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Carlos Magro

The Computer Delusion - The Atlantic - 7 views

  • IN 1922 Thomas Edison predicted that "the motion picture is destined to revolutionize our educational system and ... in a few years it will supplant largely, if not entirely, the use of textbooks."
  • William Levenson, the director of the Cleveland public schools' radio station, claimed that "the time may come when a portable radio receiver will be as common in the classroom as is the blackboard.
  • B. F. Skinner, referring to the first days of his "teaching machines," in the late 1950s and early 1960s, wrote, "I was soon saying that, with the help of teaching machines and programmed instruction, students could learn twice as much in the same time and with the same effort as in a standard classroom."
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  • a bridge to the twenty-first century ... where computers are as much a part of the classroom as blackboards
  • We could do so much to make education available twenty-four hours a day, seven days a week, that people could literally have a whole different attitude toward learning
  • Larry Cuban, a professor of education at Stanford University and a former school superintendent, observed that as successive rounds of new technology failed their promoters' expectations, a pattern emerged
  • Today's technology evangels argue that we've learned our lesson from past mistakes
  • The promoters of computers in schools again offer prodigious research showing improved academic achievement after using their technology
  • killed its music program last year to hire a technology coordinator
  • The possibilities of using this thing poorly so outweigh the chance of using it well, it makes people like us, who are fundamentally optimistic about computers, very reticent
  • Perhaps the best way to separate fact from fantasy is to take supporters' claims about computerized learning one by one and compare them with the evidence in the academic literature and in the everyday experiences I have observed or heard about in a variety of classrooms.
  • Computers improve both teaching practices and student achievement.
  • Computer literacy should be taught as early as possible; otherwise students will be left behind.
  • To make tomorrow's work force competitive in an increasingly high-tech world, learning computer skills must be a priority.
  • Technology programs leverage support from the business community—badly needed today because schools are increasingly starved for funds.
  • Work with computers—particularly using the Internet—brings students valuable connections with teachers, other schools and students, and a wide network of professionals around the globe.
  • Connecting K-12 Schools to the Information Superhighway
  • begins by citing numerous studies that have apparently proved that computers enhance student achievement significantly
  • n the early 1980s Apple shrewdly realized that donating computers to schools might help not only students but also company sales, as Apple's ubiquity in classrooms turned legions of families into Apple loyalists
  • there is scant evidence of greater student achievement.
  • They're especially weak in measuring intangibles such as enthusiasm and self-motivation
  • Computers in classrooms are the filmstrips of the 1990s
  • Apple quickly learned that teachers needed to change their classroom approach to what is commonly called "project-oriented learning
  • students learn through doing and teachers act as facilitators or partners rather than as didacts.
  • the guide on the side instead of the sage on the stage
  • But what the students learned "had less to do with the computer and more to do with the teaching,
  • Even in success stories important caveats continually pop up. The best educational software is usually complex — most suited to older students and sophisticated teachers.
  • Part of the answer may lie in the makeup of the Administration's technology task force
  • Each chapter describes various strategies for getting computers into classrooms, and the introduction acknowledges that "this report does not evaluate the relative merits of competing demands on educational funding
  • Hypertext Minds
  • Today's parents, knowing firsthand how families were burned by television's false promises, may want some objective advice about the age at which their children should become computer literate
  • Opinions diverge in part because research on the brain is still so sketchy, and computers are so new, that the effect of computers on the brain remains a great mystery.
  • that the mediated world is more significant than the real one.
  • n the past decade, according to the presidential task force's report, the number of jobs requiring computer skills has increased from 25 percent of all jobs in 1983 to 47 percent in 1993
  • told me the company rarely hires people who are predominantly computer experts, favoring instead those who have a talent for teamwork and are flexible and innovative
  • Many jobs obviously will demand basic computer skills if not sophisticated knowledge. But that doesn't mean that the parents or the teachers of young students need to panic.
  • NEWSPAPER financial sections carry almost daily pronouncements from the computer industry and other businesses about their high-tech hopes for America's schoolchildren
  • High-tech proponents argue that the best education software does develop flexible business intellects
  • IT is hard to visit a high-tech school without being led by a teacher into a room where students are communicating with people hundreds or thousands of miles away — over the Internet or sometimes through video-conferencing systems (two-way TV sets that broadcast live from each room).
  • The free nature of Internet information also means that students are confronted with chaos, and real dangers
  • We need less surfing in the schools, not more
  • chooling is not about information. It's getting kids to think about information. It's about understanding and knowledge and wisdom
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Luciano Ferrer

