Skip to main content

Home/ EDUC251/ Group items tagged #final

Rss Feed Group items tagged

Bruce Wolcott

FINAL PROJECT Fundamentals of Interactive Entertainment REVIEW - 12 views

  •  
    In the Summer of 2010, I taught an online class called the Fundamentals of Interactive Entertainment for the University of Tasmania, via the Human Interface Technology Lab under the sponsorship of Dr. Thomas Furness of the University of Washington. This course provides an overview of interactive media - video games and real-time interactive simulations. It includes information concerning the history, theory, technology, design, and social impact of these emerging communications media. The course consists of thirteen modules, and in the Summer of 2010, was made up of two weekly events: 1) A lab session which met every Tuesday to provide discussions, team planning meetings, and hands-exercises and 2) a live classroom session which was videocast directly from Seattle to a University of Tasmania classroom in Launceston, Australia. I posted more information regarding this project on my Web2.0 Chronicle blog. PLEASE NOTE: This narrated screencast runs two minutes past the 5 minute recommendation given by Jennifer.
  • ...6 more comments...
  •  
    Wow! The background of this course and what you taught is fascinating. I'll limit my comments to a few points, but definitely look forward to an interactive, in-person session. 1. Video Logistics. You sounded poised on the video, as opposed to me, where I felt self-conscious knowing I was being recorded. I was also interested in how clearly you transition from one screen to the next - I used multiple windows, but it felt you had a different technique. 2. Course logistics. As for the course, one thing was interesting is how - like Jennifer - you posted a new lesson each week. Our prior class in this series we were provided everything at the beginning. I like the pacing, however, for the most part, as it keeps you focused. As for feedback, which you indicated you would do more explicitly, my guess is that your weekly audio sessions where you went into the studio, provided feedback as part of the process of teaching the lesson. 3. Content. Very interesting. Thanks for including the second video which provided texture on what you were teaching. The metaphor of the Christmas tree, with students putting "decorations" on the wiki was a good one.
  •  
    I agree with Ann...what a great resource for the rest of the class. Putting the presentation together, I can tell you followed all the best practices of this tool...very polished. Showing how elements of your online material relates to the best practices was thoughtful and student centered.
  •  
    Ann and Susan, Many thanks for your comments! One of the great benefits of this class and the Conrad/Boettcher textbook is getting a solid framework for understanding how to build and run an online class. Up until now, my learning process for creating online classes has been 1) suggestions/advice from colleagues 2) experimentation (flying by the seat of my pants!) 3) feedback from students 4) online resources. I really enjoy the dense concentration of information provided in the class and our ongoing conversation. The University of Tasmania class gave me the opportunity to pull out all the stops, and integrate everything I'd learned up until that point. Thankfully I made it through that stretch of white water, with an approach that seemed to work pretty well for that teaching situation. The final project exercise gave me a chance to identify key areas of every course that need to be attended to.
  •  
    Aside from the logistics, how did you get involved in doing this and how did the lab get started to begin with? It sounds fascinating for the locations to be so far away. Its a wonderful example of elearning in the "one" world concept we are developing into.
  •  
    Ann, Tom Furness started up the Human Interface Technology Lab (HitLab) at the University of Washington around 1988 - he's been called the "godfather of virtual reality". At the HitLab, he was on the forefront of virtual reality technologies, working on immersive displays for medicine, engineering, architecture, education, etc. Before then, his background was in designing virtual cockpit simulations for pilots of high performance military jets. They needed to augment the pilot's cognitive field, in order to manage the complexity of 50 onboard computers, while flying the plane at supersonic speeds. He decided that he wanted to apply this technology to civilian, rather than military uses, which is how he ended up at the UW. About five years ago, New Zealand and Australia decided to set up their own HitLabs because of their remote locations. They see virtual world technologies as way to develop an exportable information-based industry for real-world applications. Video games and interactive simulations are currently leading the way in terms of artificial intelligence, information design, and sustained attention (entertainment) experiences. I've been teaching a class in game theory and interactive entertainment for the past five years at BC, which is how I got involved with this University of Tasmania course. You might be interested to know that one of the offshoots of the HitLab work in Seattle is the retinal scanner, which is pointing the way to portable immersive multisensory experiences. Microvision of Redmond is working on these wearable computing devices which may provide a new alternative to desktop/laptop/smartphone devices. And I agree, Ann - culturally and socially, the world is shrinking exponentially because of the Internet.
  •  
    A small world. I was in technology development and management prior to a career transition to teaching. My first job out of college was working on out-the-window portion of cockpit simulators. I was the program manager for the B-52 simulator program at Singer-Link. We called the people that did the actual design of the scenes via computer softwre illustrators, which when I first heard the title always thought of someone drawing pictures on the code, rather than comments. Anyway, I checked out Tom's page, very interesting. Thanks.
  •  
    Bruce, applying the Boettcher/Conrad 10 Best Practices to a course you have already taught, was brilliant! It is always a source of learning when we can go back and critique our own work, finding needed areas of improvement or simply discovering how "right on" we were from the get-go! I enjoyed seeing this piece of your creativity!
  •  
    I found your presentation very smooth and professional.
ann stephens

