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Janice Wilson Butler

TechLearning: 21st Century Student Handbook: Teaching Today's Web-Centric Kids - 9 views

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    21st century literacy
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    Internet technologies may be a good way to teach computer literacy and content, but it may be easy for students to skim through information. In a traditional classroom lecture, the listener may only retain twenty percent of the lecture. When we have our students using online resources, can we be sure that they are thoroughly learning the content. Even in class our instructors reiterate thoroughly reading the materials, because they know we tend to skim the material and miss important information. More on the way we are learning now. We have a new category of learner rather than traditional, according to Dr. Michael Herbert, whom conducted a study of of content retention and course satisfaction at the college level. It is useful to note the five reasons why adult learners drop out of online learning programs: "poor design, failure to understand the new medium, lack of consideration for a variety of learning styles, lack of support systems and ignoring the self-selecting content need of learners." All of these reasons are the same reasons our students may struggle with internet technologies and online learning. Herbert, M. (2006, Winter). Staying the Course: A Study in Online Student Satisfaction and Retention. Retrieved April 1, 2012, from http://www.westga.edu: http://www.westga.edu/~distance/ojdla/winter94/herbert94.htm
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    Internet technologies may be a good way to teach computer literacy and content, but it may be easy for students to skim through information. In a traditional classroom lecture, the listener may only retain twenty percent of the lecture. When we have our students using online resources, can we be sure that they are thoroughly learning the content. Even in class our instructors reiterate thoroughly reading the materials, because they know we tend to skim the material and miss important information. More on the way we are learning now. We have a new category of learner rather than traditional, according to Dr. Michael Herbert, whom conducted a study of of content retention and course satisfaction at the college level. It is useful to note the five reasons why adult learners drop out of online learning programs: "poor design, failure to understand the new medium, lack of consideration for a variety of learning styles, lack of support systems and ignoring the self-selecting content need of learners." All of these reasons are the same reasons our students may struggle with internet technologies and online learning. Herbert, M. (2006, Winter). Staying the Course: A Study in Online Student Satisfaction and Retention. Retrieved April 1, 2012, from http://www.westga.edu: http://www.westga.edu/~distance/ojdla/winter94/herbert94.htm
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    What really caught y attention in this article was the part where it says: Make it personal - Passion-driven learning. Teaching mathematics in the seconday level is no easy task. Having to teach probably the least favorite subject of high schoolers is such a big challenge that most teachers prefer to teach the subject in a traditional way. Quiet classroom, teacher in the front, books on the table and students quietly listen to to the teachers dicussion. This method is widely opossed nowadays and classroom collaboration many believe is the most effective way of learning. Technology helps this goal to be achieved. Passion driven learning is one of the ways that I truly believe could work in a math class. Online resources such as the Gallup Poll's web page http://www.gallup.com/home.aspx - offers information on how they use data and other information to predict outcomes and verify results. The site is loaded with graphs, data and other information relevant to mathematics in the real world setting. If we could spark that passion in our kids, they themselves, on their own will search for other resources and learn along the way. Dyck, B. (2005, winter). Meridian: A Middle School Computer Technologies Journal; When Technology Integration Goes to Math Class, from http://www.ncsu.edu/meridian/sum2003/math/index.html
Isabel Cabrera

Deeper Learning: Defining Twenty-First Century Literacy | Edutopia - 22 views

  • Deeper Learning: Defining Twenty-First Century Literacy
  • problem solver, critical thinker, and an effective collaborator and communicator.
    • Isabel Cabrera
       
      Watch this video to see how this student defines deeper learning and how it has IMPACTed his life!
    • April Canales-Perez
       
      The video would be a great video to show students because it can be inspiring to them. He is from another country and he has struggled academically but he never gave up. I like how he picked a topic that has impacted his life and has experience in immigration. I like the name of his school "IMPACT" because I truely believe that school has impacted his and has allowed him to further his knowledge in a much deeper way than a regular school setting.
    • Isabel Cabrera
       
      I was also impressed with this school because it allowed the students to conduct their own research but still stay with the topic of government regulating laws. He chose a topic that was relevant and meaning to him: Immigration. He was engaged and learned a lot about U.S. laws.
    • Edna Orozco
       
