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kumarharish19

Python tutorials - 0 views

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    This app for watching Python tutorials for learning Python programming language.This app providing the functionality for easy to learn and working with very powerful and simple programming language Python. In this app we are providing two language tutorials Hindi and English, you can easily change the language of tutorials using menu .
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    This app for watching Python tutorials for learning Python programming language.This app providing the functionality for easy to learn and working with very powerful and simple programming language Python. In this app we are providing two language tutorials Hindi and English, you can easily change the language of tutorials using menu .
dmstudio

Launch Your Dream Career with Our Digital Marketing Institute - 1 views

Take the Right Step with the Best Digital Marketing Institute to Accomplish Your Goals & Shape Your Future Choose a Promising Career with Our Digital Marketing Institute Digital Marketing Studi...

#digitalmarketingtraining #digitalmarketingcourse #digitalmarketinginstitute

started by dmstudio on 18 Sep 19 no follow-up yet
seo_intelegain

7 Steps to Create the perfect App for your business - 0 views

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    Here is the our latest blog that gives brief idea of everything you need to know to create, launch and optimize your business app!
seo_intelegain

Single Page Applications vs Multiple Page Applications - [Ultimate Guide] - 0 views

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    Understand the differentiation between single page apps and multiple page apps. And see what would be the ideal choice for your business.
Kim FLINTOFF

EDTECH Island Home - EDTECH Island - 2 views

James OReilly

MIT OpenCourseWare | Mechanical Engineering | 2.626 Fundamentals of Photovoltaics, Fall... - 0 views

shared by James OReilly on 25 Aug 09 - Cached
buyglobalsmm3

Buy Verified Cash App Accounts- 100% Verified BTC Enable... - 0 views

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    Buy Verified Cash App Account BTC Enable Purchase A Verified Cash App Account With BTC Support. Since The Creation Of Bitcoins In 2013, Our Bitcoin Business Has Existed. This Indicates That We Have Had Sufficient Time To Fully Comprehend The Complexities Of This Rapidly Evolving World Where Money Is Made, Not Necessarily Spent. Before Consumers Make What Will Likely Be Their Most Crucial Financial Decision-Buying Or Paying For Items With Cash-We Feel It's Vital To Spell Out All The Grim Details. As More People Become Aware Of The Wonderful Potential That Bitcoin And Other Altcoins Present. We Have A Big Team And Hard-Working Members. Who Are Always Ready To Respond To You Anytime And Smart Support Too. Why Will You Purchase My Service? ➤ Personal And Business Accounts ➤ 100% Phone Verified USA, UK And Other Countries ➤ Real Gmail Used USA, UK And Other Countries ➤ 100% Secure And Full Verified Accounts ➤ Customer Satisfaction Guaranteed ➤ You Can Transfer Money Without Any Problem ➤ Replacement Guaranteed Within 60 Days ➤ Accounts Replacement Guaranteed ➤ Customer Support 24 Hour ➤ Money Back Guarantee 100%
Russell D. Jones

How Education Enterprises Use Virtual Worlds | Second Life Grid - 1 views

Steven Hornik

The Journal of Virtual Worlds and Education - 1 views

James OReilly

Workplace Learning 2.0 - From the Centre for Learning & Performance Technologies (C4LPT) - 1 views

kumarharish19

python - 0 views

Alfred Bernard

HOW TO BECOME A SUCCESSFUL TECH ENTREPRENEUR - 0 views

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    According to research London has become home to 15,700 new businesses in just one year. The biggest Tech apps, such as "Mind Candy" and "Hailo", came from humble beginnings by amateur tech entrepreneurs but became huge success stories, all thanks to the ease of setting up a tech business and a flurry of new ideas. But having an idea is one thing. Getting it off the ground is another.
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    According to research London has become home to 15,700 new businesses in just one year. The biggest Tech apps, such as "Mind Candy" and "Hailo", came from humble beginnings by amateur tech entrepreneurs but became huge success stories, all thanks to the ease of setting up a tech business and a flurry of new ideas. But having an idea is one thing. Getting it off the ground is another.
Harvinder Singh

Instant Rewards App - Earn Money - 0 views

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    Earn more money
James OReilly

