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Jennifer Dalby

RSA Animate - Changing Education Paradigms - 5 views

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    This animate was adapted from a talk given at the RSA by Sir Ken Robinson, world-renowned education and creativity expert and recipient of the RSA's Benjamin Franklin award. For more information on Sir Ken's work visit: http://www.sirkenrobinson.com
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    Spot on! I have a MS; but have never had a job using my academic skills. In fact, the workplace has penalized me and on several jobs told me I have no skills to obtain other jobs or be advanced. In fact, I have been told NOT to put my academic degrees in a resume. So, I am a honor student with 9 solid years of academic education, and a work force retard. What do you suppose is going on here? Unfortunately, there a several varibles at work in my case. The "glass ceiling," discrimination, ignorance of what education means and is (or maybe a better grasp); no knowledge of what tranferrable skills are and as we brain storm the list goes on, especially as I get older.
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    I hear you. I turn 40 this year and I can't help but wonder if I'd be better able to support my family if I had a marketable skill, instead of knowledge about knowledge :) I fantasize about raising goats and alpaca and selling soap and sweaters. :)
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    Joy and Jennifer--EVERYTHING you shared hits home with me. I find myself in both of your places (as expressed in your comments) so I am now trying to enhance my resume and become more marketable as I age!--I'm already "too old and too expensive" to fit into the traditional classroom in either private or public schools so. . . thanks for being there for me and helping me learn new skills that are so needed in the domain of 21st century education.
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    I recently submitted my resume for an education software training contract and this was the response. "I read through your resume and realized that most probably our position would bore the heck out of you." I replied that I enjoy working with people and it's always a challenge and not boring. He responded with the other issue; salary. I told him that was very low for this area. His response was, "Most probably I'll be finding someone younger (less experience) or someone older (semi retired)."
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    Ouch that is discrimination! The "semi retired: comment was even worse!!! In the first case he stated you were over qualified; and in the second paying lower wages to "semi retired" people is even more discriminatory! His verbal behavior disgusts me!
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    One resource to join the movement against age discrimination is typing into a search engine...Gray or Grey coalition. http://www.graymatterscoalition.com/
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    AMEN, Sisters! I'm totally appalled at what happened to you, Jen--the whole thing was discrimination!! Thanks for the link, Joy--I'm looking into it!
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    WOW! The RSA Animate visualized version of Robinson's talk is terrific for a variety of reasons - I'm just trying to unpack it all! First the presentation provides an instant visualization of Robinson's talk - a shorthand for thinking and remembering his ideas. The animation is engaging, entertaining and memorable. Since it's on YouTube, you can go back and watch it all, or portions of it. The perspective moves from close up to big picture, and changes on the fly. What's especially powerful, however is the central idea that Robinson is talking about - a real elephant in the room. He says our educational system, which was created for a different time and economic era, is outdated. It's a factory system, arising originally from the Industrial Revolution, that to many students seems irrelevant to their own futures and careers in the 21st Century. It divides students into two camps - academic professionals (ie. "smart people"), and vocationals (blue collar, "not-so smart people"). In one memorable section, he distinguishes between "aesthetic" experiences - which enliven and engage human attention, and "anesthetic" experiences which deaden curiosity and passion. He associates these "anesthetic" experiences with our current educational process. The fact that he delivers these heavy hitting criticisms with such a light hearted, though well articulated sense of humor, is especially powerful.
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    Three points come to mind. 1. Presentation. The way the information was presented was totally engaging had me wanting to believe the message without question. I would have appreciated having the sources of his information indicated. As we've commented on in other posts as well, the verasity of information is always an issue. I tried finding the prescription distribution used in the tape, but could not find specific information to support the claim (although I'm sure it is somewhere on the internet.) 2. Education Model. Although his model definitely resonated with me, I think of education or I should say the educational system as having two goals - to train us to be academics (as he describes) and to prepare us for jobs. Some jobs do require specifc answer knowledge. 3. On-line learning. One of his earlier points about the educational system is that there was a paradigm shift when free, state-sponsored education became a reality. His description of education prior to that seemed to fit what we often see in "internet" learning - more individual driven learning.
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    Jennifer - I am so glad you included Sir Ken Robinson in your syllabus. I love his unique perspectives, especially about our educational systems. His talk about the importance of educators fostering creativity in the culture of the classroom is very powerful. I also finished reading Downes article about the role of the educator and I see his points regarding how technology has redefined/redesigned our roles. I find it very exciting. Regarding the value of"divergent thinking." As a teacher, I always encourage and appreciate this capacity in my students. However, I also ask they reflect upon this process of divergent thinking. "What led you to think this might be a possibility?" I often find asking students to be reflective and to articulate about meta-cognition frustrates them. In our overstimulating and quick answer/fix culture, is it wrong to ask how their ideas came about? "Could you follow your train of thought?" Also, (and not directly related) did anyone click on the game Downes referenced called "Evoke." What an amazing on-line game - a "designed, learning community" posing serious, real-life problem solving about starvation in Africa. Wow! I can see how a learning tool such as this would make a course very exciting, but I can also see where some basic geography, social studies and other content should be woven into the syllabus.
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    Ann, it is completely engaging. I recognize your concerns about sources. When they create the RSA Animates, they do take the talk out of the original context, and also add creative interpretation. It's interesting to see how those things can be mixed together for such a powerful effect. I've never taken the time to dig too deeply into them to find the original context and determine whether there's a publication with sources.
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    Helen, I like Sir Ken Robinson's stuff, but I do take it with a grain of salt as well. Like Gladwell, he's a good storyteller and can inspire, but everything's got to be taken in context. I love that you ask your students to follow their train of thought. I do that with my kids, and find I often have to explain my own train of thought to others. I like the way you are in tune with the benefits and risks of reflective practice. It can get messy, and it isn't always the best thing for every student. It sounds like you take extra steps to make sure they understand the value of it.
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    Helen, thanks for underlining the Evoke game. I did find it - www.urgentevoke.com - and was impressed by what a great representative of eLearning this was. Organized, engaging, lots of information - but what I liked most was that it led to action - i.e., the gaming playing is not just on the computer - but actions you take or are encouraged to take to make a difference.
Joy LaJeret