      I saw the video, I was amazed on how the kid learn, this is a dream not only for students, but also for families and the education, Can you imagine to have schools working like this, hands on! where actually students learn and are engaged all the time!. Good article Isabel.
    • Juan Betancourt
       
      Problem Based Learning is a great way to take advantage of the interests the students have, it helps them take ownership of their learning and making it more relevant to them.
    • Dara Cepeda
       
      Wow that is something we should all consider, to create deeper learning through PBL. Very interesting to see how students can actually get engaged with a Project based lesson, it opens the door to understand problems and find possible solutions. It helps them to learn by using higher order thinking and at the same time it gives them the skills to be successful in their future career. Thanks for sharing that video with us Isabel :)
    • Isabel Cabrera
       
      To Edna and Juan, I could see how pbl lessons could be incorporated especially at the high school level. I could see the students using their higher thinking skills and deeper learning taking place with such topics like this, instead of textbook and worksheets. I know that in your engineering dept at PHS, you are already incorporating skills at a higher learning for these students. I think our district has already started implementing deeper learning by having the Early College and Engineering Dept.
    • Jessica Burnias
       
      I think it is great how problem based learning is allowing to students to relate what they are learning to real world situations. This important they are being taught more than to just pass a test. They are using critical thinking skills and collaboration which are very important to be successful in the real world. Great video.
    • Isabel Cabrera
       
      Problem based learning allows for them to research on a topic that is meaningful and relevant to the student. It does allow for critical thinking and independent learning.
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    • Isabel Cabrera
       
      Are we preparing our students for the 21st century?
    • Adam Hovde
       
      It is hard to forecast what the 21st century needs from the students in school today. The smart phone was developed just a few short years ago and now it seems everyone has one and can use it proficiently. What technologies do we need to prepare students to use? What are we doing in class that students can take and use for the rest of their lives? These are very hard questions to answer. One of the "skills" I try and teach in my classroom is to make each lesson relevant to every student. In the video the student was able to do a project in his AP Government class that was relevant to him and he was able to find meaning in the project. Many students today can use their smart phones, tablets or PCs to help reserach, problem solve, critical think and collaborate. How do we as educators foster the desire in the students to use these technologies to do these things. It can be a big hurdle in some school districts that do not have the technology resources that other districts have. I do not think we can every really know if we are really preparing students for the 21st century but we have to give it our best shot and hope what we teach them carries over to the real world.
    • Isabel Cabrera
       
      New technologies are coming out every year with new and improved features. The best thing for teachers is to expose the students to what is available out there and make them comfortable with technology. I expose my students to a variety of technologies and sometimes they are just amazed at how I created it and I tell them that is it something I learned from one of my college classes. I encourage them to continue their education after high school if they want to live in a nice house and drive a new car. If you give them the tools, we will be surprised at what they come up with and maybe they will invent something new. It is our job to make learning relevant and meaningful.
    • Heather Luna
       
      According to the Partnership for 21st Century Skills, students must learn the essentials for success in today's world, such as critical thinking, problem solving, communication, and collaboration. As a fifth-grade teacher, I attempt to promote these elements, but am often unable to do so because of the spotlight on standardized testing and AYP. This year I planned on integrating PBLs in the classroom, but was informed that my students would be unable to use the computer lab and/or the COW for anything except a specific program. This was very disappointing, but I made the most of it. The problem is that even if this "program" is improving my students reading ability (which seems to be the case), it not truly preparing them for the 21st century. Students are losing the ability to think critically, solve problems, and collaborate. I am confident that if given the opportunity to integrate PBLs, I would see an even greater improvement in my students reading abilities, as well as, there overall abilities. We have to move forward, but getting everyone to "buy-in" is proving to be a difficult task! I found this video on "21st Century Learning" and thought I would share, it is long, but has some great information: http://youtu.be/zSNWr_QYyPw. Enjoy!
    • April Canales-Perez
       
      I don't believe we are preparing our students for the 21st century. Yes there is some teachers who will take the time and integrate technology into their lessons, but if administration doesn't support this then its very challenging to do this. We as teachers have a lot on our plate and we must make sure that students pass the state assessments. Teachers and administrators lose focus on what is really important and what our students need because of state assessments. If they don't see us doing passages or word problems then we aren't doing our jobs. I do agree it is our job to make learning relevant and meaning but will we ever be given the opportunity to do this. My students are always collaborating in class and applying the knowledge they have learned to real world problems. I challenge them to think and come up with their own answers and ideas instead of me doing it for them. I know there is much more that I can do, but its a start.
    • Isabel Cabrera
       
