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Breanne Garland

Project MUSE - Subject Browse - 0 views

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    Summary: American youth are awash in media. They have television sets in their bedrooms, personal computers in their family rooms, and digital music players and cell phones in their backpacks. They spend more time with media than any single activity other than sleeping, with the average American eight- to eighteen-year-old reporting more than six hours of daily media use. The growing phenomenon of "media multitasking"-using several media concurrently-multiplies that figure to eight and a half hours of media exposure daily. Donald Roberts and Ulla Foehr examine how both media use and media exposure vary with demographic factors such as age, race and ethnicity, and household socioeconomic status, and with psychosocial variables such as academic performance and personal adjustment. They note that media exposure begins early, increases until children begin school, drops off briefly, then climbs again to peak at almost eight hours daily among eleven- and twelve-year-olds. Television and video exposure is particularly high among African American youth. Media exposure is negatively related to indicators of socioeconomic status, but that relationship may be diminishing. Media exposure is positively related to risk-taking behaviors and is negatively related to personal adjustment and school performance. Roberts and Foehr also review evidence pointing to the existence of a digital divide-variations in access to personal computers and allied technologies by socioeconomic status and by race and ethnicity. The authors also examine how the recent emergence of digital media such as personal computers, video game consoles, and portable music players, as well as the media multitasking phenomenon they facilitate, has increased young people's exposure to media messages while leaving media use time largely unchanged. Newer media, they point out, are not displacing older media but are being used in concert with them. The authors note which young people are more or less li
Breanne Garland

WVU Libraries: EZProxy - 0 views

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    Reviews three 1997 books that attempt to unravel the origin, process, or consumption of 20th-century celebrity: Herbert G. Goldman's 'Banjo Eyes: Eddie Cantor and the Birth of Modern Stardom,' Leonard Leff's 'Hemingway and His Conspirators: Hollywood, Scribner's, and the Making of American Celebrity Culture,' and P. David Marshall's 'Celebrity and Power: Fame in Contemporary Culture.' Goldman's biography and Leff's analysis of Hemingway focus on the production of stardom, but Goldman ignores the dense cultural interplay of ideology and commerce that supports and disseminates fame. Marshall's elaborate theorizing cannot support his claim that audiences appropriate and reconceptualize Oprah Winfrey, Tom Cruise, and New Kids on the Block. Greater periodization is needed to further the exploration of celebrity begun by these works.
Breanne Garland

WVU Libraries: EZProxy - 0 views

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    A paradox of sociology at the turn of the 21st century was that the discipline had largely abandoned the empirical study of journalistic organizations and news institutions at the moment when the media had gained visibility in political, economic, and cultural spheres; when other academic fields had embraced the study of media and society; and when leading sociological theorists had broken from the disciplinary canon to argue that the media are key actors in modern life. The author examines the point of journalistic production in one major news organization in the late 1990's and shows how reporters and editors managed constraints of time, space, and market pressure under regimes of convergence news making. The study considers the implications of these conditions for the particular forms of intellectual and cultural labor that journalists produce, drawing connections between the political economy of the journalistic field, the organizational structure of multimedia firms, new communications technologies, and the qualities of content created by media workers.
Katie Ehrlich

Anonymity, Authorship, and Blogger Ethics - 0 views

  • Just as with the early broadsheets, many blogs are published anonymously, or more specifically, pseudonymously. Blogging pseudonyms are generally not fleeting aliases but fixed public identities, which are strongly associated with a particular author’s style and ethos.
  • Just as with the early broadsheets, many blogs are published anonymously, or more specifically, pseudonymously. Blogging pseudonyms are generally not fleeting aliases but fixed public identities, which are strongly associated with a particular author’s style and ethos.
  • Just as with the early broadsheets, many blogs are published anonymously, or more specifically, pseudonymously. Blogging pseudonyms are generally not fleeting aliases but fixed public identities, which are strongly associated with a particular author’s style and ethos.
  • ...3 more annotations...
  • he impressive proliferation of blogging as a form of writing has disseminated the category of “author” to an unprecedented level of true mass-culture participation,1 though the prevalence of pseudonymity in blogging suggests that “authorship” may be at once more influential and more disposable than ever before.
  • Blogging thus forces a reevaluation of the poststructuralist critique of authorship on grounds substantially different from those articulated by humanist critics during the height of the “theory wars” era of the 1980s and 90s.
  • Blogger outrage over plagiarism and identity concealment in the real world brings up an interesting paradox related to authorship, and that is the simultaneous emphasis on a commitment to authorial authenticity seems untroubled by an equally prevalent dependence on intertextual links, citations, and embedded media. Though bloggers are generally very concerned about giving credit where credit is due (the “Bloggers’ Code of Ethics” cited above lists “Never plagiarize” as its very first precept), for many bloggers—especially those who have an interest in commenting on current events—the ability to cut and paste bits of text, images, and video means that one incorporates an unprecedented amount of material by other authors into one’s own writing. Most blogs are at least partially collage texts, bound together by a blogger’s name, but heavily dependent on citations and excerpts that are effectively intertextual.
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    Authorship and Blogging (haven't read the whole thing yet)
Amanda Berardi