Creating a Small Focused Learning Module - 4 views

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    Joy, I especially enjoyed viewing/reading the storytelling and video game references on your learning module. I'm looking to use the story integration in games video clip in my game theory class. I like the video because it fits a lot of information in a short space, and is entertaining - everything is sped up... including the voice!
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    I truly enjoyed that man's videos. I think it conveyed the idea that women don't like the trend of depicting woman as sexy babes. I hope to do more on the use of story telling and video games. I though he was spot on saying, first you need a writer and than you can create around it.
Bruce Wolcott

FINAL PROJECT Fundamentals of Interactive Entertainment REVIEW - 12 views

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    In the Summer of 2010, I taught an online class called the Fundamentals of Interactive Entertainment for the University of Tasmania, via the Human Interface Technology Lab under the sponsorship of Dr. Thomas Furness of the University of Washington. This course provides an overview of interactive media - video games and real-time interactive simulations. It includes information concerning the history, theory, technology, design, and social impact of these emerging communications media. The course consists of thirteen modules, and in the Summer of 2010, was made up of two weekly events: 1) A lab session which met every Tuesday to provide discussions, team planning meetings, and hands-exercises and 2) a live classroom session which was videocast directly from Seattle to a University of Tasmania classroom in Launceston, Australia. I posted more information regarding this project on my Web2.0 Chronicle blog. PLEASE NOTE: This narrated screencast runs two minutes past the 5 minute recommendation given by Jennifer.
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    Wow! The background of this course and what you taught is fascinating. I'll limit my comments to a few points, but definitely look forward to an interactive, in-person session. 1. Video Logistics. You sounded poised on the video, as opposed to me, where I felt self-conscious knowing I was being recorded. I was also interested in how clearly you transition from one screen to the next - I used multiple windows, but it felt you had a different technique. 2. Course logistics. As for the course, one thing was interesting is how - like Jennifer - you posted a new lesson each week. Our prior class in this series we were provided everything at the beginning. I like the pacing, however, for the most part, as it keeps you focused. As for feedback, which you indicated you would do more explicitly, my guess is that your weekly audio sessions where you went into the studio, provided feedback as part of the process of teaching the lesson. 3. Content. Very interesting. Thanks for including the second video which provided texture on what you were teaching. The metaphor of the Christmas tree, with students putting "decorations" on the wiki was a good one.
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    I agree with Ann...what a great resource for the rest of the class. Putting the presentation together, I can tell you followed all the best practices of this tool...very polished. Showing how elements of your online material relates to the best practices was thoughtful and student centered.
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    Ann and Susan, Many thanks for your comments! One of the great benefits of this class and the Conrad/Boettcher textbook is getting a solid framework for understanding how to build and run an online class. Up until now, my learning process for creating online classes has been 1) suggestions/advice from colleagues 2) experimentation (flying by the seat of my pants!) 3) feedback from students 4) online resources. I really enjoy the dense concentration of information provided in the class and our ongoing conversation. The University of Tasmania class gave me the opportunity to pull out all the stops, and integrate everything I'd learned up until that point. Thankfully I made it through that stretch of white water, with an approach that seemed to work pretty well for that teaching situation. The final project exercise gave me a chance to identify key areas of every course that need to be attended to.
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    Aside from the logistics, how did you get involved in doing this and how did the lab get started to begin with? It sounds fascinating for the locations to be so far away. Its a wonderful example of elearning in the "one" world concept we are developing into.