Second Life - The Long Goodbye « That'SLife - 18 views

shared by James OReilly on 05 Sep 10 - Cached
amazonecho liked it
  • There comes a time when you have to admit you were wrong, or perhaps misguided, or simply that you were a little bit ‘out of time’, or perhaps – better said – that somebody let you down and maybe it wasn’t your fault. And this is one of those times, because it’s goodbye to Second Life for me, at least in its current incarnation – in terms of teaching and training – and I’d like to try and explain why…
  • the reason I did all this is not because I was convinced that SL was the future of education, but rather that I thought it was the future of the web (not SL, you’ll understand, more the notion of 3D)
  • here was still one thing that didn’t change – it was cripplingly difficult to get started with SL for the casual visitor (unlike, say, Skype or Adobe Connect) and the ‘first hour experience’ was terrible.
  • ...10 more annotations...
  • you get a system which doesn’t lend itself to much use over and above the committed
  • On a scale of 1-100 I’d put SL at the 100 end of the scale in terms of people being willing to invest the time and effort…
  • The period in which I found myself having less time to invest in SL also coincided with the new viewer which brought HTML on a prim to SL and made a lot of tools (mine included) largely redundant. And I’m very happy about that – media is now much easier to use in SL, as is any web content, and this has changed the lives of many educators who now don’t have to fudge solutions in-world.
  • Of all the improvements (the changes to the forums, the blogs, the bloody shopping site and all the rest) why is it that the overall experience isn´t really that much better than it was two years ago?
  • I can’t help thinking I get more out of blogs and Twitter (in terms of professional development), and more out of other social platforms (and I’d include Elluminate and Adobe Connect in there too) than I can see myself getting out of SL these days.
  • “Second Life: Overcoming the Entry Barriers in Hogher and Further Education”
  • Looking back at that chapter now I can’t see a great deal of change, and those entry barriers are, at best, a real detractor in terms of getting educators in, but – at worst – they are very good reasons not to even start.
  • SL is too  demanding and too unreliable for most educators. It pains me to say this, but I just don’t think it’s improved enough, or become easy enough for most people to bother. There are better ways of doing most things you can do in SL in terms of education, and – almost five years down the line – as far as I’m concerend SL hasn’t delivered enough to make it worthwhile.
  • I still think the future of web interactions is 3D, and I still think avatars are a grand idea, and I still love the concept of a vast space to be wandered and enjoyed… but I have to conclude that in pure terms of investment (time and money) SL doesn’t make much sense, at least for most educators.
  • I think mobile has come on in leaps and bounds in the past couple of years, and the possibilities are very exciting. Plus, you don’t need high-end equipment and shedloads of patience with mobile, most of the time.
James OReilly

Training Industry Quarterly - Summer 2010 [6 - 7] - 9 views

Steven Hornik

Free Repostory and Library of LSL scripts Category: Youtube, - 6 views

James OReilly

EU-Policy for Adult Learning - Adult Learning - 9 views

Kim FLINTOFF

Avatrian: Home - 9 views

Steven Hornik

My First Two Months at Linden Lab « Official Second Life Blog - 0 views

  • I’ve come to see a couple of use cases as future killer apps – namely virtual meetings and education.
  • 7.2 billion voice minutes making us one of the larger providers of VOIP services
  • Second Life is the only social media/social computing property where, at its core, user-generated content and the economy is the experience. As a result, our estimates place our monetization levels at 3-30x that of major media and social computing properties.
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  • We generate revenue by selling land (where merchants build stores, land owners rent houses, educators teach and companies meet) and collecting monthly maintenance fees (somewhat analogous to hosting services), charging for currency exchange services (Linden Dollars to US Dollars and vice-versa) and for search and classified ad placement. We also make money as the economy expands and we issue Linden dollars to stabilize the exchange rate.
  • You have all of the tools you’d use in a real world meeting
    • Steven Hornik
       
      I'm not sure this is accurate, I'd like to see these tools - like interactive web pages, collaboartive work tools (i.e. Office Suite). I'm sure they are coming....
  • Using the virtual meeting environment for education is an even more exciting killer app.
  • Seventeen of the top twenty universities in the US have land in Second Life.
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