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Jeff Johnson

Classroom Technology 'Woefully Inadequate,' Study Finds : June 2008 : THE Journal - 0 views

  • Educators are, in large part, bullish on the role technology can play in improving student outcomes. But too large a percentage of them aren't receiving adequate training in the areas that matter most: instructional software, technology integration, learning outcomes management, and designing individual lesson plans. This according to a study released last week by the National Education Association and the American Federation of Teachers, which also described access to classroom technology as "woefully inadequate" in most schools.
  • Educators are, in large part, bullish on the role technology can play in improving student outcomes. But too large a percentage of them aren't receiving adequate training in the areas that matter most: instructional software, technology integration, learning outcomes management, and designing individual lesson plans.
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    Educators are, in large part, bullish on the role technology can play in improving student outcomes. But too large a percentage of them aren't receiving adequate training in the areas that matter most: instructional software, technology integration, learning outcomes management, and designing individual lesson plans.
Certificate IV Assessment

Certificate IV in Training and Assessment: The Key to New Career - 1 views

The Certificate IV in Training and Assessment is the right course for enhancing and advancing the skills of employees in our company. For those who wanted to be employed as a nationally recognised ...

Certificate IV in Training and Assessment

started by Certificate IV Assessment on 25 Oct 11 no follow-up yet
Sharon Elin

"If We Didn't Have Today's Schools, Would We Create Today's Schools?" - 0 views

    • Sharon Elin
       
      This analogy of equipping sailing vessels with steam engines works well as an illustration of technology being plugged into traditional classrooms.
  • We need to get the teacher into the game. The teacher needs to get in there and be part of the learning process, actively engaged in solving the problem with the students and learning with the students—not teaching but modeling learning with the students by functioning as an expert learner solving problems and constructing new knowledge with the students.
  • modeling the learning process
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  • we will get the same result if we introduce modern learning technologies in our schools but do not prepare teachers to work in this new learning environment.   If we want to take advantage of these new technologies and the billions we are investing in equipment for our schools, we have to prepare teachers very differently than we have in the past. We have to change our own model of teaching and instruction in higher education.
  • Any organization that adopts a new technology without significant organizational change is doomed to failure. You have to change the organization. You cannot just add the technology. You have to actively work on changing the roles of the teachers, the roles of the students, the roles of the parents, and the roles of the administrators, and start to work toward building new relationships and new structures
  • Trying to introduce new technologies into schools without these changes would be similar to efforts in the sailing industry during the 1800s, when steam engines were installed in wooden sailing ships.
  • We will not get out of our wooden ship schools until we use communication technologies for two-way interactivity that allows us to collaboratively construct the learning experience and new knowledge.
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    CITE Journal Article
Katy L

Ed/ITLib Digital Library → Learning through Design and Construction in Multi-... - 0 views

  • Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE.Retrieved from http://www.editlib.org/p/34325.
  • Andrew Cram, John Hedberg, Macquarie University, Australia; Katy Lumkin, Jan Eade, NSW Department of Education and Training, Australia
  • There are now several implementations of multi-user virtual environments (MUVEs) that have produced evidence of their educational validity. These implementations, however, do not make full use of the educational possibilities offered by MUVEs – namely the potential for students to learn through design and construct of artefacts within the virtual environment. This paper outlines a design-based research project that aims to implement and evaluate a MUVE that focuses on student design and construction of in-world artefacts. The discussion covers theoretical groundings, the challenges of construction and outlines a progression of activities that meet these challenges. An initial pilot study is described and reported.
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    Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE. Retrieved from http://www.editlib.org/p/34325.
Jeff Johnson

Is Technology Producing A Decline In Critical Thinking And Analysis? - 0 views

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    As technology has played a bigger role in our lives, our skills in critical thinking and analysis have declined, while our visual skills have improved, according to research by Patricia Greenfield, UCLA distinguished professor of psychology and director of the Children's Digital Media Center, Los Angeles. Learners have changed as a result of their exposure to technology, says Greenfield, who analyzed more than 50 studies on learning and technology, including research on multi-tasking and the use of computers, the Internet and video games. Her research was published this month in the journal Science.
Certificate IV Assessment

Qualified Trainers with Certificate IV in Training and Assessment - 1 views

With a talent for helping others and teaching, becoming a trainer is the perfect career progression for me. To train myself and become recognised in my chosen field, I enrolled to get a Certificat...

Certificate IV in Training and Assessment

started by Certificate IV Assessment on 26 Sep 11 no follow-up yet
Jeff Johnson

Bloom's Taxonomy Blooms Digitally, Andrew Churches - 3 views

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    In the 1990's, a former student of Bloom, Lorin Anderson, revised Bloom's Taxonomy and published this- Bloom's Revised Taxonomy in 2001.Key to this is the use of verbs rather than nouns for each of the categories and a rearrangement of the sequence within the taxonomy. They are arranged below in increasing order, from low to high.
Jeff Johnson

The Laptops Are Coming! The Laptops Are Coming! (Rethinking Schools Online Summer 2008) - 0 views

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    What I am learning from my school's infatuation with computers When I first learned that all of my students were getting laptops, I thought it was an educator's dream come true. One year later, I look at the situation differently. Like many progressive educators, I have regarded computers and other technology in schools as important tools to help students understand the world around them. I also hoped that providing all students with laptops would address the digital divide. But after an exhausting year, I have learned that before adopting the technology on a wide scale, it is essential for schools to first consider the potential promises and perils of using technology in the classroom. I believe that social justice educators must ask ourselves and our schools: What are the ethics and power structures involved in using a technology, and how do we create a learning environment to discuss and track the impact of technology on the cognitive, social and emotional development of both students and educators.
Clif Mims