      To Heather & April: The "STAAR" test I hear is very higher order thinking. It makes the students think outside of the box. The students have to analyze and internalize the data or read the stories very carefully because there are two really good answers. Unfortunately, we have a large number of students reading below level that we are trying to catch up those students. We can only try to do our best to integrate technology into the classroom.
  • (National Council of Teachers of English), twenty-first century readers and writers need to: Gain proficiency with tools of technology Develop relationships with others and confront and solve problems collaboratively and cross-culturally Design and share information for global communities to meet a variety of purposes Manage, analyze, and synthesize multiple streams of simultaneous information Create, critique, analyze, and evaluate multimedia texts Attend to the ethical responsibilities required by these complex environments
  • Being literate means one who is advanced at reading, writing, speaking, and listening.
    • Georgina Salas
       
      Now should we add computer literate as well? Since this is the way we are heading. Plus the students will eventually be STAAR testing in the area of technology.
    • Isabel Cabrera
       
      As new technologies are coming up, I feel that teachers and students should "keep up with the Jones." The more you are familiar with computer features the more comfortable you will be with computers and be able to adapt to new technologies. A lot of the web 2.0 tools we have been using are similar in some ways. For example, Spicy Nodes and bubbl.us are very similar tools. It is just a matter of exploring! The creativity in students will come out as they incorporate new tools into their projects. In addition, everything is now online..college admissions, financial aid, housing, and work study.
  • But for all the amazing, valuable stuff on the Web, there's loads of misinformation, half-truths, and misquoted, useless stuff. In preparing children to be literate in today's world, it's urgent that we teach the skill of scoping websites with a critical eye. Kids need to be explicitly trained in spotting everything from blatant pseudo-facts to slightly questionable content. This ability to "filter" will be required of them in both university and work.
    • Cora Mendez
       
      This is so true. We need to teach our students how to use the information that is out there on the web. However, we must also teach them how and where to look for reliable data on the internet. They need to understand that not everything that is on the internet is true.
    • Isabel Cabrera
       
      We do need to educate our students that not everything on the web is valid, just like commercials that are just gimmicks or have a "catch" to it. We need to teach them how to look for credible sources and that anyone and even them can write something on the Internet and that doesn't mean that it is true. There are even pop ups or emails that can invite viruses or can sell your emails for scams. It can be dangerous if the wrong people get a hold of your personal information.
  • It's true that, through deeper learning, many teachers and schools are already guiding students into this new century well-equipped to think critically on their feet, problem solve, and communicate effectively.
  • It's not about the actual tech - it is about the skills needed to get accurate information.
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    21st century learning skills: problem solving, critical thinking, effective collaborator and communicator
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    Are we preparing our students for the 21st century? Are we using Deeper learning by activating prior knowledge and experiences? Are the students internalizing information, researching, analyzing, generalizing material beyond the content?
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    I enjoyed this video. It showed how someone not from this country chose to educate himself and look into the laws for immigration because he went through the experience. I feel that if anyone saw this video it would push them to do more with their education. I believe that if elementary, middle school, and high school students saw this it would inspire them to care more for their education and purse higher education than a high school diploma.
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    We need to bring this reality into our classrooms, our students take too much for ganted, but it would be even more effective if we give them a real life driving question that involves our students helping immigrants like this one get the education they so desire. Through a pbl driven lesson, students will come up with solutions, thus helping them truly understand the problems of this particular students. Perhaps we can teach empathy as well.
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    I really like the video and what they were talking about and the determination it take to educate oneself. If everone on a campus could take the time out of there busy schedula and show this video to the students it would make a difference in how they see themselves and there education.
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    I enjoyed the video a lot. It is inspiring to see how students are engaged with a PBL lesson. Students were finding possible solutions to problems that pertain and are significant to them. If students feel that the problem affects them personally they will try their best to find answers to solve the problem. By using PBL students will also acquire the skills needed to be successful not only in college, but in life.
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    I'm glad I work at HCISD, we're quite progressive when it comes to education and Project-Based Learning is getting a lot of attention and many efforts are being made to ensure that it's happening in our classrooms. I really liked the video especially the part on how the student made his assignment have value as immigration issues pertain to him. I think we're in the right place at the right time.
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    I thought it was interesting that it was a Pbl school. It was very obvious that the student was getting a deeper understanding of the topic. He was not only learning about immigration because he had to do some research and figure out where and how it was addressed in the laws and government. He was problem solving and using critical thinking which allowed him to have a deeper understanding of his topic.
Edna Orozco

