A wonderful collaborative real-time drawing space which connects to your Google Plus account, allowing you to illustrate, explain and teach remotely across the world.
http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
A wonderfully simple to use drawing tool that blobs paint over a virtual canvas in a Jackson Pollock like way, making quick and easy pieces of art. You can use your microphone and webcam to paint too.
http://ictmagic.wikispaces.com/Art,+Craft+&+Design
A great site where teachers upload drawing and paintings of animals and stories that go with it. Basic account is free, but a paid for option with more features is available.
http://ictmagic.wikispaces.com/Cross+Curricular
Ding Liren defended his title against India's D Gukesh in the 2024 World Chess Championship final during Game 8, ending the match in a dramatic draw after 51 moves passing four hours and 35 minutes of the game
There is much to be learned from journeys. From stepping out of our doors and by placing one foot in front of the other making progress towards a planned destination. Journeys are a great metaphor for the challenges we face in our day to day lives and the parallels we draw may allow us to set a goal and achieve it despite the obstacles.
There is something about human nature that draws us towards dichotomous patterns of thought; an all or nothing, us or them style of thinking in which an option is either good or it is bad. In such a model complexity and subtle nuance with multiple possible outcomes and routes towards a goal are ignored. The field of educational technology is one where such a pattern is evident and recent ban on technology by a Sydney school shows how this style of analysis can have a significant impact on student learning.
Bastard Culture!:
How User Participation Transforms Cultural Production
Mirko Tobias Schafer
0 Resenhas
Amsterdam University Press, 15/07/2011 - 249 páginas
In the wake of the recent far-reaching changes in the use and accessibility of technology in our society, the average person is far more engaged with digital culture than ever before. They are not merely subject to technological advances but actively use, create, and mold them in everyday routines-connecting with loved ones and strangers through the Internet and smart phones, navigating digital worlds for work and recreation, extracting information from vast networks, and even creating and customizing interfaces to best suit their needs. In this timely work, Mirko Tobias Schäfer delves deep into the realities of user participation, the forms it takes, and the popular discourse around new media. Drawing on extensive research into hacking culture, fan communities, and Web 2.0 applications, Schäfer offers a critical approach to the hype around user participation and exposes the blurred boundaries between industry-driven culture and the domain of the user.
Make a virtual paper snowflake with this great wintry site. Draw your pattern with the virtual pencil and cut out with the cyber scissors. Great to about out as Christmas cards.
http://ictmagic.wikispaces.com/Winter+%26+Christmas
A superb project idea. Upload a drawing or painting of your self-portrait to this site for the chance to be involved in a World record attempt for the most artists working on the same installation. The pictures will be collected together to make a portrait of the Queen for the Jubilee.
http://ictmagic.wikispaces.com/Art%2C+Craft+%26+Design
Martin Ingram
Virtually Everything
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December 28, 2010 - 3:09 P.M.
The economics of desktop virtualization
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TAGS:desktop virtualization, enterprise, finance, government, healthcare, hosted desktop virtualization, PC
IT TOPICS:Cloud Computing, Cybercrime & Hacking, Desktop Apps, Emerging Technology, Healthcare IT, Laptops & Netbooks, Virtualization, Windows
With Thanksgiving and Christmas behind us and the New Year upon us, it is time to take stock and see what changed for desktop virtualization in 2010.
One thing is very clear: We have moved from desktop virtualization being 'about to take off' to 'has taken off' -- the evidence for this is pretty clear in the number of licenses sold. With volumes sold in the low millions, desktop virtualization is way beyond the tryout and pilot stage. However, desktop virtualization is not yet for every user. There are a number of areas where it's still not a good fit.
For example, a user who does not always have access to the Internet from his or her laptop may not be able to use a hosted virtual desktop. This is a problem that will be addressed by client hypervisors in coming years. These provide the management benefits of desktop virtualization to the intermittently connected user. For now, they are very new but will become critical for mobile workers and may also have a major role to play in bringing down the costs of desktop virtualization for non-mobile users as well.
Of perhaps more concern is the question of the economic basis for hosted virtual desktops. This has recently become more visible thanks to Microsoft's paper 'VDI TCO Analysis for Office Worker Environments,' which compares the total cost of ownership of traditional PCs and their virtual desktop alternatives. Their conclusion is that hosted virtual desktops are more expensive to deliver than a traditional, well-managed PC. There are a number of interesting points and conclusions to draw from this document.
Firstly, Micros