Contents contributed and discussions participated by Sebastian Weber
E-Learning Queen: Educational Mashups and E-Learning - 0 views
Google Maps Transit - 0 views
ABS to open up data for online mapping: News - Software - ZDNet Australia - 0 views
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"We recognise that we're not a developer of geospatial software. Our expertise is in the data. The challenge for us is whatever you want to do from a geospatial perspective, that you can get the data into that."
Web 2.0: A Pattern Library - 0 views
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Iterative launches The best way to launch web products is to first release the smallest parts that will be useful and which can stand up as a "product." Then, follow this up by watching user behavior closely and letting your users steer the product toward the real demand while adding more features. Leave your product in "beta" for a year or more if you want.
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The biggest problem with the old "big release" model is that it required design and development teams to go quite far down the road of development before seeing any real-world user action, which meant that the builders had to make many more predictions about how users would behave before seeing real user behavior.
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Mashup-ability Mashups add value when two or more web apps have more meaning mixed together than the component parts did separately. If the mashup doesn't add considerable value, it's not worth doing. Unless you're doing it for fun.
Web 3.0: When Web Sites Become Web Services - ReadWriteWeb - 0 views
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Web 3.0, which is likely to be a pre-cursor of the real semantic web
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What we mean by 'Web 3.0' is that major web sites are going to be transformed into web services - and will effectively expose their information to the world.
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The old perception is that closed data is a competitive advantage. The new reality is that open data is a competitive advantage.
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KMWorld.com: Mashup essentials - 0 views
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"In the past," says Steve Willett, a specialist at DIA, "our analysts would have to check multiple sites to access the information they needed, because HTML pages with relevant information were scattered through many agencies."
Make Space for Informal Learning - 0 views
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A new challenge for e-learning is to create collaborative learning spaces in which informal learning can thrive.
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Stephanie Pace Marshall notes in her "Principles for the New Story of Learning." Learning is an incremental process of acquiring information. Learning should be credentialed by the amount of time spent acquiring information. The purpose of formal learning is to acquire information rapidly, cover content, and reproduce facts. Content segmentation is the more efficient and effective way to learn a discipline. Only that which can be quantitatively and easily measured is true knowledge. Competition and external rewards are the most powerful motivators for learning.
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Informelles lernen untersützt lebenslanges lernen. Informellen lernen erfolgt kontinuiierlich. Das lernen ändert sich, es bezieht sich auf den aktuellen Kontext (z.B. aktuelles Projekt) und es berücksichtigt existierendes Wissen. Dazu ist kontinuiierliche Information Acquisition notwendig (wird durch Web 2.0 technologien wie z.B. netvibes unterstützt)
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As organizations rapidly move their training focus to virtual environments, a proliferation of methods to support formal learning has appeared: teleconferencing, videoconferencing, e-meetings, and online courses
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Informal Learning - The Other 80% - 0 views
What is Informal Learning? - Informal Learning Blog - 0 views
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People acquire the skills they use at work informally — talking, observing others, trial-and-error, and simply working with people in the know.
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Informal learning is the unofficial, unscheduled, impromptu way most people learn to do their jobs. Informal learning is like riding a bicycle: the rider chooses the destination and the route.
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Informal Learning :: Ageless Learner - 0 views
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Tools wie z.B Diigo können informelles Lernen aus zwei Perspektiven unterstützen: a) wenn man einen Text gefunden hat und durcharbeitet, kann man seine Gedanken strukturieren und mit existierendem Wissen in Bezug bringen. Durch die Annotationen is es weiterverarbeitbar (Mashup) und auch besser wiederfindbar (tagging). b) Durch die Annotationen und Meta Informationen und den Sharing-Mechanismus profitieren auch andere informelle Lerner davon. Sie können die annotierten Texte als Basis verwenden und ergänzen. Das fördert kollaboratives informelles Lernen
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Web 2.0 Technologien fördern die Bereitschaft und die Qualität vom informellen Lernen, weil man weniger Hürden hat, "hochwertiges" Lernen zu betreiben. Am Beispiel Diigo.com: Anstatt einen gefundenen Artikel ausdrucken zu müssen, und mit textmarker usw zu bearbeiten, kann man das vorteilhafter direkt im Browser machen. Man hat auch dann die vorteile des Sharings und Wiederfindens (tagging).
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Das eigentliche Wissen steckt in den Köpfen der Menschen. Man kann es am besten nur in Gesprächen teilen. Direkte Gespräche sind aus mehreren Gründen nicht immer möglich: * räumliche Distanz * der Zeitaufwand neben der Arbeit ist zu hoch * man geht ja nicht zu den "richtigen" Leuten (die, die das Wissen gebrauchen könnten; diese kennt man u.U. ja auch garnicht) und erzählt denen die neusten Erkenntnisse. Mit Tools, wie Diigo ist es möglich, die eigentliche Lernqualität und -effizienz (aufgrund des Reflektieren und in Bezugsetzen mit existierendem Wissen) zu verbessern und sein Wissen mit anderen zu teilen. Man stellt es im Prinzip in ein Repository und ggf. findet es jemand und kann es nutzen. Im Unternehmen sollte man dafür sorgen, dass es Mechanismen gibt, Wissen zu speichern (z.B. wie bei Diigo über Gruppen und Sharing-Mechanismen) und dass sich Leute für bestimmte Bereiche registrieren können (RSS-Feeds für tags / themen, Gruppen, usw.)
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Jay Cross - 0 views
http://www.clomedia.com/content/templates/clo_col_effectiveness.asp?articleid=277&zonei... - 0 views
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Workers who know more get more accomplished. People who are well connected make greater contributions. The workers who create the most value are those who know the right people, the right stuff and the right things to do.
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At work we learn more in the break room than in the classroom.
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observing others, asking the person in the next cubicle, calling the help desk, trial and error and simply working with people in the know.
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