Games rewards and educational applications - 6 views

  • The popularity of video games is not the enemy of education, but rather a model for best teaching strategies. Games insert players at their achievable challenge level and reward player effort and practice with acknowledgement of incremental goal progress, not just final product
    • Lupita Sanchez
       
      Juan I agree with your statement on how video games is not the enemy of education. Video games IF used properly can assist students in an educational way. Video games as well as other techniques have been used to help students learn. However, as students use methods they are familiar with. As teachers we must challenge ourselves to learn in the same method to provides students real and authentic experiences. Very good statement.
    • Juan Betancourt
       
      Another point to make is that there are similarities between pbl and educational gaming, in both the students take ownership of their own learning. The difference is probably that the game would have to be more involving for both the teacher and the student. The concept of points or levels would be also more acceptable to students rather than a rubric (clam total in Whyville).
    • Dara Cepeda
       
      True, video games are not the enemies, they actually help the student to learn in an engaged and fun way. Students are used to video games. Their world is almost virtual and they know every little move when it comes to video games. Why not let them learn in their language? We, the teachers, should learn and explore this "new" methods of learning through video games. In fact we should create a video game at the end of a unit so students can review for the test. They would be more engaged in the learning.
    • Edna Orozco
       
      I've read about some games that I can use in math, 1) LURE OF THE LABYRINTH: LABYRINTH is funded by the U.S. Department of Education with a primary goal of enhancing pre-algebra mathematics learning, and a secondary goal of improving literacy. 2) MOLECULAR WORKBENCH provides interactive, visual simulations to aide in teaching simple and complex science concepts, such as dynamic molecular structures. 3) SIMCITY: the objective is to design and create a thriving, sustainable city. 4) STARLOGO: The programming possibilities are seemingly endless, and numerous teachers in math and science have created an array of applications with it.
    • Cristina Pintor
       
      When used properly, games are not enemies of education, on the other hand, they may enhance the lesson and provide opportunity to participate in challenges that at the end will improve students' mastery of the objectives.
  • n humans, the dopamine reward response that promotes pleasure and motivation also requires that they are aware that they solved a problem, figured out a puzzle, correctly answered a challenging question, or achieved the sequence of movements needed to play a song on the piano or swing a baseball bat to hit a home run. This is why students need to use what they learn in authentic ways that allow them to recognize their progress as clearly as they see it when playing video games.
  • The motivation to persevere is the brain seeking another surge of dopamine -- the fuel of intrinsic reinforcement.
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  • When learners have opportunities to participate in learning challenges at their individualized achievable challenge level, their brains invest more effort to the task and are more responsive to feedback. Students working toward clear, desirable goals within their range of perceived achievable challenge, reach levels of engagement much like the focus and perseverance we see when they play their video games.
  • Gamers reportedly make errors 80% of the time, but the most compelling games give hints, cues, and other feedback so players' brains have enough expectation of dopamine reward to persevere.
  • The games require practice for the specific skills the player needs to master, without the off-putting requirement to repeat tasks already mastered.
  • One way to help each student sustain motivation and effort is to shift progress recognition to students themselves. This can be done by having students use a variety of methods of recording their own progress toward individualized goals. Through brief conferences, goals can be mutually agreed upon, such as number of pages read a week (with comprehension accountability), progression to the next level of the multiplication tables, or achievement of a higher level on a rubric for writing an essay.
  • I've found that for students who have lost confidence to the point of not wanting to risk more failure, it is helpful to start the effort-to-progress record keeping and graphing with something they enjoy, such as shooting foul shots or computer keyboarding speed and accuracy.
  • Compared to an adult brain, a young brain needs more frequent dopamine boosts to sustain effort, persevere through challenges and setbacks, and build the trait of resilience.
  • As students use visible models to recognize their incremental goal progress, they build the executive function of goal-directed behavior.
    • Isabel Cabrera
       
