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Professor Scott Hull

Reflection for online research and the quality of that research - 3 views

As someone who enjoys technology and the advantages that it allows us there are times I think it can also be a burden. Not that it is hard to manipulate or use but more so toward the overall percei...

eme5050

started by Professor Scott Hull on 03 Feb 17 no follow-up yet
chillskills

The learning power of reality in K12 education | District Administration Magazine - 0 views

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    School in Minnesota using augmented reality as learning tool.
Victoria Ahmetaj

Virtual Reality in the Classroom - 1 views

  • With the incorporation of nursing informatics into the curriculum, faculty must be creative in devising methods that include a global perspective on the use of available resources. Added to this changing dynamic is the lack of clinical space for students, while at the same time, nursing professors are being challenged to develop new methods for providing real-life clinical experiences for students.
  • Baker, Wentz, and Woods (2009) investigated the use of SL using a qualitative method with a cohort of students (n = 9) in a psychology class. Results showed that students were generally positive about the experience. Considerations for further implementation would include the fact that these students mentioned convenience of attending class in SL, having the text version of the lecture available, and being able to interact with the instructor and other students in real time. Barriers included a slow response time from their computers, needing time to practice navigating and using the tools in SL, and technical difficulties. Research in this area remains scant and it is an area which needs active investigation.
  • Most students have a desire to expand their universe and use virtual learning.
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  • Billings and Kowalski (2009) report that virtual worlds are authentic and safe for students. They note that the educators can develop standard scenarios and control the learning environment by their own presence. Virtual worlds can also provide clinical experiences without disrupting the work flow of clinical agencies.
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    Virtual Reality and Nursing School
Victoria Ahmetaj

Myths and Realities about Technology - 0 views

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    Myths and Realities about Technology in K12 Classrooms
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    awesome posting
Professor Scott Hull

The Top 10 Companies Working on Education in Virtual Reality and Augmented Reality - 1 views

This is where education is going especially for distance learning. https://touchstoneresearch.com/the-top-10-companies-working-on-education-in-virtual-reality-and-augmented-reality/

eme5050

started by Professor Scott Hull on 14 Apr 17 no follow-up yet
Cindy Hanks

EBSCOhost: Implications of Mixed Reality and Simulation Technologies on Special Educat... - 0 views

  • This article focuses on technological innovations and their potential implications for students and teachers in our schools
  • No longer will we be immersed either in technology (such as a virtual reality world) or only in reality. Rather, we will see the blending of those two worlds, meeting the expectations of Generation M students while advancing education frontiers.
  • we recognize the potential for technology to level the playing field for students with disabilities
    • Cindy Hanks
       
      With the use of technology, some our our special needs students will have the opportunity to shine in areas that they have not been able to shine previously. I believe it is so important to give students opportunities to succeed as much as possible in order to not only meet their academic needs, but also to give them confidence and a feeling of accomplishment. We all need that.
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  • One way to close this gap is to develop a different teaching force that is prepared and embraces these new tools
Yun

3 Great Augmented Reality Apps For Any Classroom | Edudemic - 0 views

  • 3 Great Augmented Reality Apps For Any Classroom
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    edudemic.com  
cengland15

Learning from Virtual Students - 0 views

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    Research Article written by the following authors: Lisa A. Dieker (lisa.dieker@ucf.edu) is Pegasus Professor and Lockheed Martin Eminent Scholar Chair; Carrie L. Straub is director of research for TLE TeachLivE; Charles E. Hughes is Pegasus Professor of Computer Science and codirector of the Synthetic Reality Laboratory; Michael C. Hynes is Pegasus Professor of Education and director of the School of Teaching, Learning, and Leadership; and Stacey Hardin is a doctoral candidate in exceptional education. All authors are at the University of Central Florida in Orlando.
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    Research Article written by the following authors: Lisa A. Dieker (lisa.dieker@ucf.edu) is Pegasus Professor and Lockheed Martin Eminent Scholar Chair; Carrie L. Straub is director of research for TLE TeachLivE; Charles E. Hughes is Pegasus Professor of Computer Science and codirector of the Synthetic Reality Laboratory; Michael C. Hynes is Pegasus Professor of Education and director of the School of Teaching, Learning, and Leadership; and Stacey Hardin is a doctoral candidate in exceptional education. All authors are at the University of Central Florida in Orlando.
Yun