EdTech Action Network - 0 views

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    "ETAN provides a forum for educators and others to engage in the political process and project a unified voice in support of a common cause - improving teaching and learning through the systemic use of technology. ETAN's mission is to influence public policy-makers at the federal, state and local levels and to increase public investment in the competitiveness of America's classrooms and students."
Jeff Johnson

Student Voices Home - 0 views

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    The Florida Association of Computers in Education, in collaboration with The Florida Digital Educator program, has officially announced a statewide event called STUDENT VOICES. Students will be podcasting from their individual schools (or other locations) on the same day, at same time, and same theme: "Learning is Cool". We want to have as many students as possible across Florida raise their voices about the importance of 21st century skills. More information will be posted soon or contact your FACE Regional President for additional details and locations in your area. Theme: Learning is Cool When: Saturday, April 25, 2009 Time: 9:00 a.m. - 11:00 a.m. Where: Your School
Melissa Smith

How Twitter in the Classroom is Boosting Student Engagement - 4 views

  • pass in hand-written notes for the TA to tweet after class.
  • rgue contentious issues outside of class
  • Twitter chatter during class spilled over into the students’ free time
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  • sense of each other as people beyond the classroom space
  • classroom conversation became more productive
  • students find themselves checking the feed after hours because the public trail of Twitter chatter doubles as an excellent study aid
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    college based Twitter in classroom use, but applicable in lower grades. could use edmodo, google docs, etherpads, etc to foster same type of activity
Sharon Elin

Esther Wojcicki: Revolution Needed for Teaching Literacy in a Digital Age - 2 views

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    "Despite sluggish gains in reading, our nation has not seriously integrated digital tools and new teaching practices into all classrooms. Schools of education are still failing to teach student teachers how to integrate digital media in the classroom... We recommend the following for policymakers, business leaders and practitioners to consider help make schools more effective."
Rhondda Powling

Student Review App Rubric.pdf - Google Drive - 1 views

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    Susan Mutt from Digital Divide and Conquer has created a great rubric to assist students in understanding and analyzing the apps they find. The Student App Review Rubric has five criteria that students can use when assessing an app. Each of the criteria can be given a numerical number from 0 to 4 with 4 as the top grade. The 5 criteria are: 1. Looks and sound, 2. Engagement and motivation. 3. User friendly directions and instructions. 4. Performance and ease of use. 5. Differentiation in learning.
Jeff Johnson

New Computer Game, Spore, Takes Cues From Evolutionary Biology - NYTimes.com - 0 views

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    Spore, produced by Electronic Arts, promises much more than the day-to-day adventures of simulated people. It starts with single-cell microbes and follows them through their evolution into intelligent multicellular creatures that can build civilizations, colonize the galaxy and populate new planets. Unlike the typical shoot-them-till-they're-all-dead video game, Spore was strongly influenced by science, and in particular by evolutionary biology. Mr. Wright will appear in a documentary next Tuesday on the National Geographic Channel, sharing his new game with leading evolutionary biologists and talking with them about the evolution of complex life.
Rhondda Powling

Teachers' Guide for the Professional Cartoonists' Index - 0 views

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    "This is the US Teachers' Guide for using the Professional Cartoonists Index web site in your classes. We have developed lesson plans for using the editorial cartoons as a teaching tool in Social Sciences, Art, Journalism and English at all levels."
anonymous

ThinkQuest : Think.com, Oracle Education Foundation, Projects | Competition | Library - 0 views

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    ThinkQuest is a protected, online learning platform that enables teachers to integrate learning projects into their classroom curriculum and students to develop critical 21st century skills. It includes a project environment where teachers and students engage in collaborative learning; a competition space where students participate in website development contests; and the award-winning ThinkQuest library, a learning resource visited by millions.
Rhondda Powling

Spark | CBC Radio | Your Homework: Make Wikipedia Better - 0 views

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    One teacher's students worked together in small groups to research, edit and improve the quality of "Wikipedia articles that were either overly brief or lacking in credible information, with the aim of increasing the quality of Wikipedia's coverage of East Asian religions." Once the improved articles were completed and graded, Chris added the articles back into Wikipedia
Rhondda Powling

Main Page - Web 2.0 That Works: Marzano & Web 2.0 - 1 views

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    A wiki to support teachers wanting to use technology in the classroom. An excellent resource of web 2.0 tools and how to use them in the classroom
Jeff Johnson

Saugus USD To Launch Student Writing Collaboration Project : August 2008 : THE Journal - 0 views

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    Saugus Union School District in Santa Clarita, CA is launching a new program for its fourth-grade students that couples writing and science using ultra-mobile devices and collaborative learning software, among other technologies. According to information supplied to us by the district, the initiative is being funded through a $1.4 million EETT competitive grant the district recently won. The initiative, dubbed "Student Writing Achievement Through Technology Enhanced Collaboration" (SWATTEC), focuses on writing achievement within the science curriculum. EETT funding will provide access to Asus wireless ultra-mobile devices (UMDs) for all 1,700 fourth-grade students in the district, Web-based writing tools, and an online collaborative learning environment. It will also provide teachers with laptops, projectors, printers, interactive pads, mobile carts, and wireless hardware. Teachers are also receiving professional development for the initiative.
Rhondda Powling

Samorost 2 - 0 views

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    is a beautiful browser based flash puzzle game. The animation, illustration. sound and character development is amazing. A stand out in the genre of online games and puzzles. The basic level is also FREE, loads fast and invites exploration! It is so visually rich that it can easily be used to create a digital story or narrative well outside the computer screen. The art is engaging and contemporary in young children's animation right now
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