      How I incorporate games into my curriculum? Well for my 2nd graders I use Brain pop and Brain Pop Jr. to elaborate on my lessons and have them take turns (popsicle sticks) answering the questions on the online quizzes. They love it because they are engaged with the cartoon animated videos and at the same time reinforcing the objective that was just taught.
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    How can you incorporate games to your curriculum? What are the rewards you could use? What are the results of lesson mastery and engagement when using games?
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    Definitely video games aren't the enemy, if anything, I think it's one of the greatest educational models that allows application, analyzing, and even synthesizing of skills. It makes peer tutoring possible, it allows participant take control of their learning, and is one of the greatest intrinsic motivators around. If anything, we should be jealous.
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    Great article, and with the fact that "Dopamine is a neurotransmitter that, when released in higher than usual amounts, goes beyond the synapse and flows to other regions of the brain producing a powerful pleasure response" that alone is the motivator for our young children. I concur that a student is highly motivated with any and all video games, but as with everything else there are cons. An educator must progress monitor and individualize instruction, eventually teaching our students to monitor their own progress with their assignments and get that dopamine feeling for achieving those goals, as they do when they reaching certain stages in a game. I believe that video games are very popular, and definitely a motivator for any lesson. I incorporate the use of iPads to stimulate their learning by assigning research or having students listen to a video (in lieu of direct instruction) then follow directions to complete an assignment. The mere fact that they are taking the iPads and gravitating to their favorite place in the library on their own, is a strong motivator in itself. The results are that they are excited, and that assignments are completed fairly quickly. They are not "bored"
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    I myself am a life long gamer. I try and incorporate games into my lessons when I can. The hard part for students sometimes is when to put the game down and get on with the lesson at hand. Some students get fixated on a game and can not put it down and then their studies suffer. I would like ot learn more on how to insert more games into my lesson.
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    I've read about some games that I can use in math, 1) LURE OF THE LABYRINTH: LABYRINTH is funded by the U.S. Department of Education with a primary goal of enhancing pre-algebra mathematics learning, and a secondary goal of improving literacy. 2) MOLECULAR WORKBENCH provides interactive, visual simulations to aide in teaching simple and complex science concepts, such as dynamic molecular structures. 3) SIMCITY: the objective is to design and create a thriving, sustainable city. 4) STARLOGO: The programming possibilities are seemingly endless, and numerous teachers in math and science have created an array of applications with it
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    I have used some of the following games to enhance the lessons: 1. The Cisco Binary Game for them to practice in computer the translation between decimal numbers and binary. I'm currently holding a contest on who can get the top score to get some extra credit points. 2. The Cisco Packet Tracers is an interactive game in which they guide their character as he battles in cyberspace to get from destination a to b. 3. Whyville will be used the way we used it in class. Experiment with different games to earn clams. Ultimately the clam total will be the basis for their grade. 4. City One is game that shows how to sustain a city that faces different problems. 5. http://www.arcademicskillbuilders.com/games/ Site for elementary games. 6. Timez Attack a program for using addition, subtraction and division. 7. http://tux4kids.alioth.debian.org/index.php Typing, Math and Paint free programs for elementary and Jr. High kids. 8. Webonauts is a game that can be used for elementary and Jr. High students to introduce them to media literacy and citizenship
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    One way I use gaming in my classroom is by using the program Study Island. This program incorporates games online with concepts my students are learning in the classroom.
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    Juan, I would have to begin by saying that I am a firm believer in "playing to learning" and "learning by playing". Whether I incoporate a technology game or a traditional game, I am always "playing" in my classroom. I love to see my students get excited about learning and that is exactly what games do, they build excitement! The online games I utilize are endless, but here is a brief list: *internet4classrooms.com: a variety of games, lessons, and interactive white board activites for all grades levels. I usually allow the students to select a game of their choice that is related to the content being taught. *iknowthat.com: a variety of games. I assign a particular game and allow the students to play individually or in pairs. *mathplayground.com: great games and videos to reinforce math concepts *neok12.com: great list of science videos and games. I usually project the videos and then allow the students to participate in a corresponding game using the whiteboard. *mangahigh.com: great math site. The games are very engaing and provide the students with a challenge. *reflexmath.com: excellent way to build math fact fluency *spellingcity.com: an excellent source for practicing spelling words In closing, I would have to say, that my students really love the "Fling the Teacher Games", so I frequently search for them online and use the whiteboard to play them in the classroom.
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    On the subject of traditional games, this past semester I created some bingo (chalupa, loteria) playing cards to introduce computer parts to the students. They loved it and were really entertained by it.
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    Games can be a great resource to education. What is the best though is when AAA publishers get involved. The Valve game company recently put out an educational version of its popular Portal game. Making the game itself free to teachers and students along with tool to create new puzzles to teach math and physics concepts. www.teachwithportals.com
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    Think Through Math is one site I use for indivual games. My students really enjoy Hooda Math and I use Brainpop's game for the whole class. I can definitely see the instrinsic reward system going on. They want to do well to "win", they're having fun and learning in the process. Some of the sites the District subscribes to (Stemscopes, ICORE, Think Through Math) track student mastery. I am able to set up lessons that include instruction as well as games and set a mastery level that must be met before going on to the next level. This is a great help. Regarding traditional games - bingo is still a big hit and a great way to reinforce multiplication, division, vocabulary, etc.
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    How can you apply the gaming concepts to your curriculum? Can you reinforce or make the lesson completely a game? What about grading the results of playing an educational game? What options are there out there for you that you can apply today? What have been the results in student involvement and engagement?
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    Thanks everybody for sharing such great websites. I will start using some of them with my students.
Cora Mendez

