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Aidan Clemente

Bloom's Taxonomy of Educational Objectives - 0 views

  • 1. Knowledge (Remembering previously learned material)
  • Mathematics: State the formula for the area of a circle.
  • 2. Comprehension (Grasping the meaning of material)
  • ...11 more annotations...
  • Mathematics: Given the mathematical formula for the area of a circle, paraphrase it using your own words.
  •  3. Application (Using information in concrete situations)
  • Mathematics: Compute the area of actual circles.
  • Mathematics: When you have finished solving a problem (or when a peer has done so) determine the degree to which that problem was solved as efficiently as possible.
  • 4. Analysis (Breaking down material into parts)
  • 5. Synthesis (Putting parts together into a whole)
  • Mathematics: Apply and integrate several different strategies to solve a mathematical problem.
  • 6. Evaluation (Judging the value of a product for a given purpose, using definite criteria)
  • Mathematics: Given a math word problem, determine the strategies that would be necessary to solve it.
  •  Bloom's use of the term application differs from our normal conversational use of the term. When working at any of the four highest levels of the taxonomy, we "apply" what we have learned. At the application level, we "just apply." At the higher levels, we "apply and do something else."
  • The main value of the Taxonomy is twofold: (1) it can stimulate teachers to help students acquire skills at all of these various levels, laying the proper foundation for higher levels by first assuring mastery of lower-level objectives; and (2) it provides a basis for developing measurement strategies to assess student performance at all these levels of learning.
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    has good links at the bottom
Mary Gidas

elemath / MSTC-09 - 0 views

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    This site gives examples of how to integrate technology in elementary school mathematics based on Bloom's revised Taxonomy. I tried out some of the tools, and they are great, interactive activities.
susan whitney

figure this! - 0 views

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    this is a site, again for math teachers, sponsored by nctm (national council of teachers of mathematics). similar to the cool math site i mentioned earlier, but this site because of its affiliation with nctm, certainly would be up to snuff as far as national standards are concerned and reinforcing mathematics which are included in the national standards. i have not researched or used this site as much as the cool math, but it looks good!
Aidan Clemente

Funbrain.com's MathCar Racing Game - 1 views

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    Improve your logical and mathematical skills.
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    I thought that this was a fun little game! Gotta love that Nascar! Gotta love that Mathcar!!
Lauren Panton

Wolfram|Alpha for Educators - 0 views

  • Wolfram|Alpha is free for noncommercial use as described in its Terms of Use. Is Wolfram|Alpha reliable to use in the classroom?
Giancarlo Dozzi

Rational Mathematics Education - 0 views

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    A nice math education blog.
susan whitney

Math podcasts - 0 views

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    this site has podcasts for varied subjects; seems to be podcasts which explain topics in certain subject or offer help to students. very useful and interesting
susan whitney

Mrs. Glosser's Math Webquests - 0 views

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    This is a site which is obviously started by a teacher in mathematics, she has several different examples of webquests on this site (one was pi day, which students can celebrate on march 14: 3/14). Great ideas and some of the topics were tagged "new" in bright yellow, so she obviously updates this webquest site from time to time.
John Batis

I.S. 93 - Bloom's Taxonomy Mathematics Chart - 0 views

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    Math chart based on Bloom's taxonomy
Aidan Clemente

Examples of WebQuests for Mathematics - 0 views

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    This is a good site for high school math webquests There are many different levels from algebra 1 through calculus so these examples could be used and changed to bring down to middle school level and great for using in advanced middle school math classes
Lauren Panton

Globaloria - 0 views

  • Established by the World Wide Workshop Foundation in the spring of 2006, the Globaloria Program prepares young people ages 12 and up to create educational games and interactive simulations, for their own personal and professional development, and for the social and economic benefit of their communities.
  • Globaloria is an engaging, student-centered delivery mechanism to teach STEM subjects (Science, Technology, Engineering, and Mathematics). Along the way, students also learn game design, programming, wiki formatting, writing, and multimedia production skills.
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