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Fred Delventhal

VerbaLearn - Study vocabulary for free - 0 views

  • VerbaLearn is jam-packed with great features to help you study more efficiently, track your progress, score higher and simply save you time! VerbaLearn's patent pending system will automatically remove words as you master them so you don't waste time studying like you used to. You can learn your words by listening to customized mp3 files or practicing examples online, track your progress, and even review all your words from your homepage whenever you need a brush-up.
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    VerbaLearn is jam-packed with great features to help you study more efficiently, track your progress, score higher and simply save you time! VerbaLearn's patent pending system will automatically remove words as you master them so you don't waste time studying like you used to. You can learn your words by listening to customized mp3 files or practicing examples online, track your progress, and even review all your words from your homepage whenever you need a brush-up.
John McMillen

Gmail - Inbox (8) - johndmcmillen@gmail.com - 0 views

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    Wise Mapping is the web mind mapping tool that leverages the power of Mind Maps mixing new technologies like vectorial languages (SVG and VML) and the power of the whole Web 2.0 concept. No plugin required. Users will be able to create and read their mind maps from everywhere whenever it's needed. Once you have your mind map created the features that distinguish WiseMapping appears: Embed it in your own web page, blog or post, "Wise it" linking documents to it, "Share it" to anyone in the world. To do all this we have a powerful yet simple and intuitive editor to build the maps and lots of features (and upcoming ones) that will help you use WiseMapping.
anonymous

learningbeyondboundaries » Proposal to ASCD 2009 - 0 views

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    A Proposal for Collaboration between ASCD and the Web 2.0 Educator Community for ASCD's 2009 Annual Conference: Learning Beyond Boundaries
anonymous

Technology Networking Ideas for Learning - 0 views

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    # Ning, a social networking system which lets you create a community * An example: The Falmouth Kids Global Climate Change Institute is a unique opportunity for teachers and students to communicate and collaborate with a global audience as they study the causes and effects of global climate change. This project was designed to inspire teachers to empower students to use Web 2.0 tools in contextual learning environments
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    Kids Global Climate Change Institute makes the list for the Massachusetts' STEM V Summit!!
dolors reig

FOC08 (1): Del grupo a la comunidad, principios básicos. | El caparazón - 0 views

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    Os dejo hoy un resumen de la Primera Unidad del Curso de Facilitación de Comunidades Online en el que participo, considerando que puede ser de utilidad a diversas disciplinas, desde la educación al márketing social. El curso se desarrolla en inglés (paso a traducir este mismo artículo) pero he creído que a algunos lectores podrían seros de interés algunas de sus conclusiones. Lo iré haciendo al finalizar cada unidad. Se trata de un ejercicio de síntesis y aportación personal. Podéis ver las fuentes teóricas de las que parto, las que matizo según mi experiencia, al final del artículo
edtechtalk

YouTube - Web 2.0 song, Are You Blogging This? - 0 views

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    rubyfire: A song and video about blogging and web 2.0.
John Evans

Literacy with ICT - IMYM Tutorials Wiki - 0 views

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    Wiki developed with the intent of providing teachers and administrators insight into Web 2.0 tools and their use in education.
J Black

Minds on Fire: Open Education, the Long Tail and Learning 2.0 - 0 views

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    by John Seely Brown and Richard Adler
Jennifer Maddrell

Last.fm Launches Video - Aims To Be The MTV Of Web 2.0 Age - 0 views

  • Online radio station Last.fm is adding a video section to its site this week, enabling users to create their own personalised video channels - similar to how users can already create radio stations based on their music tastes. Last.fm is partnering with major and independent labels for this. The company also claims that the quality of videos on its site "will be significantly higher than that of YouTube", with audio encoded at 128kbps compared to YouTube’s 64kbps.
Rick Beach

Engaging Students in Digital Writing wiki - 0 views

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    A resource site for K-12 teachers using Web 2.0 tools for teaching writing.
edtechtalk

Learning 2.0 Tip-of-the-week - 0 views

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    This website is the best news site, all the information is here and always on the update. We accept criticism and suggestions. Happy along with you here. I really love you guys. :-) www.killdo.de.gg
J Black

YouTube - We Think - 0 views

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    Wonderful vid about the democratizing power of Web 2.0 and the main idea of "wikinomics"
J Black

The Three-E Strategy for Overcoming Resistance to Technological Change (EDUCAUSE Quarterly) | EDUCAUSE - 0 views

  • According to a 2007 Pew/Internet study,1 49 percent of Americans only occasionally use information and communication technology. Of the remaining 51 percent, only 8 percent are what Pew calls omnivores, “deep users of the participatory Web and mobile applications.”
  • Shaping user behavior is a “soft” problem that has more to do with psychological and social barriers to technology adoption. Academia has its own cultural mores, which often conflict with experimenting with new ways of doing things. Gardner Campbell put it nicely last year when he wrote, “For an academic to risk ‘failure’ is often synonymous with ‘looking stupid in front of someone’.”2 The safe option for most users is to avoid trying something as risky as new technology.
  • The first instinct is thus to graft technology onto preexisting modes of behavior.
  • ...6 more annotations...
  • First, a technology must be evident to the user as potentially useful in making his or her life easier (or more enjoyable). Second, a technology must be easy to use to avoid rousing feelings of inadequacy. Third, the technology must become essential to the user in going about his or her business. This “Three-E Strategy,” if applied properly, has been at the core of every successful technology adoption throughout history.
  • Technology must be easy and intuitive to use for the majority of the user audience—or they won’t use it.
  • Complexity, however, remains a potent obstacle to realizing the goal of making technology easy. Omnivores (the top 8 percent of users) revel in complexity. Consider for a moment how much time some people spend creating clothes for their avatars in Second Life or the intricacies of gameplay in World of Warcraft. This complexity gives the expert users a type of power, but is also a turnoff for the majority of potential users.
  • Web 2.0 and open source present another interesting solution to this problem. The user community quickly abandons those applications they consider too complicated.
  • any new technology must become essential to users
  • Finally, we have to show them how the enhanced communication made possible through technologies such as Web 2.0 will enhance their efficiency, productivity, and ability to teach and learn.
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    First, a technology must be evident to the user as potentially useful in making his or her life easier (or more enjoyable). Second, a technology must be easy to use to avoid rousing feelings of inadequacy. Third, the technology must become essential to the user in going about his or her business. This "Three-E Strategy," if applied properly, has been at the core of every successful technology adoption throughout history.
Ced Paine

Teacher Resources on the web - 0 views

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    Lesson Plans/Units Online Test Prep Rubrics Worksheets Photos for Educational Use Virtual Field Trips Internet Tools / Web 2.0 Tools Children's Book Authors Global Projects Blogs/Wikis Open Educational Resources
Ced Paine

kis21learning / A "Digital Arts" Menu for Multiple Intelligences - 0 views

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    Use this tool to match the appropriate Web 2.0 Tool to the appropriate intelligence
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