JSTOR: An Error Occurred Setting Your User Cookie - 0 views

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    This article remarks on the efficiency of blogs in reporting news and other world events. The article tells how news about major events such as September 11th and the Indian Ocean tsunami was posted on blogs before it appeared on major news sites. The article goes on to tell how blogs were used to collect relief supplies and donations for disasters. This example demonstrates how Internet users throughout the country and the world are using anonymous sites, such as blogging sites, to reach out to one another during times of need. Bloggers can connect with readers and other bloggers and even send money and donations to causes without having to reveal their identities.
Jenna Balnionis

Short Stories for tales,short stories,legends myths and essays - 0 views

shared by Jenna Balnionis on 06 Oct 09 - Cached
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    This site contains,stories,tales,books,essays,writing and reading for children youths and adults. New stories and essays are recieved daily from many different places. This is interesting because it is so similar to reading a book or magazine. There is one common theme throughout that ties the whole site together, and that is the TaleWagger. This character is used in stories for children and adults, and as a sort of mascot for the site.
Alexandra Castillo

Copyright - YouTube Help - 0 views

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    This section of YouTube's website deals with all issues of copyright. It provides a help in all manners of copyright, including how to tell if something is copyright protected, how to get permission, and how to provide credit to the original owner of an idea or material. This website will be helpful in my research. Using YouTube's definitions, I can begin to understand how credit and ownership is decided for content and videos. This will also help me to understand the rules for "borrowing" copyrighted material and distinguish what is classified as copyright.
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    This section of YouTube's website deals with all issues of copyright. It provides a help in all manners of copyright, including how to tell if something is copyright protected, how to get permission, and how to provide credit to the original owner of an idea or material. This website will be helpful in my research. Using YouTube's definitions, I can begin to understand how credit and ownership is decided for content and videos. This will also help me to understand the rules for "borrowing" copyrighted material and distinguish what is classified as copyright.
Ashley Graff

Twitter Search - 0 views

shared by Ashley Graff on 06 Oct 09 - Cached
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    This site is set up exactly like Google.com, but instead of searching the entire web it only searches Twitter messages. The purpose of this site (if there is one) is to type in whatever word or phrase you want and it will search through thousands of Twitter messages and bring up the ones where your words appear in. For example if I type the word "school" into the Twitter Search, it will bring back anyone's status that currently has the word school in it. This site also represents multimedia authorship because it taking people's tweets and allowing others to read them freely without knowing whose status it is. I never asked for anyone to search a word and to use my tweet just because it comes up on this search engine. I would like read about the terms of use in the Twitter website and if it does state that your tweets are open to anyone, because I think it is truly crazy how there are websites designed to spy and allow others to read what you are typing.
anonymous

Copyright and Multimedia Law for Webbuilders and Multimedia Authors - 0 views

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    Reminded me of the copyright and plagiarism discussions we had in class. I thought it would be an okay reference.
Ashley Graff

SSRN-Social Networks that Matter: Twitter Under the Microscope by Bernardo Huberman, D... - 0 views

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    This is an article I found on Google Scholar. This article examines the use of social-networking sites and how we really use them to interact with friends. Social-Networking sites are designed to help us keep in contact with our "friends", however it seems that the more friends we have on these sites the less we actually interact with them. This study used Twitter as a means to study just how many "followers" one has and how many of them do they really keep in touch with on a daily basis. This is an important/article I can use for my project because I am studying the use of Twitter and Authorship. Many use Twitter to as a way to elicit thoughts to others, but who are they thoughts going to if they aren't our everyday friends? This study could reveal why so many of our thoughts are being used and taken from us, because we are allowing people to see them who we do not even know. I may be able to use examples from this article to support who uses Twitter and for what reasons.
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    This is an article I got off of Google Scholar. This article explains a study that was conducted that examined Social-Networking sites and the use of friends. Social-networking sites are designed to help us keep in contact and interact with people we know. However, this study reveals how the more "friends" one has, the less they interact with them. This article looks at just how many people we do use social-networking sites to acutally interact with on a daily basis. Twitter is used in this study to examine how many "followers" people have but how many of them are thier actual friends. This will be a useful site for my project because it examines who uses Twitter and why.
Breanne Garland

WVU Libraries: EZProxy - 0 views

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    At first glance, Dirrty Glam resembles any trendy online magazine. It features famous faces like Lilly Allen and Sienna Miller on its cover, and combines fashion, film and music reviews with celebrity interviews. There is just one thing: Dirrty Glam's entire team, from editor in chief to public relations manager, is between 19 and 22 years old. The magazine, based in Paris, was started three years ago by Alie Suvelor, then 18 and now editor in chief. [ABSTRACT FROM PUBLISHER]
Amanda Berardi

