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John Pearce

Engage your students with a free World Environment Day augmented reality poster - 8 views

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    Been toying with the idea of using Augmented Reality in your classroom or library? Here's your chance to use the latest in ar to excite your students and get them looking at environmental issues through a new lens, then lens of their smart phone, iPad or tablet. If you are looking for a super #edtech way to engage your students, I have just the thing for you this World Environment Day - June 5. How about  a 700 x 1156 pixel poster which when scanned with the Augmented Reality (ar) app Layar will display rich  media elements.
John Pearce

Gorillas, ARIS games and Augmented Reality | The Elastic LeARning Network Melbourne - Facilitating 21st Century leARning experiences in Melbourne Australia - 4 views

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    I'm still excited after the first meeting with the students at Melbourne City School back in April. Since I approached the school with an idea for using Augmented Reality (AR) and Games-based LeARning they have been wARm and welcoming and things have progressed ever so fast.  We had some initial discussions about how Curiosity Lab (ELN) and the students could work on something and they embraced the possibilities, so we just got straight into it. Using ARIS,  the novelty of AR and opportunities to attach rich media in the AR browser, we set produce something powerful that is leARner driven, which attracts media attention and captures the heARts and imagination of the public. The fact that LayAR is an app designed for mobile devices make it well suited to promoting the idea of recycling mobile phones to help protect and preserve the habitat of the Western Lowlands Gorilla.
Clay Leben

The Case for Videogames as Powerful Tools for Learning | PBS - 12 views

  • 1. Just-in-time learning. Videogames give you just enough information that you can usefully apply. You are not given information you'll need for level 8 at level 1, which can often be the case with schools that download files of information that are never applied. Videogames provide doable challenges that are constantly pushing the edge of a player's competence. This is similar to Russian psychologist Lev Vygotsky's Zone of Proximal Development. Lev Vygotsky 2. Critical thinking. When you play videogames you're entering a virtual world with only the vaguest idea of what you are supposed to do. As a result, you need to explore the physics of the game and generate a hypothesis of how to navigate it. And then test it. Because games are complex, you are continually reformulating and retesting your hypothesis -- the hallmark of critical thinking. 3. Increased memory retention. Cognitive science has recently discovered that memory is a residue of thought. So what you think about is what you remember. As videogames make you think, they also hold the potential to increase memory retention. 4. Emotional interest. Videogames are emotionally engaging. Brain research has revealed that emotional interest helps humans learn. Basically, we don't pay attention to boring things. The amygdala is the emotional center of the brain and also the gateway to learning. 5. We learn best through images. Vision is our most dominant sense, taking up half of our brain's resources. The more visual input, the more likely it is to be recognized and recalled. Videogames meet this learning principle in spades as interactive visual simulations.
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    Article offers several examples of games designed for leArning and 5 game qualities.
Camilla Elliott

Why Are Finland's Schools Successful? | People & Places | Smithsonian Magazine - 6 views

  • Finland has vastly improved in reading, math and science literacy over the past decade in large part because its teachers are trusted to do whatever it takes to turn young lives around.
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    Finland has vastly improved in reading, math and science literacy over the past decade in large part because its teachers are trusted to do whatever it takes to turn young lives around. Read more: http://www.smithsonianmag.com/people-places/Why-are-Finlands-Schools-Successful.html#ixzz1XxehtGtn
buyglobalsmm21

Buy Wechat Account-- 100% Fully Verified & cheap... - 0 views

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    Buy Wechat Account Introduction Microblogging platform WeChat offers a unique opportunity for businesses to connect with potential customers. A WeChat account allows businesses to set up a presence on the platform and share updates, articles, and promotions with users. Why do they buy WeChat? When talking about why people buy WeChat, there are a few different reasons. The most common one is because WeChat is a Chinese app, and a lot of people who are not from China want to use it to communicate with friends or family who live in China. Another reason is that WeChat is a very convenient app that offers a lot of features, such as messaging, calling, and even payments. Finally, some people may buy WeChat because it is becoming more and more popular, and they want to be part of the trend. We chat accounts unlimited sell low price are you interested in purchasing a WeChat account? You're in luck! We're here to sell you a WeChat account for a low, low price! WeChat is a messaging and social media app that's monstrously popular in China. It has over 1 billion active monthly users, making it one of the most popular messaging apps in the world. WeChat is much more than just a messaging app though - it also offers a variety of features such as payment options, news updates, and much more. If you're interested in purchasing a WeChat account, then you've come to the right place. We offer WeChat accounts for sale at a very low price, so you can get started using this incredibly popular app without breaking the bank. WeChat accounts come with a variety of features, so you can customise your account to suit your needs. Whether you're looking for a messaging app with a built-in payment system, or you want to keep up with the latest news and information from China, WeChat has you covered. So what are you waiting for? Get started using WeChat today by purchasing an account from us. We promise you won't be disappointed! Wechat Account Sell 3 year old account A
John Pearce

