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meganapgar

How Videogames Like Minecraft Actually Help Kids Learn to Read - 0 views

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    This article discusses how digital games like Minecraft can enhance reading and writing skills. Children enhance reading skills through reading manuals on how to play and create in the game. Games also contribute to writing skills when students post to gaming sites. Students are more motivated when they care about the task like playing the game.
Shobhana G

Resources for edtech 541 - 39 views

My two resources for this final week of EDTECH 541 are Internet Evaluation Forms: WWW CyberGuide Ratings for Content Evaluation : A guide for rating the curriculum content on web sites. http://...

quiz nutrition teaching tools

kimberlybearden

Public Access - 8 Cognitive Benefits of Playing Video Games for Kids - 0 views

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    This article is not based on educational games in particular, but is based on video games. There are benefits of playing video games and the author does a nice job summarizing these benefits.
Jared Ritchey

The first great works of digital literature are already being written - 1 views

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    This is an article written by a novelist and game writer. She argues that games, or digital literature, are effective storytelling devices and gives a lot of good example of games that are bridging the gap between narrative and game mediums.
itxasocayero

Reading, Writing and Video Games - 0 views

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    "Imagine if kids poured their time and passion into a video game that taught them math concepts while they barely noticed, because it was so enjoyable," Bill Gates said. This article talks about what role games should play in the classroom.
Bradley Drewyor

Gaming in Education - 0 views

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    I have long been a proponent of gaming in education, if for no other reason than the fact that I like video games, whether they are educational or not. I had the good fortune to have an opportunity to work for a short while with some individuals from MIT Education Arcade (although we couldn't get a product concept together), and this reinforced my belief that gaming has the possibiity of extending learning farther outside the classroom than has been seen in a long time.
bharris_edtech

Who plays video games? Younger men, but many others too - 0 views

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    This study from Pew Research Center offers a good look at just who in American culture plays digital games regularly. The statistics here might be surprising.
bharris_edtech

Gamification in Higher Education | Christopher See | TEDxCUHK - YouTube - 0 views

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    In this TEDx Talks video, Prof. Christopher See discusses what games and education have in common and how games can be used to increase student engagement.
skyrablanchard

'Gaming 2 learn' brings commercial video games into k-12 classrooms - 1 views

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    This article comes from PSU's Education magazine. It's about bringing gaming into the K-12 classroom.
jencorti

Video games that teach science | The Science Game Center - 0 views

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    Great games that engage students in science
Brock Halladay

Teacher Tube and Brain Games - 0 views

Brain Games - With brain games, I teach a unit on problem solving as a reward for hard work. http://www.sheppardsoftware.com/braingames/braingames.htm Teacher Tube - I use this site to find educat...

education technology web2.0 elearning

started by Brock Halladay on 04 Oct 11 no follow-up yet
Katie Sisson

Game-Based Learning - 0 views

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    This website has a live thread of conversation from teachers all over the world discussing game based learning. Many teachers give great advice on what to try in classrooms and there are also videos and resources to use as well.
Carrie Day

Testing Embedded in Digital Games Yields Key Data - 0 views

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    SimCityEDU: Pollution Challenge, an educational version of the popular city-building video game, is a known quantity in a fresh wave of serious learning games that bridge the gap between instruction and assessment. These multimedia tools provide teachers with better assessment tools than written exams.
Sarah Putnam

Infinite Learning Lab - 0 views

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    Basic games/videos teaching students about internet safety and other everyday issues. I feel that this site is geared towards younger students
Lee Ung

Educational Videos and Games for Kids about Science, Math, Social Studies and English - 0 views

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    A resource database for educational videos and games divided by subject and concept.
Ashley Ford

Digital Passport by Common Sense Media | Digital Passport - 0 views

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    Resource for classrooms to practice digital citizenship, includes videos, games and real life statements for children.
carissakane

Learning Networks Could Reconfigure Schools | Steve Regur | TEDxElCajonSalon - YouTube - 5 views

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    This speaker does an excellent job showcasing that our students are totally capable of being part of a learning network before they can even recognize what it is they're doing. Things have changed intensely since the rise of networked connections between people. School needs to adapt and use these tools that professional educators are using to improve meeting the many "standards" that Mr. Regur talks about. "We have standards just to write standards…" We need to avoid the closed off island that is being a teacher… There is no longer an excuse to be stuck in this single-player version of education.
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    Another nice resource. It looks like Mr. Regur has done some impressive work: https://educators.coop/our-founders-digital-footprint/
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    I find most Ted Talks super engaging and this one was no different. Thinking about PLN's I have only been considering myself and the benefits for educators to be involved in them...but what about the students? The focus of this talk is to promote the use PLN's with students - helping them to find resources beyond just the teacher and build teams. It goes on further to briefly discuss how this can enhance a student centered classroom.
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    This resource made me realize something. These PLNs are something that the students will naturally do in many parts of their lives. My little brother plays video games, he has a group of friends that would be considered a PLN for his video games. It wasn't intentionally created, but they talk about it and share ideas all the time.
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    This is a great resource showcasing how students can create "dream teams" where they can get advice and advance their learning. The ease of empowering students is really demonstrated here without diminishing the role of the teacher. I like the shift of teachers from the distributor of knowledge to more of a guide.
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    We all create personal learning networks in everything we do. Using this in education is extremely important so that students a) know how to connect with others, and b) know how to benefit from connecting with others. I like how he called the "teacher the most important activator".
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    Two is a meeting, Three is a network. Steve had some great "real" advice and reasons for why we should all join PLN for a variety of different reasons to create a stronger and more educated world.
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