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    Ann, Tom Furness started up the Human Interface Technology Lab (HitLab) at the University of Washington around 1988 - he's been called the "godfather of virtual reality". At the HitLab, he was on the forefront of virtual reality technologies, working on immersive displays for medicine, engineering, architecture, education, etc. Before then, his background was in designing virtual cockpit simulations for pilots of high performance military jets. They needed to augment the pilot's cognitive field, in order to manage the complexity of 50 onboard computers, while flying the plane at supersonic speeds. He decided that he wanted to apply this technology to civilian, rather than military uses, which is how he ended up at the UW. About five years ago, New Zealand and Australia decided to set up their own HitLabs because of their remote locations. They see virtual world technologies as way to develop an exportable information-based industry for real-world applications. Video games and interactive simulations are currently leading the way in terms of artificial intelligence, information design, and sustained attention (entertainment) experiences. I've been teaching a class in game theory and interactive entertainment for the past five years at BC, which is how I got involved with this University of Tasmania course. You might be interested to know that one of the offshoots of the HitLab work in Seattle is the retinal scanner, which is pointing the way to portable immersive multisensory experiences. Microvision of Redmond is working on these wearable computing devices which may provide a new alternative to desktop/laptop/smartphone devices. And I agree, Ann - culturally and socially, the world is shrinking exponentially because of the Internet.
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    A small world. I was in technology development and management prior to a career transition to teaching. My first job out of college was working on out-the-window portion of cockpit simulators. I was the program manager for the B-52 simulator program at Singer-Link. We called the people that did the actual design of the scenes via computer softwre illustrators, which when I first heard the title always thought of someone drawing pictures on the code, rather than comments. Anyway, I checked out Tom's page, very interesting. Thanks.
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    Bruce, applying the Boettcher/Conrad 10 Best Practices to a course you have already taught, was brilliant! It is always a source of learning when we can go back and critique our own work, finding needed areas of improvement or simply discovering how "right on" we were from the get-go! I enjoyed seeing this piece of your creativity!
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    I found your presentation very smooth and professional.
Bruce Wolcott

Best content in 3D GameLab | Diigo - Groups - 4 views

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    Diigo group site for the 3D Game Lab course
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    Nice!
ann stephens

Stephens: Activity 7.4-course framework (#portfolio7) - 5 views

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    Authentic learning is a solid pedagogy approach, no matter the environment. However, two concepts of authentic learning that I feel can be particularly expanded on with the internet and etools are "hooks" and "experts". "Hooks" is what picques and keeps the student's interest and motivation in the activity. With the use of video, games, tools, etc., there are many more ways to do this. "Experts" is being able to bring in subject resources, which on the internet, makes accessibility easy. For my course framework activity, therefore, I expanded on the colon treatment options module. For a hook, I searched YouTube for "colon cancer comedy" videos. There were quite a few actually. I added as a introduction to the module one of these videos - two singing colon surgeons - on colon surgery. For experts, I added references to the National Institute of Health and American Cancer Society on treatment options and survival statistics. I also am having the students connect directly to true cancer experts - patients, caregivers, and survivors. This puts a "face" on the disease, as well as an experience to what it means to have colon cancer. The course framework activity: (https://docs.google.com/document/d/1HZKsjzymKk1Bn2gXDt1LOp5gqEsUvOqXE4m-72b8WYw/edit?hl=en#) In my online work experience as a math tutor, hooks are particularly important, as these students would not be in the program if they weren't already performing at a lower math level. Math is not a subject they enjoy. The automated lessons they take, often have "game" quizzes they take and can get immediate feedback on their answers. As an instructor, I try to utilize their life experiences. For example, I might ask them how old they are and then tell them how old I am. I then use these facts to construct subtraction and/or division questions.
Mary Ann Simpson