Deeper Learning: Defining Twenty-First Century Literacy | Edutopia | Diigo Groups - 1 views

    • Cora Mendez
       
      You are right Juan. I think schools in the valley are beginning to see the that PBLs are an excellent way to get students to collaborate on a topic and take ownership of their learning.
Juanita R. Martinez

New Study Finds iPads in the Classroom Boost Test Scores | Techland | TIME.com - 4 views

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    A new study shows that students who use iPads in the classroom score better in literacy tests than those who don't. Educators in Auburn, Maine began instructing 266 kindergarteners using the iPad 2 this fall, and those who used the tablet scored higher on literacy tests and were more enthused about learning.
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    I love my iPad! I do think there's a lot more going on than just using the iPads that is causing the high achievement rates. I could give a classroom full of middle-schoolers iPads and they would be able to download apps and play lots of games. I truly believe that the teacher makes all the difference. If the teacher isn't on top of things, the iPad would be just another toy. The authors of the article gave the iPad all the credit and it's not so. Don't get me wrong, I would love it if we had iPads for our students, but teachers that know how to integrate them into the curriculum make the learning happen!
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    Juanita, In the classroom, the level of expertise of the teacher knowing how to integrate the iPad into lessons will determine whether iPads are different instructional tools to engage the students in the learning process or are they just a toy for entertainment or social networking. Classroom content can be enriched by using the iPad and constant teacher monitoring when being used by the students.
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    I would love to incorporate iPad's into the classroom because of the number of possibilities it has. I also, however, agree, with Adriana when it comes to the main source of the classroom. The teacher needs to know the tool, know how to incorporate to make successful lessons in order for it to be successful. If you think about it, the number of teachers in the district... then the number of teachers who are willing to incorporate it. It is a big difference! It would be great if all teachers would incorporate it, even begin training to incorporate it.
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    It would be extremely interesting to see how the Ipad can boost test grades. It's also important to note that the teacher would have to familiarize herself with this technology. I think they would be an amazing tool for the classroom because they will keep students engaged and interested in doing their work. Also, it's interesting because new apps are always coming on the market and they can also be used in the classroom.
R. Palomares

A Day in the Life of a Connected Classroom | Edutopia - 4 views

  • We have a room equipped with a smart board, mounted overhead projector, and a desktop PC running Windows 7. The campus has secure wi-fi throughout. About 8 of my 20 students have a laptop.
  • I started this class by handing out a paper syllabus. I noted that this was the only paper they would receive throughout the semester
  • Wikispace
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  • Wikispace.
  • Wikispace houses everything: syllabus, calendar, student pages, archived discussions, and various informative links.
  • several students in the class were taking notes on a Google Doc
  • Students can write their responses on their laptops, mobile device, or note pad.
  • Each group again opened a Google Doc and shared it with everyone in the group and me
    • Melizza Garcia
       
      This article was a fantasic way of using technolgy in the classroom. The student were constently collaborating on different topics and everything was being document for future use and reference.
    • Rene Rodriguez Jr
       