Civilisation peaked in 1940 and will collapse by 2040: the data-based predictions of 1973 - 0 views

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    "In 1973, near the height of the 'population bomb' panic, a computing programme called World1 offered up some predictions for the future. It anticipated a grim picture for humanity based on current trajectories. Tracing categories such as population, pollution and natural-resource usage, World1 calculated that, by 2040, human civilisation would collapse - a century after the best year to have been alive on the planet: 1940. This film was originally broadcast by the Australian Broadcasting Corporation (ABC) News as part of a report on predictions for the coming decades made by cutting-edge computing technology and leading thinkers of the time. The second segment features interviews with members of the Club of Rome, an elite think tank composed of government officials, academics and business leaders focused on the future of humanity. Their view is a bit sunnier, anticipating a world where global governments are forced to cooperate to solve complex problems, people widen their cultural horizons and work fewer hours, and limited consumption - not wealth - becomes a mark of prestige. Viewed today, it makes for an engrossing artifact, raising far more questions than it answers about humanity's ability to effectively predict its future and correct its course."
Luciano Ferrer

What's Wrong with MOOCs and Why Aren't They Working? - 0 views

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    "there is no live teacher engagement... Currently, just 10 percent of MOOC registrants complete their courses. Where Will MOOCs Be Just Two Years From Now? Within the next two years, MOOCs will quickly evolve from lacking teacher engagement to having a lot of teacher engagement. Right now, it's essentially a model where computers are teaching students. This model is simply not sustainable in the long run without live student-teacher engagement. Teachers are the key that unlocks learning in these courses. They help students resolve issues and problems. Will the biggest change in online education moving forward be putting live teachers at the center of the MOOC (not just on video)? We will know the answer very soon."
Luciano Ferrer

No es cuestión de abandonar los libros. Es cuestión de cambiar la escuela | p... - 0 views

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    "A principios de esta semana me escribió Andrés P. Mohorte, editor de Magnet, una de las últimas publicaciones de la Galaxia Xataka que dirigen desde hace años Julio Alonso y Antonio Ortiz. Me escribió porque estaba preparando un artículo sobre el libro de texto en el contexto educativo actual. Siendo Xataka una publicación de orientación tecnológica sus preguntas mostraban un interés por conocer las posibilidades que las nuevas tecnologías y el libro digital abren a la educación hoy. Sobre las complejas relaciones entre educación y tecnología he escrito mucho en este blog. De forma muy resumida lo hice hace unos meses para preparar la mesa redonda Educación y tecnología: mucho que ganar ¿algo que perder? en la entrega, precisamente, de los premios Xataka 2014. En el post que escribí antes de la mesa redonda mantuve el título pero me permití la licencia de añadir unos signos de interrogación (¿mucho que ganar?). No porque no creyese entonces, o ahora, que no haya mucho que ganar incorporando las tecnologías en la educación sino porque creo que debe hacerse desde un posicionamiento crítico y después de un proceso de reflexión. Las tecnologías solas no son la solución. Digitalizar la escuela no es tecnificar las aulas sino escolarizar las tecnologías. El sistema educativo es complejo, aunque solo sea como decía recientemente George Couros porque está construido sobre la relación entre personas. Las preguntas que nos hagamos y las respuestas que tratemos de dar deben huir de los simplismos. En educación las cosas nunca son, ni serán, blanco o negro. Ante el cambio, el sistema educativo responde siguiendo lo que algunos expertos denominan un conservadurismo dinámico, es decir, mezclando permanente lo viejo y lo nuevo, la continuidad y el cambio. Los libros de texto han sido una tecnología muy eficiente y han cumplido un papel determinante en el desarrollo del sistema educativo tal y como lo conocemos. Su labor ha sido fundamental
Luciano Ferrer

Pensamiento computacional en los primeros ciclos educativos, un pensamiento computacion... - 0 views

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    "La idea de pensamiento computacional desenchufado (Computational thinking unplugged) hace referencia al conjunto de actividades, y su diseño educativo, que se elaboran para fomentar en los niños, en las primeras etapas de desarrollo cognitivo (educación infantil, primer tramo de la educación primaria, juegos en casa con los padres y los amigos,…) habilidades que luego pueden ser evocadas para favorecer y potenciar un buen aprendizaje del pensamiento computacional en otras etapas o en la formación técnica, profesional o en la universitaria incluso. Actividades que se suelen hacer con fichas, cartulinas, juegos de salón o de patio, juguetes mecánicos, etc. Hay una serie de datos, ideas y circunstancias que avalan un trabajo como éste, y hacen posible ahora que se implementen actividades, iniciativas y experiencias de pensamiento computacional desenchufado. Es lo que intentamos exponer en la serie de posts que comienzan con éste."
Luciano Ferrer