Twenty First Century Skills - 6 views

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    "The current and future health of America's 21st Century Economy depends directly on how broadly and deeply Americans reach a new level of literacy--'21st Century Literacy'--that includes strong academic skills, thinking, reasoning, teamwork skills, and proficiency in using technology.", says the 21st Century Workforce Commission National Alliance of Business
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    Another interesting read. I quite understand the need and growing need for the workforce to understand social medias and other forms of Web 2.0 tools and be able to use them well. Reading more about millennials, it is becoming more and more apparent they need to have strong " crap detectors," the ability to think critically and analyze huge volumes of information on the net, just to name a few.
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    I think this is one of the better collections of 21st century skills. I'm mostly concerned about the ones that don't involve technology. Like many of you, I worry about a future where people don't have basic problem-solving and communication skills. As far as technology skills are concerned, I'd like to see kids learn programming, with a focus on humanity, rather than commerce. I'm surprised how many teachers adopt "free" tools for young students, without having them explore the terms of service, and learn how their data and content will be used, sold, etc..
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    Thanks for this, Mary Ann. As much as I value the technology and what it can offer and do, the interpersonal and social skills seem more and more critical now. Seeing kids standing next to each other texting, or texting rather than calling or meeting makes me wonder if they will develop those skills to the level they are required now.
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    Mary Ann, thanks for posting this article on the 21st Century classroom! Just based on some of observations of current trends and ideas, here are some of my ideas regarding this. To me it seems likely that whatever happens to the classroom in the 21st Century - ideally it will have some of the following features : 1) Instructors who have good live people connections, knowledge of Web resources and tools, and the ability to quickly readjust curriculum on the fly. They will be able to access the very best resources at hand to engage students (live presenters, online resources, web tools, etc.) 2) Teaching and learning will take the form of ad-hoc groups organizing around various kinds of problem solving or common interest explorations. 3) While traditional degrees probably won't go away soon, much of our ongoing lifetime learning will take place in courses like this one - or the MOMA online art series. We will obtain numerous certificates and engage in a variety of online cohorts/communities of shared interests. 3) Communications will become increasingly global and courses will not be necessarily bound to individual institutions. We will draw from a growing/maturing resource base of online lectures, virtual worlds interactions, simulations-based learning experiences, and multimedia databases. 4) The teaching technologies that we'll be using will have the functionality and freeform interactivity as videogames. Consider the Kinect, for example, which allows for full body and voice interaction with other people as well as maturing forms of artificial intelligence, as seen in this extraordinary TED talk with game developer Peter Molyneux. 5) Finally, I don't believe education will be transacted completely online, or that physical locations where actual human beings gather together will go awa
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    Another great read and thanks, Ann. Something this article doesn't address is the growing concern about the "digital divide." Not all segments of our society has equal access to the internet. I recently heard a lecture at NSCC addressing this problem. Many outlining districts in urban areas(and rural areas) do not have the infrastructure to receive Wi-Fi. Students is poor neighborhoods (many who don't have computers at home) must go to their local public library to get internet access. Yes, our public school system needs to incorporate more technology "know-how" into their curriculum and instruction, but equally as important, our society needs to take a closer look at what segments of society are presently at a big disadvantage in terms of equal access to technology, both in and out of school. As technology redefines what it means to be "literate," then we also must address equity and accessibility to resources.
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    Helen, I like your astute comments and observations. The poor in this country may have access to computers in the library and at school, but many of them are homeless and living in cars. Anywhere from 2000-5000 people are homeless in King County and 80% of these people are women with children and suffering from DV incidents. If we go further, I have a friend working in Chimbote, Peru. Most of the people living in the barrios do not even have running water, much less the ability to buy or use computers. I suspect worldwide, you would see extremely large percentages of children without food much less computer access or skills.
hyerin suk

eLearning for Kids! - 1 views

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    I found this website while I was searching for some information about eLearning. I think this website will help many kids who study online! :)
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    This looks like lots of fun. I'll have to share it with my kids. They love online learning games.
Jennifer Dalby