      I felt this article was important because it can help teachers who are new to using technology in the classroom with some ideas on the how to use technology to help our students learn and succeed.
    • Rene Rodriguez Jr
       
      We as teachers use so much paper. This instructor used paper only for his syllabus.
    • R. Palomares
       
      I liked his idea of using it for the syllabus and then explaining about using the wiki.
    • Rene Rodriguez Jr
       
      Students are able to use the technology to post their responses or comments.
  • Web Quests tend to be highly structured and tend to provide enough scaffolding information for students to work independently or collaboratively on self directed tasks.
  • Teaching the writing process, grammar, and mechanics can be boring for anyone, however when you allow students to use Facebook to discover these essential skills, the engagement factor increases.
    • R. Palomares
       
      Wow, he found an awesome way to teach the writing process through the using Facebook.
  • As I reflect on this class dynamic I am constantly trying to find new ways to connect my students.
    • R. Palomares
       
      I liked how he mentioned that he constantly tries to find new ways to incorporate technology.
  • manage to mess up the copied syllabus by some how not printing the first page of the reading schedule. Paper: Fail. Once the syllabu
  • l at once. I was surprised that none of the students in the class had ever used a Wikispace
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    An article on a typical day in a technology connected classroom.
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    I found this article very interesting and it can be giving to first new teachers who have never used technology in the classroom. I liked how he printed the basic first page of the syllabus and then how he explained on useing the wiki for the complete syllabus, calendar, and other information relating to the class. This is a very good article to show how one teacher is incorporating technology in his classroom. Thank you for sharing Rene!
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    Rene, the article provides interesting information about an effective way to infuse technology into content in a classroom. By exposing students to tweeting, wikispaces and blogs it provides enough scaffolding information for students to work independently or collaboratively on self-directed tasks.
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    Rene, the article is very informative about how an effective classroom should look like while integrating technology. I like how many of these students were in awe when the professor showcased the class wikispace. I like how the professor was exposing his students to different types of Web 2.0 tools to have students collaborate and discuss concepts and information. Article: Technology Integration for Elementary Schools- http://www.edutopia.org/stw-differentiated-instruction-technology-integration
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    This is a great and interesting article. I think with all these tools available now we can have many classrooms like these and imagine what will come in the near future. Integration of technology should be done in every single classroom to promote student involment.
Janice Wilson Butler

- Don't judge a fish by its ability to climb a tree - The problem with assessment - 10 views

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    I really enjoyed the article and I will say that I agree that testing is not making our students smarter. I have been in the teaching field for 22 years and year after year I see the students so disconnected with learning. Students have been taught how to pass a test, rather than how to think creatively. I have students that can't answer an open ended question in a complete thought, but can pass a state exam. I have always refused to teach to a test, and have gotten very good results at the end. Since I teach Science my class is very hands-on, so the students love the class, but they don't have the background ability to apply it on a test. These students have been trained not to think only to answer multiple choice questions. It takes me a whole semester to get them to make the connection from the experiment and how to apply it to the test. My first year at my school the teacher who was teaching Science before me gave me boxes full of TAKS materials that she used in her class and she told me that I wouldn't have time for hands-on activities. As soon as she left my room I threw everything in the trash and my principal was surprised that I didn't want her materials. Needless to say my students became thinkers by the end of the year and grew a new appreciation for Science. Being in the MTT program I have begun integrating technology in my Social Studies class and I have never seen students so interested in learning about the American Revolution. We are getting ready to create newsletters about different topics they learned about the American Revolution. They are even getting ready to create a voki to present a part of their newsletter. I have seen technology even motivate the most reluctant learner in my class. I have students that will come in the morning and begin working on their project that they need to complete. I even have students going to the public library to use the computers. I am a true believer in integrating technology. I
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    Loved this fable!! It reminded me about a book I read a few years ago titled Outliers by Malcolm Gladwell . It was a whole bunch of stories about real-life success stories such as The Beatles and Bill Gates. The one thing that all of these people had in common was that they all spent tens of thousands of hours honing in on their craft. Some of them just got lucky and had the opportunity to practice. Others had parents that knew that they had cultivate their child's passion and not force them to do things that they were just not capable of doing or that they were not interested in. This fable reminds me of what we are doing in education today. We want all of the students to be "good" at everything and never give them enough time to become great at something. If students were allowed to follow their passion, the benefits would overflow into other subjects.
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    I often use this analogy to encourage my students who feel that they are unintelligent because of their struggles to pass tests. Our school system tries to make all of our students fit a specific mold-- some fit, some adapt, and some give up. We've give up the ability to provide our students with the freedom to explore and be creative for a sense of security in "accountability." Sure, we need to hold schools and educators accountable for providing a quality education and yes, there have been schools in the past who have misused the freedoms allowed to them. However, I cannot and will not believe that an annual multiple choice test will sum up all of the knowledge that my students have gained. I strive to teach my students to think critically and be a part of the world around them. In my opinion, being able to think your way through a problem is going to be much more valuable to my students in the future than knowing the difference between rotation and revolution. (Unless they plan on being aerospace engineers that is). We need to focus on inspiring students to learn through their own drive and interest. Let's not kill their natural curiosity with our adult need for accountability.
Janice Wilson Butler

