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Contents contributed and discussions participated by mdelacruz31

mdelacruz31

Gamifying Education (Video) - 0 views

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    I have already posted a Extra Credits video but I have to be completely honest: I feel the show is a goldmine for the potential topic that I'm looking at. While my other video discussed the basic concept of Gamification, this video explores the application of gamification to education specifically. Honestly, it may be a better idea for me to just lump all of Extra Credits together and simply refer to each video as its topic comes up. This is especially important because Extra Credits also has the following topics: Tutorials (http://penny-arcade.com/patv/episode/tutorials-101): This would tie in well with the "Rigid Rules" article from our text. Education does not necessarily have a clear "tutorial phase" especially for certain topics. Tangential Learning (http://penny-arcade.com/patv/episode/tangential-learning): This is a very important topic because it essentially explains the wikipedia effect. Learning about one topic can lead to an interest in another and someone who started on prominent war battles could eventually end up on the page for horse breeding. Enriching lives (http://penny-arcade.com/patv/episode/enriching-lives): Which does not focus on either topic specifically but focuses on the way
mdelacruz31

Gamifying Homework - 0 views

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    Compared to my other sources, which thus far have had a solely focused on Gamification and all ties to education were stated by myself, this article takes a greater initiative in connecting Gamifaction and education, by discussing potential uses for Gamification in a classroom setting. It also refers to a psychology study conducted on implementing Gamification at the University level.
mdelacruz31

Reality is Broken - 0 views

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    This is something of a partner to my other posting. Jane Mcgoningal, the author of the text analyzes gaming from chess to Call of Duty and looks at what keeps us playing. She also analyzes what can only be called a crisis of interest. People who play games rarely invest themselves in their real life as much as they do their virtual life and Mcgonigal tries to explore how to efficiently channel this focus to worldwide issues.
mdelacruz31

Jane McGonigal: Gaming can make a better world - 1 views

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    This is a bit more general than my previous posting but I feel it meshes well with my previous video on gamification. In this video, Jane Mcgonigal discusses the potential for video games, or at least the factors that keep us playing them, being a force for good in the modern age. Especially interesting is that she talks about how playing MORE games could solve a number of real world problems.
mdelacruz31

Penny Arcade - Extra Credits - Gamification - 2 views

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    As an avid Video game enthusiast, I've always been curious about what exactly makes them so rewarding to play. Some would say story but that can't possibly account for the success of games like Call of Duty and games like Bioshock are not critically acclaimed solely for their gameplay. This video from a web series called Extra Credits (think TED talks meets gaming) touches on the theory of Gamification. The concept is best summarized in the video where they state "Gamification is simply the idea of taking the principles of play, the things we've learned in three decades of making videogames and using them to make real world activities more engaging." If this theory could be refined and applied to learning, both in and outside the classroom, I feel we would see an almost revolutionary shift in student engagement and enthusiasm.
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