Stephens Final (#final) - 9 views

  •  
    This is a glogster of seven of the ten best practices for the course "Everything you always wanted to know about colon cancer". At the bottom of the glogster, you can click to see a jingcast of the glogster. There is an animated icon indicating this. You may want to expand the window for seeing the entire jingcast or if you don't go through the glog, the link is: http://www.screencast.com/users/astephens33/folders/Default/media/f42c4438-4715-4ccb-928a-7c8b7d4bb6a7. Thanks.
  • ...1 more comment...
  •  
    I loved the Glogster! I truly enjoyed the presentation as well. I thought it was well thought out and professional.
  •  
    Thanks Joy. It realize that the production element of the course is an added dimension one needs to consider in on-line learning that I hadn't fully appreciated.
  •  
    Glogster is a lot of fun and I love that you were able to find a way to record it so we could understand both your course, and your use of the tool!
Joy LaJeret

Portfolio # 10 Final Project - 2 views

  •  
    I hope you enjoy the video. It took a whole lot of studio takes.
  • ...2 more comments...
  •  
    Totally relate to the "studio takes". I liked your beginning "hook" of having some introduction youtubes and the clear explanations of the tools and modules for your course and the idea of a "group" project was a wrap-up is an effective close.
  •  
    Thanks for your comments Ann. I still made a mistake when I stated Elluminate was asychronous instead of synchronous...I was not going to do it over again! I keep doing takes for several hours until I liked the tone of my voice and was so tired it had to be a "wrap!" I chose Jing and and have Jing Pro which allows me to seamlessly upload to You Tube and make video. I hope to use this tool in class for short instructive videos per module. The student can reach me by email, Skype, Elluminate or by cell ( whihc I hope to discourage a bit). I want to make certain they feel I am there and connected to them at all times. During our next class meeting on the 22nd, I want to make a camcordering of the class and upload it to jing and make a You Tube video for us to review and enjoy. I hope your willing!
  •  
    Joy, Your combination of Jing Pro with YouTube worked well for your final assignment. I was surprised how clear the YouTube video is, even in full screen format. Your course framework also seems to be a workable and inviting way to look at aging issues. One bullet point that stands out to me is: "Baby Boomer have gotten a bum rap." We're always compared to the our parent's generation, who weathered the Great Depression and WWII. I believe a lot of positive social change also took place under our watch - it's not all a bad picture!
  •  
    Thanks Bruce. The boomers are fighters and leaders! As women,"... we have come a long way baby." There is not anything bad about the picture my friend. Once you start to really read the material and connect with the accomplishments of this group, I bet money you will be very proud!
1 - 3 of 3
Showing 20 items per page