Shaping Tech for the Classroom | Edutopia - 30 views

    • Janice Wilson Butler
       
      I think this is the most common place in which we all tend to get stuck. Often, we get excited about trying something new in the classroom, but when we try it the first time, we run into glitches. That is when we go back to the old "safe" ways. We need to find ways as MTTs to help others overcome the fear that we feel when we first fail.
  • Doing old things in old ways
  • This trend is important, but it's hardly new -- it will be new only when those courses, curricula, and lesson plans are very different and technology influenced, when they are set up so they can be found and mixed and matched easily, when they are continually iterated and updated, and when the kids have a big say in their creation.
  • ...5 more annotations...
    • Janice Wilson Butler
       
      This is really important. If teachers just use the technology to teach the same way they have always been teaching, then we will not see much change in the way that students feel about school. Technology needs to transform the way we teach!!!
  • So, let's not just adopt technology into our schools. Let's adapt it, push it, pull it, iterate with it, experiment with it, test it, and redo it, until we reach the point where we and our kids truly feel we've done our very best. Then, let's push it and pull it some more. And let's do it quickly, so the 22nd century doesn't catch us by surprise with too much of our work undone.
    • Janice Wilson Butler
       
      This is certainly not going to be easy to do - but with the changes you are already starting to feel through this program, YOU can be instrumental in making it happen!!! How can you do this/
  • working together in self-formed teams in multiplayer online role-playing games;
    • Janice Wilson Butler
       
      This is really rather an important concept. Think about this. We have so much trouble getting kids to work in teams - and here they are self-creating teams and working together to reach a common goal. How can we take this and integrate it into the classroom? Is PBL a way to do this?
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    At our school district, students log onto the network using their own account on any terminal within the district, in which they can keep individual files. Although they can't permanently personalize any computer I do always see them changing wallpapers every now and then. Integrating technology into the classroom will have to be more than a method or means. It must go beyond access and utilization. I believe students will have achieved true integration whey they have created something or honed a skill using technology as a tool.
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    In the article Shaping Tech For the Classroom, it lays out a visual representation of what is happening in our classrooms throughout our district. While we are trying to keep up with the latest technology, it seems that most teachers are still at a loss as to what should be happening in the classroom with the technology available to us. At the moment, many teachers at our campus have a smart board, student computers with internet access, class response clickers, projectors, EKI machines, digital cameras and new gadget called KINEO that our district Migrant department has provided to our Migrant students. This apparatus is supposed to help our migrant students in leveling their knowledge of math, reading and science skills throught the program WEBACHIEVER. We have had this gadges in our library for about two months and have been used only once because no on has been trained as how to use them. I can say that Donna ISD has done a very good job at providing opportunities for us teachers to get technology savvy but unfortunate, not many have taken that opportunity. We have even had the opportunity to complete technology staff development in our pajamas. As a result of these initiatives by our district, it is safe to say that our district is in the right direction as far as providing us the technology and advancing software that is available to students and teachers. Through MTT Donna right Technology Grant, more teachers will become masters at providing the right tools so that teachers can change their attitudes towards technology. However more training and accountability needs to be in place in order to assure that the technology is being used correctly so our students can compete in the real world.
Salina V

Reading Comprehension and Technology - 29 views

Items that I have used for this is Google Docs. A co-worker and my self would work on tutorials and used this to incorporate technology in their reading. We learned that many kids prefer having th...

reading technology classroom

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