Professional Individuals or Organizations that Recognize and/or Specialize in Game Addi... - 0 views

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    The Online Gamers Anonymous website offers an interesting take on anonymous online authorship. In the case of "excessive game players," it is likely that these site users are especially interested in protecting their identities. Still, this website allows suffers of excessive game playing to access information about their problems and interact with other online gamers without giving away their identities. The site offers numerous resources for gamers and their families including, chat rooms, meetings, world news, and information about other organizations that seek to help online gamers to overcome their problems. Users can also write in about their own experiences and offer their help to others.
danielle bergamo

The Internet : A Modern Pandora's Box? - 0 views

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    This article is from JSTOR, it is written by M.Mayer and J.E. Till. It is an article explaining how many problems encountered on the Internet will be unmmanageable.Some of these problems include authorship, blank websites, and how the global network has pros and cons. The article is written from a scientific point of view, so it deals less with opinion and more with research based ideas. This will benefit my project because I can use some of these ideas on multimedia writing, and the Internet in general to support my theory on authorship.
Amanda Berardi

JSTOR: An Error Occurred Setting Your User Cookie - 0 views

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    This article discusses how online feedback mechanisms are bringing new meaning to "word of mouth." Through online forums, businesses can reach large audiences at little cost. Furthermore, "individuals can make their personal thoughts, reactions, and opinions easily accessible to the global community of Internet users." The site relates to my project because it references several online communities and discusses how these groups of people use the Internet to communicate. The article mentions Epinions.com, Moviefone.com, and CitySearch.com. These are sites where users can evaluate movies, restaurants, bars, and other businesses. Individuals who visit these sites to read reviews are not concerned with who wrote the articles, but instead the advice that they offer. Therefore, these sites are examples of ways that Internet users are taking advantage of online anonymity to connect with others and to seek their opinions.
nicole zarkades

DigiRhet.org - Teaching Digital Rhetoric: Community, Critical Engagement, and Applicati... - 0 views

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    This article found on Project Muse is about digital rhetoric. This article answers questions about "how reading and writing practices change in digital environments...and the dynamics of digital ownership and issues of authoring, authority, and intellectual property in computer-mediated, networked spaces." THIS ARTICLE IS HIGHLY RELEVANT TO MY RESEARCH TOPIC.
Ashley Graff

Twitter Spy - The Twitter Public Timeline in Real Time - 0 views

shared by Ashley Graff on 24 Sep 09 - Cached
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    Twitter SPY displays the Twitter public timeline in a fancy and addictive way!
Justin Suder

"The Sims" creator eyes the world beyond games - 0 views

  • Will Wright, the creator behind top-selling videogame "The Sims,"
  • "We're taking the idea that you can have a million people engaged not just in entertainment, but also have them creating huge amounts of content for other people to experience
  • ""The Sims" was always an experiment," said Wright. "We never thought it'd be a mainstream thing. We simply did a game and started adding expansion packs and did a sequel and added more expansion packs."
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  • "People can learn lessons about the past, present and future in an entertaining way."
  • "Games and stories are generative with one leading to the other," said Wright, who added that games allow people to build models in a virtual world to apply back to the real world.
  • Following on from his bestsellers like "The Sims 3" and "Spore," Wright is working on new franchises that can go beyond games to the Web, mobile devices, and traditional Hollywood outlets like television and film.
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    Will Wright (The Sims creator) interview
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    Will Wright (The Sims creator) interview
Alexandra Castillo

The Twilight Saga - 0 views

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    This website provides a huge amount of resources to fans. Not only does it provide blogs and a video board, it includes groups that promote Team Jacob, Team Bella, and Team Edward. The website provides fans with the latest news about the series, including clips from the new movie and the songs that will appear on the Twilight soundtrack. This website will provide insight into the phenomenon of fans creating their own videos and will help me to understand the motivations for the fan remixes.
Amanda Berardi

Obama taps OpenID for government websites - ZDNet.co.uk - 0 views

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    This site emphasizes OpenID's role in ensuring the protection of one's identity. The site explains president Obama's endorsement of OpenID as a means of simplifying the use of government websites. The article states that the use of OpenID on government sites will allow users to access information without revealing a great deal of personal information. This article's discussion of the president's endorsement of OpenID does not lead readers to believe that OpenID will prevent user anonymity, but instead ensure users the privacy and security of their own online identities. Furthermore, Obama aims to make government sites more accessible. If Internet users feel that their identities are protected and secure, they will likely feel more at ease and be more likely to take advantage of the information and features offered on sites.
nicole zarkades

Marlene Manoff - The Materiality of Digital Collections: Theoretical and Historical Per... - 0 views

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    This article found on Project Muse is about the materiality of of technology and how in order to get a glimpse of the future of writing and libraries, we must understand the technologies by which we are accessing this information. Also this article mentions how these technologies shape our social and cultural environments.
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