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Ian Quartermaine

TtEDSC - 0 views

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    TtEDSC is one of 12 Deployment Trial initiatives funded under the NBN-Enabled Educations Skills and Services (NBNEESS) program. The program is part of the federal government's wider Digital Economy strategy. We are utilising the National Broadband Network​ to deliver innovative content and services to independent schools nationally by leveraging the experience and expertise of the State-based independent school associations and by engaging capable and committed vendors who are supporting our project.
John Pearce

What is Facebook Home? - 1 views

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    "At a recently held press event, Facebook founder and CEO Mark Zuckerberg took to the stage to announce Facebook Home. After a quick joke regarding the Facebook phone rumours, he went on to reveal that Facebook Home is a new app that will be made available to a certain set of Android phones (at least, initially) that extensively changes the Android experience by making it more heavily integrated with Facebook."
John Pearce

How the Professor Who Fooled Wikipedia Got Caught by Reddit - Yoni Appelbaum - The Atlantic - 0 views

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    "T. Mills Kelly encourages his students to deceive thousands of people on the Web. This has angered many, but the experiment helps reveal the shifting nature of the truth on the Internet. "
John Pearce

Google Web Lab - 4 views

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    Web Lab is made of up 5 Chrome Experiment installations that bring the extraordinary workings of the internet to life and aims to inspire the world about the possibilities of the web. The installations make up a year-long public exhibition at the Science Museum, London and can be interacted with by anyone, anywhere at chromeweblab.com.
Rhondda Powling

Students are Speed Geeking | edJEWcon - 1 views

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    From edJEWcon5773.1. (20130 A post that shared a student activity that was self-directed and offered students an authentic learning experience. Videos by Silvia Rosenthal Tolisano accompany the post.
Roland Gesthuizen

Generation YES » Youth & Educators Succeeding - 4 views

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    "Generation YES is a non-profit 501 (c)(3) with a mission to empower students and teachers to use technology to improve education in their own school. Our school-friendly online tools and innovative project-based curriculum build a learning community where students work alongside their teachers as technology leaders, collaborators and mentors. 15 years of research experience and proven scientific results show that when schools trust and collaborate with their students to integrate technology, academic success follows."
John Pearce

Pursued - Street view game - 2 views

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    How is your sense of direction? Would you be able to find your way out of a tight situation under pressure? Try your luck while you're being pursued here! Pursued is a new bite-sized web-based game by Nemesys Games! We've created an integrated experience with Google Maps to give players an exploration-based thrill ride. "You've been taken without warning and emerge in an unknown place. A friend is trying to help you escape when you call, but you must use your surroundings to figure out where you are before they can pick you up! It's a race against time as you're being pursued by your captors!" Gameplay includes 15 tailored levels and after completion, community levels are also available to create and play for everyone!
John Pearce

The Evolution of the Web - 3 views

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    "The web today is a growing universe of interlinked web pages and web apps, teeming with videos, photos, and interactive content. What the average user doesn't see is the interplay of web technologies and browsers that makes all this possible. Over time web technologies have evolved to give web developers the ability to create new generations of useful and immersive web experiences. Today's web is a result of the ongoing efforts of an open web community that helps define these web technologies, like HTML5, CSS3 and WebGL and ensure that they're supported in all web browsers. The color bands in this visualization represent the interaction between web technologies and browsers, which brings to life the many powerful web apps that we use daily."
John Pearce

Apple TV and AirPlay Fuel Rise of Dual-Screen Apps - 1 views

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    "Dual-screen apps are a new phenomena, enabled by the advent of wireless technologies that allow for effortless pairing of a PC, tablet or smartphone with a TV. They are changing how people are interacting and "consuming" content within apps. For developers this creates many new opportunities to provide better experiences for their users, but it requires thinking about dual-screen setups from the start as well as new tools. The opportunity for dual-screen apps is huge. And it's more than just watching a video or playing a game: Dual-screen apps have the potential to transform the office meeting room, the classroom, the retail store, the hospital, and really any other context where people are interacting around content and information and where that information would benefit from rendering and display on a large screen such as a TV monitor."
Roland Gesthuizen

Plex - A Complete Media Solution - 8 views

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    "Experience your media on a visually stunning, easy to use interface on your computer or Home Theater PC. Your media has never looked this good!"
John Pearce