Keeping up e-ppearances: How to bury your digital dirt - tech - 23 February 2011 - New ... - 4 views

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    Interesting article about maintaining your online presence.
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    I think the "game" mentality that seems to exist in all of us, is definitely true for computer scientists. You often hear stories about how secure computers are "hacked" by someone wanting to see if they can do it. I suspect these people have found their way into corporate businesses and can now "play" and see how much they can get, so the stories in this article can be true. It is true our information stays there forever now. I guess we're now all immortal.
ann stephens

What makes a Quality Course from a Student Perspective - 3 views

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    The author of this study is Penny Ralstom-Berg, a Senior Instruction Designer at University of Wisconsin, where a survey of what makes a good course from a student perspective was conducted. The summary of the study starts on slide 20. The top 10 desires is consistent with what we've been focusing on in this class, however the bottom top is somewhat at odds and seems, to be, counter-intuitive to what I would have expected. Top 10: Assessments are appropriately timed, varied and appropriate; Instructions on how to access resources are sufficient and easy to understand; Course components are web-based or easily downloaded for use offline; Requirements for interaction are clearly explained; Opportunity to speak with instructor, classmates through email, bulletin boards, any time / any place; Technologies required are readily available - provided or easily downloaded; Clear instructions tell me how to get started and to find course components; Criteria for how I will be evaluated is descriptive and specific; Navigation is logical, consistent, and efficient; The grading policy is clearly stated Bottom 10: I find course-related content and share it with the instructor and classmates; I use wikis, shared documents, or other online collaborative tools to complete group work; I am asked to introduce myself to the class; I coach other students and help answer their questions; Opportunity to speak with my instructor and classmates through… same time, same place technology; Instructor does not participate in class discussions Course contains interactive games or simulations; I author / create course-related content and share it with instructor and classmates; I work in groups with other students; Course contains audio and video content
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    I'm surprised to read "working in groups" and "being asked to introduce myself" are in the bottom. Seems like the Top 10 are all about quick access to information/clear guidelines. Some of the Bottom 10 require more reflection and time on task. This is disappointing to me but a revelation.
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    Your characterization is right-on. I was thinking that perhaps this reflects how maybe college students are - which is to get through the courses to get a degree and not always on the what they can learn component. What I personally find more challenging on internet courses is finding who I really resonate with. There is a delay in the dialog and reading something is different than inflection.
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    Reading through these student recommendations was very helpful, and as you say - they complement the material presented in the Boettcher textbook very well. I was somewhat confused by Penny Ralton-Berg's differentiation between the Top 10 and Bottom 10 items. My impression is that there is a low student positive response for their contributing course materials for a class site.(??)
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    I am not certain I grasp the meaning of that slide presentation. Some of it I get and agree with.
ann stephens

EDUC 251 2/15 Checkin - 20 views

The point for me is not the amount of time I spend in a class, but having a filter for what is important. Posts, for example, that come with a highlight of what the link about or some reaction to ...

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Mary Ann Simpson

Boettcher's BP as applied to my Galapagos Course Framework - 4 views

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    Here it is--at last!! This is my Final Course Framework tour with 8 of Boettcher's Best Practices featured. I'm really pleased with the way it turned out considering that 100% of the knowledge required to create it was new to me at the beginning of this quarter!!
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    Mary Ann, Your online course on the Galapagos Islands looks really interesting! I like the fact that you brought in and existing pre-developed course material site based on a scientific detective game, where students collaboratively take on the role as research scientists - a journey of discovery. It's a deliberate movement in the direction of student initiated learning, brought to life by your own photographs from 2004. Survey Monkey is used to get feedback regarding what students are understanding and learning during the course. I wish I had this kind of hands-on exposure to Darwin's ideas early on during my early schooling - I might have decided to become a evolutionary biologist!
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    I think this class is very interesting. You have really brought the content to life - knowledge in a fun way.
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    I loved it! When you can get animals to participate in the learning process...that is amazing ( I loved those pics!).
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    What a great project for grade school students to learn and understand these principles and also learn about the Galapagos. I visited the islands in 2009 and still am in awe.
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