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mdelacruz31

Penny Arcade - Extra Credits - Gamification - 2 views

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    As an avid Video game enthusiast, I've always been curious about what exactly makes them so rewarding to play. Some would say story but that can't possibly account for the success of games like Call of Duty and games like Bioshock are not critically acclaimed solely for their gameplay. This video from a web series called Extra Credits (think TED talks meets gaming) touches on the theory of Gamification. The concept is best summarized in the video where they state "Gamification is simply the idea of taking the principles of play, the things we've learned in three decades of making videogames and using them to make real world activities more engaging." If this theory could be refined and applied to learning, both in and outside the classroom, I feel we would see an almost revolutionary shift in student engagement and enthusiasm.
crittndn

Play and Writing - 3 views

http://onlinelibrary.wiley.com/doi/10.1525/aa.1973.75.1.02a00050/pdf This is an anthropology article examining the role that play has in learning among primates, puppies and humans. I am specific...

started by crittndn on 10 Oct 11 no follow-up yet
mdelacruz31

Jane McGonigal: Gaming can make a better world - 1 views

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    This is a bit more general than my previous posting but I feel it meshes well with my previous video on gamification. In this video, Jane Mcgonigal discusses the potential for video games, or at least the factors that keep us playing them, being a force for good in the modern age. Especially interesting is that she talks about how playing MORE games could solve a number of real world problems.
crittndn

Free Play & English - 0 views

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    This source details the author's experience of teaching a course called 'Experimental Writing' to college seniors. Using several chapters from the book Free Play by Steven Nachmanovitch, the instructor introduces the topic of play as an important element of the course. Having read the book myself I think that it is a worthy read, and it has influenced my approach to academic projects by widening my perception of my action as not just reactionary study toward a grade, but play within a field offered by the instructor where success and failure are accepted as process and there is no fixed upper limit to achievement. In other words the writing is can be thought of as a kind of 'funktionslust' a pleasure of doing, not simply an action toward an objective. To create motivation within students requires that they let go of the dire seriousness that school is associated with; school is something to be completed out of necessity not something that can offer individuals new insight to themselves, or the aspects of themselves that have been suppressed by conformity and fear. The author does not entirely endorse the use of Nachmanovitch's text in 'traditional writing classes' because the text discourages many of the elements that are at hand in the traditional approach to teaching (like writing for a letter grade). I chose to be an English major because I felt the most freedom of expression within my English classes; I was offered a choice of what topics to engage with. But increasingly specific expectations from teachers handcuffed my raw creativity. Even so, I think that an increased degree of freedom within writing classes would boost student enthusiasm. The question then is how do we increase the freedom of expression for students of basic writing, where there are necessary modes of measure for the articulation of the chosen subjects (other than simply allowing them to choose their subjects)? To what degree does the rubric shape student identity by for
mdelacruz31

Reality is Broken - 0 views

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    This is something of a partner to my other posting. Jane Mcgoningal, the author of the text analyzes gaming from chess to Call of Duty and looks at what keeps us playing. She also analyzes what can only be called a crisis of interest. People who play games rarely invest themselves in their real life as much as they do their virtual life and Mcgonigal tries to explore how to efficiently channel this focus to worldwide issues.
Amanda Jones

Understanding the College First-year Experience - 0 views

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    The title of the article, Understanding the College First-year Experience, basically explains the focus of the article. Kirk Kidwell summarizes the typical first year development of a freshman student as a time of purgatory. Successful students are able to go through four phases; dualism, multiplicity, relativism, and commitment to relativism. Through the phases, students lean to change from a passive style of learning to an active style of learning, as well as learn the "game: of college academia. In the game of college writing, Kidwell believes if students pass through the "academic hazing" or purgatory of the first year, they will learn the following two lessons. First, "College is not high school; one cannot just coast through" (Kidwell 253). Second, "The successful college student takes responsibility for his or her education" (Kidwell 254). These lessons are a good idea, but I feel they are too simple. Of course college is not high school. Stating such an obvious observation seems condescending towards freshmen students, regardless if they do or do not realize the fact. Also, the article summarizes the first year well, but it leaves out the more intricate parts of changing the issues freshmen students face. The missing issues include; how can teachers make the freshmen year less of a purgatory, is it possible to prepare high school students better through a change of curriculum, how do we help students to stay in college instead of dropping out, and how can we create awareness of college "is not high school"? These are crucial points that are completely missing from the article, thus the article is better for a basic understanding of what freshmen endure their first year of college.
Brittany DeLacy

Almost a Game: Enabling Restrictions in Sentence Variety Exercises - 1 views

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    This article dealt with an interesting look at the revision process and shortening sentence length. It talks about the restrictions one can place on themselves during the writing process. In this case, Hunley found many of the students writing greatly improved with this one exercise. Some students found the exercise to be helpful, while others said it disrupted the flow of their writing.I thought it was interesting and very relevant to sections of English 030. I have noticed that the kids in the section I am working in have had some problems with run-on sentences and an exercise like this would be really helpful. Any tip we can give people on how to improve the writing process is a good one, even if it doesn't help every single person.
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