With the current situation and social distancing norms, more organizations are preferring online mode of learning or are looking to convert their existing ILT to eLearning programs. In this blog, I will share few best practices on converting ILT sessions to impactful eLearning to impart knowledge and concepts quickly.
"Skills for Care & Development, the Sector Skills Council for people working in early years, children and young people's services, social work and social care for children and adults in the UK, have been looking at how mobile technology such as tablets and hand-held games consoles could be used in the workplace.
The UK Commission for Employment and Skills co-invested in the project through the Employer Investment Fund, (EIF), which is seeing the development of 28 training resources that will be available to download free from iTunes with the first app going live on the store this month. "
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We all have had many years of experience in learning in face-to-face settings in both classrooms and seminar rooms. Although the face-to-face learning environments are often complex and unpredictable, we are very familiar with them and have developed high levels of skill in working in these environments. We cannot assume, however, that the skills, strategies, and techniques that we so effectively use in face-to-face learning environments will also work well in online learning.
Technology is often lambasted for creating lazy, passive cyber couched-potatoes. While the hours we endure bathed in flickering pixel light, slumped in a variety of contorted lurching positions over the input device of our choice is hardly the recipe for a healthy body. Yet, technology is becoming ever more part of our active lives and it is also spilling out into the 'real' world. As teachers, we can insist technology, or we can make it part of our classroom repertoire for PE and beyond.
The maker movement and with it maker-centered learning brings new possibilities and challenges into the classroom. It has spawned makerspaces and students are busy designing and making products. The danger with all this frenzied making is that it is very easy to miss the point, to focus on the product and not the journey.
There is a growing momentum in education driven by a desire to share our practice and learn from our colleagues. Increasingly teachers are finding ways to break free of their classrooms and share their ideas. Collaborations in the interests of unlocking the collective potential of the profession are spreading within and importantly between schools. For many these collaborative endeavours and desires are satisfied by online communities but for many the possibility for a face to face conversation is more alluring.
Making, Maker Centred Learning and STEAM fit neatly alongside Inquiry Based Learning (IBL) for many schools. Commonly this approach includes a constructivist view of knowledge and teachers seek to establish conditions which allow students to explore questions and ideas with greater independence than may occur in the traditional classroom. Learning becomes a collaborative partnership between teachers and students with a clear focus on a learner centric approach.
"If you are asked to teach a lesson, you should have the materials for classroom teaching and learning objectives that will be used in home tuition titiwangsa."
Earlier this year a group of teachers I work with explored the 'Eight Cultural Forces' identified by Ron Ritchhart of Harvard's Project Zero. In doing so we decided to focus on our use of the term learning instead of the word work. Our goal was to bring our language choices into the spotlight and explore how a more deliberate focus on learning might alter the culture of our classrooms. Two terms later this focus persists and it is worth reflecting on the effect that this has had.
Something is missing from my classroom lately and I am quite happy to have seen it disappear. It is the traditional line at the teacher's desk formed by students awaiting feedback on a recently completed piece of writing. What has replaced this is our use of Google Docs and Slides as a tool for the collaborative development of ideas from initial thinking and strategising through to final editing and refinement. It has introduced a new workflow to the class that both streamlines the process of providing feedback, allows for greater detail and transforms the process into one that is richly collaborative.
Jeopardy is a popular quiz show and a great format to use in the classroom. This is an easy to use Jeopardy quiz creator. Make your quiz by choosing a password and filling in the boxes for categories, questions and answers. Your quiz is published online along with many others to browse through. Use the search box to find what you want.
http://ictmagic.wikispaces.com/ICT+%26+Web+Tools