Dante scholars just don't play video games.
  • impressed by the renderings of the river Styx
  • But he doesn't think you can really compare a game to a poem.
  • it's not a narrative in the way that a movie or a text or a work of literature is
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    I don't have much experience with video games (I still rock out with Sonic on my Sega Genesis), but this could be a gateway game for me. I love the concept of adapting and crossing lines of genres and mediums, but it's interesting to note some of the dramatic differences and losses that must take place in translation. In this example there are some real game changers (I'm not sorry for the pun) involving plot and narrative. It's as if Dante has suddenly been inspired by Mario and must save the princess from the castle. I wonder what the equivalent of Yoshi would look like in the 7th ring of Hell...
Eric Wardell

Technology » Obscura Digital - 1 views

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    I found this site for a company that creates products that allow us to mix our real-world and digital experiences at once. One interesting product creates the image of fire or waves on a pool table that chases the pool balls as you hit them. I wonder in what way this is like e-literature.
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    Eric, some of these technologies reminded me of Hayles's explanation of site-specific installations for interactive literature. I'm not sure how "literary" these things would be considered, but I found there to be an interesting parallel between the two ideas.
Eric Wardell

AXE's Community in Graphic Novel - 1 views

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    I talked about this in class and I've posted on this before, but when I first posted this the idea was still in the inchoate stages of development. Now you can click on different chapters of the story and there will be a menu on the right hand side that shows animated versions of people added to the story. By clicking on this drawing, the story will advance to the period where this person makes a guest appearance and will show the real photo used for the drawing which is sometimes a facebook profile picture. Why I think this is especially interesting is that it has elements of IF that are in use in electronic literature, but it also creates a participatory community based around a specific exigency which is buying products from AXE.
Kwabena Opoku-Agyemang

Google+ relaxes real name policy - 0 views

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    Questions of names and online identity come up in this article, which talks about how Google Plus has changed its policy of requiring people to use their real names when registering for accounts.
anonymous

The Myth of Cyberspace - The New Inquiry - 0 views

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    The divide between the "digital" and the "real" is false. This dualism serves a useful purpose, however: "Part of the seductiveness of the cyberspace fantasy is that, by denying the complex, mutually determining relationship between our society and the Web, it makes our lives and our everyday judgments simpler."
Aaron Dawson

The Perils of Filter-Then-Publish - 0 views

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    This blogger makes some really great points extending Joseph Reagle's ('The Argument Engine' in Wikipedia Reader) ideas of the filter than publish principle of academic publications. Haranguing the filter than publish operation, this author writes how the peer review system adulterates the author's real content writing, "In the conventional peer review system, you seek to please the reviewers who in turn try to please the editor who in turn is trying to guess what the readers want."
Benjamin Myers

Video: Inventing on Principle - 0 views

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    The previous post referenced in "Connect With Your Creation Through a Real-Time Editor"
anonymous

College 2.0: 'Social-Media Blasphemy': An Academic Adds 'Enemy' Feature to Facebook - College 2.0 - The Chronicle of Higher Education - 0 views

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    The idea behind this is to allow for an experience closer to that we have in the "real world." The comments section offers some interesting counterpoints to Terry's arguments.
jessi lew

China cracks down on websites allegedly spreading coup rumors - CNN.com - 0 views

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    A little late in the game, but the wording here is really interesting because the censorship of bloggers by the Chinese government includes works with imagined information. In addition, they specifically cut off the comments option. We have a direct moment here where the 2.0 and call and response of online writing is considered poisonous to government action, even if the work is a fictional piece. The most important thing to note here is that China is now requiring all microbloggers to use their real names. We talked about how useful a tracked name can be, but in this case practicality loses over privacy.
Christine Schussler

Google's Virtual Light: The Digital Humanities as a Space for Cognitive Dissidence? | HASTAC - 0 views

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    This short article begins the discussion of what role the Digital Humanities will play when Google comes out with glasses that have cameras built in that will enable "real-time geolocation, facial recognition software, the journaling and storing in the cache and third-party's servers of everywhere you go and see whilst wearing the glasses." He questions how we can use these gadgets to our benefit while still protecting human rights and freedom of speech.
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    I really like the black-and-white photo in this article that shows the group of people wearing 3D glasses--that's exactly the visual I had in my head while reading this article. It's kind of unsettling to think that that image could become an everyday reality in the not-so-distant future.
Jessica Murphy

Gamification: Green Tech Makes Energy Use a Game-and We All Win. - 1 views

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    McLuhan and Bogart would probably enjoy this article because it involves procedural rhetoric. It examines how "gamification strategies"--using games to change behavior in real life--can promote energy efficiency. Companies like SimpleEnergy are creating apps that let users track their energy usage, find ways to improve, and compete with friends and neighbors for spots on a leaderboard. Gamification succeeds because apparently social pressure can motivate people even more than monetary incentives, and these initiatives combine both types of incentives: An energy usage competition at the University of Hawaii led to some dorms cutting energy usage by up to 20 percent. This specific method also allows users to save money and conserve energy without "radical infrastructure changes" or the corruption and waste that often results from government subsidies to politically-connected "green" companies like Solyndra and possibly Sapphire Energy. In addition, the apps provide large-scale energy usage data that researchers can use to measure both change over time and the impact of energy usage on other variables.
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