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Ian Guest

DOAJ: Directory of Open Access Journals - 1 views

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    The aim of the DOAJ is to increase the visibility and ease of use of open access scientific and scholarly journals, thereby promoting their increased usage and impact. The DOAJ aims to be comprehensive and cover all open access scientific and scholarly journals that use a quality control system to guarantee the content. In short, the DOAJ aims to be THE one stop shop for users of open access journals.
John Pearce

Global Words - 5 views

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    The twelve units of work in Global Words have been produced by World Vision Australia and the Primary English Teaching Association Australia (PETAA) to integrate the teaching and learning of English and global citizenship education. At the centre of both global citizenship education and the study of English is the aim of supporting students to become ethical, thoughtful and informed citizens, predisposed to take action for change. These units, and the supporting resources of Global Words, aim to build the essential knowledge, skills and values young people need to participate actively, critically and creatively as global citizens.
Camilla Elliott

Futurelab - Resources - Publications, reports & articles - Handbooks - Digital literacy... - 11 views

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    This handbook aims to introduce educational practitioners to the concepts and contexts of digital literacy and to support them in developing their own practice aimed at fostering the components of digital literacy in classroom subject teaching and in real school settings.
Rhondda Powling

Doctor Who's new web game aims to teach children programming skills | Technology | The ... - 7 views

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    Doctor Who is teaming up with a Dalek and trying to save the universe and teaching children some early computer programming skills at the same time in a game due to launched on the broadcaster's CBBC website. The Doctor and the Dalek includes voice narration from current Doctor Peter Capaldi, and a new story by Phil Ford, who has written for the TV show.It is a free web game is aimed at 6-12 year-olds, and involves freeing a battered Dalek from a ship of Cybermen, then building it back up to full strength through puzzles based on the programming elements of the new English computing curriculum. At the moment the game is only playable on computers, but the development team is working on future updates that will will try to make it work on tablets too by early 2015.
block_chain_

Tech Giant TÜV Rheinland Joins Hands With Blockchain Council - 0 views

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    The multinational organization TÜV Rheinland has recently announced the creation of their first Blockchain certifications in association with Blockchain Council, aimed for the consultants, developers, and experts in the field of Blockchain.
Ian Guest

Teaching Advanced Physics - 2 views

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    "This website contains detailed ideas and resources for teaching physics to students aged 16-19. The site aims to help those new to teaching this age group, and assumes only a limited access to equipment, resources, and advice from experienced colleagues."
John Pearce

Geograph Britain and Ireland - photograph every grid square! - 0 views

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    "The Geograph® Britain and Ireland project aims to collect geographically representative photographs and information for every square kilometre of Great Britain and Ireland, and you can be part of it."
John Pearce

Everything you know about curriculum may be wrong. Really. « Granted, but… - 1 views

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    "The educational thought experiment I wish to undertake concerns curriculum. Not the specific content of curriculum, but the idea of curriculum, what any curriculum is, regardless of subject. Like Copernicus, I propose that for the sake of better results we need to turn conventional wisdom on it is head:  let's see what results if we think of action, not knowledge, as the essence of an education; let's see what results from thinking of future ability, not knowledge of the past, as the core; let's see what follows, therefore, from thinking of content knowledge as neither the aim of curriculum nor the key building blocks of it but as the offshoot of learning to do things now and for the future."
Ian Guest

Curriculum: Understanding YouTube & Digital Citizenship - 1 views

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    "We have devised an interactive curriculum aimed to support teachers of secondary students (approximately ages 13-17)" Google's resources to help teachers help their students to use YouTube in an appropriate and safe way.
riss leung

eduTecher.net - 3 views

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    A website aimed at ecouraging teacher to share useful web2.0 tools for education.
John Pearce

Google Web Lab - 4 views

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    Web Lab is made of up 5 Chrome Experiment installations that bring the extraordinary workings of the internet to life and aims to inspire the world about the possibilities of the web. The installations make up a year-long public exhibition at the Science Museum, London and can be interacted with by anyone, anywhere at chromeweblab.com.
Ian Guest

OCTEL | Open Course in Technology Enhanced Learning - 6 views

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    "This is an online course to help you understand better how to use technology to enhance your teaching practice. The course is aimed primarily at people teaching at Higher Education level, whether in Higher Education Institutions or Further Education Colleges."
John Pearce

The Touch-Screen Generation - Hanna Rosin - The Atlantic - 3 views

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    "Not that long ago, there was only the television, which theoretically could be kept in the parents' bedroom or locked behind a cabinet. Now there are smartphones and iPads, which wash up in the domestic clutter alongside keys and gum and stray hair ties. "Mom, everyone has technology but me!" my 4-year-old son sometimes wails. And why shouldn't he feel entitled? In the same span of time it took him to learn how to say that sentence, thousands of kids' apps have been developed-the majority aimed at preschoolers like him. To us (his parents, I mean), American childhood has undergone a somewhat alarming transformation in a very short time. But to him, it has always been possible to do so many things with the swipe of a finger, to have hundreds of games packed into a gadget the same size as Goodnight Moon."
John Pearce

Learn, teach, and share online video lessons | Curious.com - 6 views

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    This brand-spanking-new site aims to provide an uncommonly inviting place to teach and be taught. Instructors can upload video on any subject - be it salsa dancing or making glogg - then divvy it into lessons. Unlike YouTube, Curious lets teachers choose to charge for lessons, features an oversized playback window and generally feels friendly and constructive. There are no creepy comments from anonymous YouTubers here, and the site's proprietors currently approve teachers and eyeball content to ensure that these online classes are, well, classy.
Ian Guest

iPad Project Blog - 3 views

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    "The iPad Project at York St John University aims to provide opportunities for staff to be innovative and to increase student engagement in the classroom. It will focus on exploring the benefits of using iPads in group work and collaborative learning activities."
Ian Quartermaine

TrackOne - 1 views

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    ​TrackOne Studio designs, develops and implements original custom built software solutions and productivity tools to meet the demanding requirements of the education sector. With our development teams depth and experience in the creation of solutions for education we are ideally suited to working collaboratively with your organisation. Our team will work with you to analyse your aims and objectives and then, design, develop and implement a sophisticated software solution tailored specifically to your organisation's needs, utilising the most modern technology platforms.
John Pearce

Great Teachers Are Great Learners - AITSL on Vimeo - 3 views

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    "This animation was produced on behalf of the Australian Institute for Teaching and School Leadership, and aims at encouraging education leaders to develop a framework for teachers learning."
Ian Guest

Leading professional learning / Pedagogy and assessment - 10 views

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    From the NZ Govt., these resources, though aimed at school leaders, are useful toinform teacher professional development
John Pearce

How Mobile Technologies Are Shaping a New Generation - Tammy Erickson - Harvard Busines... - 2 views

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    Mobile technology. Fifteen years ago, most home computers weren't even linked to the Internet. Today, our computers are both linked and, in many cases, mobile. With more than five billion mobile users worldwide and a massive global network, small mobile devices with significant computing power have become a routine part of day-to-day life for people of all ages. The combination of a smartphone's intuitive interface and thousands of apps for iPhones and Androids aimed at young children has fast made it a child's favorite plaything. And as the smartphone market continues to explode, more parents are passing their phones to their offspring as tools to educate or gadgets to pacify.
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