What Will Google Glass Do to Our Brains? - 9 views

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    "Humanity is about to undertake a bold experiment. If all goes as Google hopes, many of us will be strapping on Google Glasses later this year. The post-PC era in effect since the introduction of the iPhone in 2007 and the iPad in 2010 could give way to a the wearable computing era prompted by Glass. But what will that do to society? What will it do to our brains?"
John Pearce

Surgery blinded by Google Glass advances - 2 views

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    "After watching surgeons perform these experiments, it is chilling to watch the Google Glass promotional video showing a cyclist riding between cars in heavy New York City traffic, while being bombarded with head-up navigational data. Our attention is a resource that is extremely limited in supply and instinctively overestimated. Inevitably - as with mobile phone use while driving - accidents will occur and we will be left to legislate use after a string of tragedies. The biggest challenge with Google Glass and similar devices is us. When we divert our gaze to our smart phones, we do so consciously and alter our thoughts and actions, hopefully in a safe way, to compensate. If information is to be projected directly in front of your eyes, it needs to be filtered to avoid accidents."
John Pearce

Complete User Guide to your YouTube Channel - Martin Shervington - 1 views

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    "The initial process of linking a Google+ account and a YouTube account is very simple indeed. There are, however, quite a few things I have learned along the way. If you are a business looking to make the most of your Google+ experience, an individual looking to get all your 'ducks in a row and ready to quack', or a consultant who wants to guide people on their way, then this is for you!"
John Pearce

College or No? Stuck Between Present Realities and Future Promises | MindShift - 1 views

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    "Higher education options are changing for all students - not only for gutsy school reformers and tech enthusiasts dropping out with hopes to become the next Steve Jobs or Mark Zuckerberg. As MOOCs proliferate and college costs keep rising, more young reformers and "edupreneurs" are looking for a way around a four-year degree, some opting for a gap year to work on personal passions they hope will take off, and some looking for meaningful work experience in the world's classroom."
John Pearce

The week university (as we know it) ended - The Globe and Mail - 1 views

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    "At one session here at Davos, the presidents of Harvard, Stanford and MIT all readily acknowledged that the experiments in new models of online learning will soon radically disrupt higher learning. One expert suggested many universities are facing the early days of bankruptcy. Another predicted there may only be 10 universities that survive this transition."
John Pearce

Project-based learning at the RCH | RCH Education Institute The Royal Children's Hospital - 3 views

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    "The Royal Children's Hospital provides a unique environment for student learning. The Education Institute has started the new year with a fantastic program of project-based learning to engage students in meaningful learning experiences with real world relevance."
John Pearce

The Rise of Google Plus | Business 2 Community - 6 views

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    "When Google Plus was announced in 2011, many people were skeptical that the social network would be able to gain ground against the likes of LinkedIn and Twitter, let alone the industry-leading giant Facebook. After all, looking at the Palo Alto-based Google previous cracks at a similar experiment, it would appear that social media was one area that Google struggled with."
Ian Quartermaine

TrackOne - 1 views

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    ​TrackOne Studio designs, develops and implements original custom built software solutions and productivity tools to meet the demanding requirements of the education sector. With our development teams depth and experience in the creation of solutions for education we are ideally suited to working collaboratively with your organisation. Our team will work with you to analyse your aims and objectives and then, design, develop and implement a sophisticated software solution tailored specifically to your organisation's needs, utilising the most modern technology platforms.
John Pearce

https://education.tas.edu.au/tasmanianeschool/Documents/eLearning%20Programs%20Course%20Guide%202013%20FINAL.pdf?utm_source=buffer&utm_campaign=Buffer&utm_content=bufferedc93&utm_medium=twitter - 0 views

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    eLearning Programs is a Department of Education  curriculum service which offers schools a variety of online K-10 courses and programs which can complement, augment or extend local provision and provide students with access to educational experiences and opportunities that would otherwise be unavailable.  It includes options for students identified as highly able or gifted (CELO Online), and some online VET courses for students in years 11-12.  The courses students undertake are usually delivered by  an online delivery teacher with the support and supervision of the students' own school. eLearning programs vary in length and nature; for example some are full year subjects while others are term by term opportunities.
Aaron Davis

Exploring Virtual Reality in Education - DML Central - 0 views

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    Jade Davis provides an investigation into VR and the ethical concerns fpr education. VR as a mass market product is still emerging. I am enjoying following the conversation and playing with the headsets that use my smartphone as a screen. Despite the risks and worries, I am still excited to see how VR evolves and what educational experience might be designed for it.
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