Tablets And Education: Dream or Reality? - Jon Burg's Future Visions - 0 views

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    This article is about the relation between Tablets and Education. The author did an analysis though the article at profound and detailed. Very good article.
rupes23

Virtual reality could be the future teacher - 0 views

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    teacher hologram in the classroom soon to be a thing of the future, as technology changes how they learn.
Victoria Ahmetaj

http://psychology.unt.edu/~tparsons/PDF/1Parsons_(CNS_Rizzo)_VR_Classroom.pdf - 1 views

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    The Virtual Reality Classroom
Victoria Ahmetaj

Testing virtual reality in the classroom - 0 views

  • That ability—created by manipulations of virtual reality—is one of many virtual-teaching applications being developed and tested by the Stanford University cognitive psychologist.
  • Car travel is getting more dangerous and expensive, and university classrooms are often crowded and uncomfortable," he says. "Yet because video conferencing and other types of media fall far short of face-to-face interaction, we still burden ourselves with physical commutes to classrooms."
  • n a range of studies, Bailenson's team is showing that manipulating virtual versions of the teacher and classroom environment can help students pay attention and perform better. In related research, changing the form of avatars—virtual versions of the self—can motivate people to exercise, and even teach them dance steps and tai chi poses.
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  • Meanwhile, Bailenson is also applying research showing the persuasive power of direct-eye gaze to teaching in the virtual classroom. Virtual professors blessed by Bailenson with "augmented gaze"—the technology-aided ability to look each student in the eye for much of a lecture—can improve students' attention and keep them alert, he is finding.
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    VR in the classroom
pbarbur

Google Expeditions Brings Virtual Reality Field Trips to Schools Across America | EdTec... - 0 views

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    An affordable VR package is coming to select schools, along with some guidance from Google.
pbarbur

What Google's virtual field trips look like in the classroom | eSchool News | eSch... - 0 views

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    Google Expeditions are field trips with a virtual reality twist. Last spring, Hector Camacho guided his high school economics class on comprehensive tours of the New York Stock Exchange, Federal Reserve banks, and the Treasury Building. Students swept their eyes up countless Neoclassical columns before heading inside for a detailed look -- all without leaving the library of their Mountain View, California school.
Meghan Starling

Resisting Technology Is Soooo 20th Century - Finding Common Ground - Education Week - 0 views

  • If you believe that technology is a distraction and not a way to enhance educational practices, you're probably not using it correctly.
  • When we were kids, did we leave school every day thinking that we had to go home and do research. Homework was something that got in the way of our play. We wanted to go outside and play games or stay inside and play video games. As we grew older we wanted to connect with our friends by playing sports or talking on the phone. Suddenly, we became adults and expect all students to want to go home and do research.
  • Our job as educators is to build a bridge between what they use it for and what we want them to use it for.
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  • The reality is that it plays an important part in our lives and keeps us connected. We live busy lives so having multiple ways to connect with people is a strength and not a weakness. It's how we communicate that matters. Teaching students about the benefits and the pitfalls is important.
  • Being the barrier because it doesn't coincide with your views isn't helping anyone
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    A great read about technology integration in the classroom and using technology in general.
melsmithucf

Google Expeditions - 0 views

    • melsmithucf
       
      Virtual Reality Technology - Incorporates all ISTE Standards when integrated into lesson plans.
cmtellez

AR Flashcards Shapes & Colors - 0 views

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    AR Flashcards Shapes & Colors is finally here! With this all new app kids will have a blast learning their shapes and colors with the fun of augmented reality! This app has a cool color bar at the top of the screen that will actively change a shape's color by the press of a button!
traceyucf

Google Virtual-Reality System Aims to Enliven Education - 0 views

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    Using Google Cardboard (Expectations) in the classroom fro virtual field trips.
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