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nicole zarkades

Marlene Manoff - The Materiality of Digital Collections: Theoretical and Historical Per... - 0 views

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    This article found on Project Muse is about the materiality of of technology and how in order to get a glimpse of the future of writing and libraries, we must understand the technologies by which we are accessing this information. Also this article mentions how these technologies shape our social and cultural environments.
Breanne Garland

The new fame: Internet celebrity - CNN.com - 0 views

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    The Internet is setting a new standard for celebrity. Fame is no longer about getting "15 minutes"; it's about becoming famous to 15 people. "> text/html; charset=iso-8859-1
anonymous

Copyright and Multimedia Law for Webbuilders and Multimedia Authors - 0 views

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    Reminded me of the copyright and plagiarism discussions we had in class. I thought it would be an okay reference.
Amanda Berardi

Gotcha! Why Online Anonymity May Be Fading : NPR - 0 views

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    This site suggests that the idea of online anonymity is becoming more and more misleading. While Internet users may be under the pretense that their identities are anonymous, advancements in technology have made it increasingly easy for other users to discover the true identities of the seemingly anonymous. Furthermore, identities are even more easily revealed when Internet behavior becomes questionable under the law. Therefore, as stated in this article, Internet users should behave under the assumption that their personal information is accessible if needed for legal proceedings. Even though sites may offer users anonymity, this does not free users from all responsibilities.
Breanne Garland

WVU Libraries: EZProxy - 0 views

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    A paradox of sociology at the turn of the 21st century was that the discipline had largely abandoned the empirical study of journalistic organizations and news institutions at the moment when the media had gained visibility in political, economic, and cultural spheres; when other academic fields had embraced the study of media and society; and when leading sociological theorists had broken from the disciplinary canon to argue that the media are key actors in modern life. The author examines the point of journalistic production in one major news organization in the late 1990's and shows how reporters and editors managed constraints of time, space, and market pressure under regimes of convergence news making. The study considers the implications of these conditions for the particular forms of intellectual and cultural labor that journalists produce, drawing connections between the political economy of the journalistic field, the organizational structure of multimedia firms, new communications technologies, and the qualities of content created by media workers.
Alexandra Castillo

Project MUSE - New Literary History - Global Media and Culture - 0 views

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    What are the conditions of writing/ speech/word processing that open a critical stance on the question of global culture? This is one of the central questions that this article explores in relation to the new global media and culture given to us by technology.
Alexandra Castillo

Project MUSE - Advertising & Society Review - Talent Shift: A New Generation of Profess... - 0 views

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    An interesting article about the generational shift to new technology around 2005 and the innovative thinking that accompanied the shift.
Breanne Garland

Project MUSE - Subject Browse - 0 views

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    Summary: American youth are awash in media. They have television sets in their bedrooms, personal computers in their family rooms, and digital music players and cell phones in their backpacks. They spend more time with media than any single activity other than sleeping, with the average American eight- to eighteen-year-old reporting more than six hours of daily media use. The growing phenomenon of "media multitasking"-using several media concurrently-multiplies that figure to eight and a half hours of media exposure daily. Donald Roberts and Ulla Foehr examine how both media use and media exposure vary with demographic factors such as age, race and ethnicity, and household socioeconomic status, and with psychosocial variables such as academic performance and personal adjustment. They note that media exposure begins early, increases until children begin school, drops off briefly, then climbs again to peak at almost eight hours daily among eleven- and twelve-year-olds. Television and video exposure is particularly high among African American youth. Media exposure is negatively related to indicators of socioeconomic status, but that relationship may be diminishing. Media exposure is positively related to risk-taking behaviors and is negatively related to personal adjustment and school performance. Roberts and Foehr also review evidence pointing to the existence of a digital divide-variations in access to personal computers and allied technologies by socioeconomic status and by race and ethnicity. The authors also examine how the recent emergence of digital media such as personal computers, video game consoles, and portable music players, as well as the media multitasking phenomenon they facilitate, has increased young people's exposure to media messages while leaving media use time largely unchanged. Newer media, they point out, are not displacing older media but are being used in concert with them. The authors note which young people are more or less li
Ashley Graff

JSTOR: Teaching Sociology, Vol. 27, No. 2 (Apr., 1999), pp. 92-109 - 0 views

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    This article studied how students, professors, and graduate instructors feel about using multimedia in large lecture halls. Over half of the students reported that multimedia in the classroom stimulated their interest in the subject. This article explains how more and more technology/multimedia is being used to teach students.
Jessica Center

F.A.T. - 0 views

shared by Jessica Center on 03 Sep 09 - Cached
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    The Free Art & Technology website. This relates to the topic of plagiarism - here we have a forum for artists to share their methods and finished products and borrow from others. Often referred to as "open source" art.
Amanda Berardi

EBSCOhost: Educators using technology to improve writing: Students must learn that the... - 0 views

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    This article addresses the differences between the types of writing students do in the classroom and the writing they complete outside the classroom, including text messages, e-mails, and facebook posts. The article further explains how teachers should take advantage of students' interests in online writing to help encourage enthusiasm for classroom writing as well.
Justin Suder

"The Sims" creator eyes the world beyond games - 0 views

  • Will Wright, the creator behind top-selling videogame "The Sims,"
  • "We're taking the idea that you can have a million people engaged not just in entertainment, but also have them creating huge amounts of content for other people to experience
  • ""The Sims" was always an experiment," said Wright. "We never thought it'd be a mainstream thing. We simply did a game and started adding expansion packs and did a sequel and added more expansion packs."
  • ...3 more annotations...
  • "People can learn lessons about the past, present and future in an entertaining way."
  • "Games and stories are generative with one leading to the other," said Wright, who added that games allow people to build models in a virtual world to apply back to the real world.
  • Following on from his bestsellers like "The Sims 3" and "Spore," Wright is working on new franchises that can go beyond games to the Web, mobile devices, and traditional Hollywood outlets like television and film.
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    Will Wright (The Sims creator) interview
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    Will Wright (The Sims creator) interview
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