The Three Fs for Using Technology in Education - Flexible, Familiar & Frequent « huntingenglish - 5 views

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    "The idea of students sitting in front of PCs learning how to use Word is as dead as the proverbial dead parrot. It is already an antiquated model of learning - like chalk or fountain pens with ink-wells; it has a whiff of the twentieth century about it, rather than preparing our students for the future. Whilst the DfE dithers about what they should do with technology (Mr Gove clearly wants to reboot the chalk and talk bygone age), schools are left with a rapidly changing world, where budgets are at a premium and ICT often stretches what budgets now allow. All the while, students are learning on their iPads, Android tablets and smart phones, writing more in texts and tweets daily than in their collective writing experience during the school week. We aren't harnessing this expertise, never mind guiding it to a place of higher learning!"
John Pearce

Apple's Data Centers are Now Fully Sustainable. But is Our Gadget Habit? - 2 views

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    "THE Customer DATA centers run by Apple are now entirely fueled by renewable energy, as are 75% of all its corporate facilities, according to the company's recently released 'Apple and the Environment` report. But despite the commitment demonstrated by building one of the world's largest solar arrays, as well as a biogas plant, beside its new iCloud facility in Maiden, North Carolina, the annual review of environmental impact also acknowledges that the total greenhouse gas emissions attributable to Apple's products and operations rose by 34% in 2012."
John Pearce

https://education.tas.edu.au/tasmanianeschool/Documents/eLearning%20Programs%20Course%20Guide%202013%20FINAL.pdf?utm_source=buffer&utm_campaign=Buffer&utm_content=bufferedc93&utm_medium=twitter - 0 views

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    eLearning Programs is a Department of Education  curriculum service which offers schools a variety of online K-10 courses and programs which can complement, augment or extend local provision and provide students with access to educational experiences and opportunities that would otherwise be unavailable.  It includes options for students identified as highly able or gifted (CELO Online), and some online VET courses for students in years 11-12.  The courses students undertake are usually delivered by  an online delivery teacher with the support and supervision of the students' own school. eLearning programs vary in length and nature; for example some are full year subjects while others are term by term opportunities.
Andrea Grinton

QuickClass Film Software for Online Teaching - 0 views

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    Whether you are an administrator, educator or learner, you will find Quickclass easy to use due to its graphical user interface which we are all familiar with.
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    Whether you are an administrator, educator or learner, you will find Quickclass easy to use due to its graphical user interface which we are all familiar with.
John Pearce

Let's CC - 4 views

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    Let's CC is not a search engine, but rather offers quick and easy access to search services provided by other independent organizations from one single page just like search.creativecommons.org. CC Korea has no control over the results that are returned and makes no warranties whatsoever regarding the results. If you are in doubt you should contact the copyright holder directly, or try to contact the site where you found the contents. Let's CC uses APIs provided by Fiickr, Jamendo, ccMixter, Youtube and Slideshare, so you can find CC-licensed images, sounds, videos and docs at once with just one click. You can also save your favorite works and add tags to them. They are stored in My Favorites folder, so you can see them anytime you want. On My Favorites page, you can manage previously marked as favorite contents and add tags to them. Moreover, Let's CC contents that have been marked as favorite will appear at the top of the search results so that users will be able to find more relevant contents easily.
John Pearce

Teen Mobile Device Usage Skyrockets (INFOGRAPHIC) | FunMobility Blog - 2 views

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    Teens love their cell phones. Duh! But just how often are they using their mobile phones and why? Leveraging the data provided by the recent Nielsen study, "New Mobile Obsession: U.S. Teens Triple Data Usage", FunMobility decided to explore cell phone usage patterns further. The result of our FunChat and FAADChat customer survey with over 10,000 respondents generated even more interesting data points. The survey found teens are spending more time on mobile devices than any other media device, and 40 percent are spending more than four hours per day on their mobile devices. And that's just the beginning. We turned this data into an infographic: "Generation OMG: How Teens Use Mobile Devices", that we just announced and was recently covered by ZDNet's iGeneration blog.
John Pearce