Guía Informática Creativa #scratch - 0 views

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    "Informática Creativa es la traducción al castellano de Programamos de la guía Creative Computing, mientras que la versión en euskara tiene por título Informatika Sortzailea y la traducción la ha llevado a cabo Euskarabidea, Instituto Navarro del Euskera. Ambos trabajos son iniciativa del Departamento de Educación de Gobierno de Navarra y que vienen a completar la guía Computación Creativa elaborada en 2011 y que contenía 20 sesiones de clase con Scratch listas para usar. Esta guía es una colección de ideas, estrategias y actividades para una experiencia de introducción a la informática creativa utilizando el lenguaje de programación Scratch. Las actividades se han diseñado para permitir familiarizarse y adquirir soltura de manera paulatina con la informática creativa y el pensamiento computacional. En concreto, las actividades animan a la exploración de los elementos fundamentales del pensamiento computacional (secuencia, bucles, paralelismo, eventos, condicionales, operadores y datos) y sus prácticas clave (experimentación e iteración, pruebas y depuración, reutilización y reinvención, abstracción y modularización)."
Luciano Ferrer

Lynda Barry on How the Smartphone Is Endangering Three Ingredients of Creativity: Lonel... - 0 views

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    "She demanded that all participating staff members surrender their phones and other such personal devices. The book you hold in your hands would not exist had high school been a pleasant experience for me… It was on those quiet weekend nights when even my parents were out having fun that I began making serious attempts to make stories in comics form. - Adrian Tomine, introduction to 32 Stories Computer Science Professor Calvin Newport's recent book, Deep Work, posits that all that shallow phone time is creating stress, anxiety, and lost creative opportunities, while also doing a number on our personal and professional lives.Author Manoush Zomorodi's recent TED Talk on how boredom can lead to brilliant ideas, below, details a weeklong experiment in battling smartphone habits, with lots of scientific evidence to back up her findings."
Luciano Ferrer

Tecnología nacional y desarrollo asociado, artículo de @estebanmagnani - 0 views

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    "El conocimiento liberado de patentes, con apoyo del Estado y una academia conectada con las necesidades de la industria, puede facilitar el desarrollo tecnológico local."
Luciano Ferrer

La guía definitiva Beneylu Pssst: Cómo crear un blog de clase con tus alumnos - 0 views

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    "Menú del día Entrantes: ¿Por qué crear un blog de clase con tus alumnos? ¿Qué es esta guía? ¿Cómo vamos a aprender eso? ¿Quiénes somos y por qué hemos hecho esta guía? Plato principal: La puerta se abre: Comenzar con un blog de clase. Cuestiones a tener en cuenta. Soportes para el blog. Temas. Cómo personalizar vuestro blog de clase. Qué contenidos son mejores para vuestro blog de clase. Las publicaciones de tus alumnos Tus publicaciones ¡Todos juntos! Motivar la participación de padres y alumnos. Mío, tuyo, nuestro. La propiedad intelectual del blog de clase. ¡Que suenen las trompetas! La presentación del blog de clase. Postre: Ejemplos prácticos de otros blogs de clase. Conclusión. Agradecimientos."
Luciano Ferrer

Cybercirujas, un club contra la obsolescencia y el consumismo | El club reúne... - 0 views

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    "El cirujeo tecno como círculo virtuoso: recircular dispositivos, liberar el software, aprender a meter mano y pasar la data. Todo gratis, Cybercirujas Club recupera compus, enseña a armarlas y cuidarlas, y contribuye a la inclusión tecnológica Situación de la vida cotidiana reciente: querés descargar una aplicación en tu celular y te encontrás con el mensaje "Tu dispositivo no es compatible con esta versión". Ese sabor a displacer y exclusión que te toma desprevenide es la obsolescencia programada golpeándote en la cara. Las empresas desarrolladoras hacen que la demanda de hardware sea cada vez mayor para correr las mismas aplicaciones, que al actualizarse requieren más memoria."
Luciano Ferrer

Breve historia visual de la inteligencia artificial - 1 views

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    "Aunque en esta última década la IA se ha desarrollado exponencialmente ¿sabías que para encontrar sus orígenes hemos de remontarnos a finales del siglo XIX?"
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