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Ashley Proud

Annenberg Learner Express - 3 views

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    "Learner Express is a gallery of short video modules distilled from over 350 hours in the Annenberg Learner Collection. The science topics are useful in a STEM-based curriculum, while the math topics align with the Common Core Standards. You can quickly locate 1-5 minute videos to enhance classroom or professional learning. Indexed, annotated, and linked to related resources, Learner Express embodies the best of just-in-time learning. Look for additional video modules in the future."
John Pearce

Mural.ly - Google Docs for Visual People - 4 views

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    Murally's tagline is: "Google Docs for visual people."  Being highly visual, that description immediately resonates with me!  Murally reminds me a little bit of Wallwisher (now Padlet), it is a way for learners to come together to think, imagine and discuss their ideas.  With Murally, students can create murals and include any content they want in them.  Learners can drag and drop images, video, etc. from any website (or from their computer) onto their mural.   Learners can create presentations from within a mural they have already created.  The best part: this all happens with the ability to collaborate with others.  Murally makes it easy for students to collect, think, imagine, show and discuss learning.  Murals can be made public (shared live with a link) or private (only friends granted permission can access the mural).
John Pearce

Meridian: Getting A Grip On Project-Based Learning - 4 views

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    "Project-based learning is centered on the learner and affords learners the opportunity for in-depth investigations of worthy topics. The learners are more autonomous as they construct personally-meaningful artifacts that are representations of their learning. This article examines the theoretical foundations of project-based learning, particularly constructivism and constructionism, and notes the similarities and differences among implementations, including project-based science (Blulmenfeld et al., 1991), disciplined inquiry (Levstik & Barton, 2001) and WebQuests (Dodge, 1995). In addition, an anatomy of a model case will be considered using a WebQuest example developed by the author, describing seven characteristics common among the various implementations of project-based learning. Finally, practical advice and recommendations for project-based learning are discussed, including beginning slowly with the implementation, teaching students to negotiate cooperative/collaborative groups and establishing multiple forms of performance assessments."
Andrea Grinton

Study Filmmaking Online Software - 0 views

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    Are you a filmmaking learner looking for easy to use software or mobile apps? Quickclass Virtual Learning Environment offers an affordable solution to study filmmaking.
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    Are you a filmmaking learner looking for easy to use software or mobile apps? Quickclass Virtual Learning Environment offers an affordable solution to study filmmaking.
Ian Guest

Teachers & Social Media - 3 views

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    "Social media can be an effective tool for engaging with learners and communicating with parents, whānau and communities. Teachers who model good social media use will grow learners who apply positive, respectful values in their interactions on social media platforms."
Darrel Branson

Digital Story Telling 2.0 - 0 views

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    "In 2009 and beyond, being a learner means being connected, and that means understanding how to develop connections face to face, as well as through online networks. It is these connections form the basis of a personalized learning network that literally can make learning a 24/7 endeavor that involves co-learners and co-teachers from around the globe. Central to this ability to learn online, to participate online, is the ability to craft messages that have the potential to impact others. "
Rhondda Powling

Augmented Reality, Virtual Reality and Wearables for Learning! Oh My! - Teacher Reboot ... - 7 views

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    "Students can experience new cultures, history, and understand the world in better ways with virtual reality, augmented reality, and wearables. Teachers are using these technologies to send learners on virtual field trips or getting students to keep track of their steps, cardio, and health with fitness bands. These technologies help engage learners by providing sensory learning and sparking curiosity and imagination. For your next classes, go beyond getting students to read and learn only from worksheets and books. Integrate virtual reality, augmented reality, or wearables to create meaningful learning experiments for students. This post has a slide presentation (free to download) followed by bookmarks filled with activities and resources."
Andrea Grinton

QuickClass Film Software for Online Teaching - 0 views

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    Whether you are an administrator, educator or learner, you will find Quickclass easy to use due to its graphical user interface which we are all familiar with.
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    Whether you are an administrator, educator or learner, you will find Quickclass easy to use due to its graphical user interface which we are all familiar with.
Andrea Grinton

QuickClass Online Educational Tools For Quick Learning - 0 views

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    Nowadays internet changed everything in e-learning and the internet now plays an important role in online education the way that we learners of all ages.
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    Nowadays internet changed everything in e-learning and the internet now plays an important role in online education the way that we learners of all ages.
Andrea Grinton

Find The Best eLearning Solutions for Schools - 0 views

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    Quickclass is mobile-first Learning Management System which enhances all existing film education programs, for all institutions and learners of all ages.
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    Quickclass is mobile-first Learning Management System which enhances all existing film education programs, for all institutions and learners of all ages.
Simon Youd

untitled - 0 views

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    Gamification is one of the buzzwords in education right now, and for a good reason: Gamification is empowering, exciting, and under the right circumstances can be the disruptive innovator many teachers desperately need in order to change the dynamics between knowledge and the learner. There is an explosion of EdTech tools destined to gamify the …
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    Gamification is one of the buzzwords in education right now, and for a good reason: Gamification is empowering, exciting, and under the right circumstances can be the disruptive innovator many teachers desperately need in order to change the dynamics between knowledge and the learner. There is an explosion of EdTech tools destined to gamify the …
Clay Leben

Networked Learning Design - Occasional rants - 3 views

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    Presentation that contrasts linear design with "fresh" approach that involves rapid prototype and learner input with "experiences" that produce learning via activities or games. By Patrick Dunn.
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    Presentation that contrasts linear design with "fresh" approach that involves rapid prototype and learner input to "experiences" that produce learning via activities or games. By Patrick Dunn.
John Pearce

Full Show | Digital Media - New Learners Of The 21st Century | PBS Video - 10 views

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    From PBS This is the first program in a series "Program: Digital Media - New Learners Of The 21st Century Episode: Full Show Featuring the foremost thought leaders, innovators and practitioners in the field, Digital Media is a startling preview of a 21st Century education revolution."
John Pearce

P2PU | Learning for everyone, by everyone, about almost anything - 0 views

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    The Peer 2 Peer University is a grassroots open education project that organizes learning outside of institutional walls and gives learners recognition for their achievements. P2PU creates a model for lifelong learning alongside traditional formal higher education. Leveraging the internet and educational materials openly available online, P2PU enables high-quality low-cost education opportunities.
Simon Pankhurst

Peer-to-Peer Learning Handbook | Peeragogy.org - 4 views

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    This project seeks to empower the worldwide population of self-motivated learners who use digital media to connect with each other, to co-construct knowledge, to co-learn. Co-learning is ancient; the capacity for learning by imitation and more, to teach others what we know, is the essence of human culture. We are human because we learn together. Today, however, the advent of digital production media and distribution/communication networks has raised the power and potential of co-learning to a new level.
Andrew Williamson

Clif Mims - Diigo - 8 views

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    I'm a big, big fan of Diigo. I appreciate that I can save and share bookmarks, highlight and leave comments on webpages, annotate resources, host and participate in groups and forums on particular topics, message and interact with friends and colleagues, and much more. It's a very big component of my personal learning network (PLN). I'm also impressed and pleased that the Diigo founders and employees listened to its community of teacher-users and developed Diigo for Educators (More fondly referred to as EduDiigo). Here are some thoughts about about why teachers and learners might use Diigo.
John Pearce

Great Teachers Are Great Learners - AITSL on Vimeo - 3 views

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    "This animation was produced on behalf of the Australian Institute for Teaching and School Leadership, and aims at encouraging education leaders to develop a framework for teachers learning."
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