Apps for Elementary - 2 views

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    Thank you for visiting our website and learning about what apps we are using in our elementary classrooms. While this list is extensive, we understand it is not exhaustive of all apps available. Feel free to join our website and add any additional sites that you use with your students. Creators are adding new games and tools to the app store every day, so continue to visit and do research to learn and share the latest and greatest tools. iPads are transforming the classroom. With shared resources like these we will continue to help educators here and around the world educate their students.
John Pearce

Flipped Classroom: Beyond the Videos | Catlin Tucker, Honors English Teacher - 2 views

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    Too often the conversation surrounding the flipped classroom focuses on the videos- creating them, hosting them, and assessing student understanding of the content via simple questions or summary assignments. I wish the conversation focused more on what actually happens in a flipped classroom. If we move lecture or the transfer of knowledge online to create time and space in the physical classroom, how are we using that time to improve learning for students? What is our role as the teacher in the flipped classroom? How are we maximizing the potential of the group when students are together to design collaborative, creative, student-centered activities and assignments? This is the part I want to hear more about!
John Pearce

Google boggling our brains? Study says humans use internet as their main 'memory' | Mail Online - 6 views

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    The Internet is becoming our main source of memory instead of our own brains, a study has concluded. In the age of Google, our minds are adapting so that we are experts at knowing where to find information even though we don't recall what it is. The researchers found that when we want to know something we use the Internet as an 'external memory' just as computers use an external hard drive. Nowadays we are so reliant on our smart phones and laptops that we go into 'withdrawal when we can't find out something immediately'. And such is our dependence that having our Internet connection severed is growing 'more and more like losing a friend'.
John Pearce

The 25 best Windows Phone apps - 1 views

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    Through its partnership with Nokia, some exciting new Windows Phone handsets are starting to hit the Australian market.  What's more, the Windows Phone Marketplace for apps is the fastest growing app store on the market as developers are beginning to cater to the potential of the Windows Phone market. Whether you're new to the Windows Phone platform or an old hand looking to discover something new, these are 25 must-have apps for WP7.
John Pearce

The Six Sides of Steve. - 0 views

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    Decision: To use the Notebook, The Tablet or my iPhone. I think to myself. How do other people view Twitter? Where are they? Who are they and how often to they check Twitter and for how long. I guess this line of thought is why I became a Geographer. Then I thought to myself. I have all the resources I need in my hand to answer these questions. It's nearly lunchtime so I'll post a 24 hours survey, tweet a few invites to participate and tomorrow lunch I can check the results. So I did. Below are the results and some discussion from #WhoTweets. I would like to acknowledge all those who responded and retweeted to the invite to participate. 97 Respondents is a great result. Thank you everyone.
John Pearce

10 Ways That Mobile Learning Will Revolutionize Education | Co.Design: business + innovation + design - 2 views

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    Smartphones and tablet computers are radically transforming how we access our shared knowledge sources by keeping us constantly connected to near-infinite volumes of raw data and information. We enjoy unprecedented instant access to expertise, from informal cooking lessons on YouTube to online university courses. Every day people around the globe are absorbed in exciting new forms of learning, and yet traditional schools and university systems are still struggling to leverage the many opportunities for innovation in this area.
John Pearce

Are you still making these 10 mistakes on Twitter? - 11 views

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    "How you use Twitter for business or for fun is up to you, but there are some things that are definite no-nos - things that you do that affect other Twitter users perception of you."
Andrew Williamson

10 Things in School That Should Be Obsolete | MindShift - 7 views

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    10 Things in School That Should Be Obsolete | MindShift http://t.co/oBFO5FD via @Diigo and @Stephen_H #VICpln PLLlead Another one of those lists but I suppose is good to keep in mind. The question is are these just wishful thinking? How do we get there? What is needed to get there? are those that control the money and policy going to let us get there and if not how are we going to change their minds? 
Andrew Williamson

4 Fantastic Network Visualization Tools | Edelman Digital - 0 views

  • As internet usage has grown, so too have the various online networks which connect family, friends, colleagues and people with shared interests. Whilst it is often easy to gain a numerical overview of connections, friends or followers, this tends to add context, rather than insight – the fact remains, it can be difficult to dig that bit deeper and see how people within networks are linked. This poses a challenge for digital communicators as we want to tap into big, social data and visualise networks; so we can see how ideas may spread, understand who knows whom and identity people that are influential within a particular context. After all, if you can understand a network, you gain insight into who people may trust, find influential and credible.
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    In short; being able to accurately visualise networks has big implications for influencer mapping, identification and outreach. If you can discover who the idea starters, amplifiers or adapters are, you are at a distinct advantage (check out 'The Fire Hose, Ideas, and 'Topology of Influence' by my Edelman colleague, Jonathan Hargreaves for more information on influence).
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