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Kylee Ponder

Color me-wow! // Smories - 0 views

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    Wonderful way for students to participate in Digital Storytelling and build oral language skills! Related to SOL 2.1 The student will demonstrate an understanding of oral language structure. a) Create oral stories to share with others. b) Create and participate in oral dramatic activities. c) Use correct verb tenses in oral communication. d) Use increasingly complex sentence structures in oral communication. e) Begin to self-correct errors in language use. 
Kylee Ponder

Example Digital Story Lesson Plan - 0 views

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    Awesome sample digital storytelling lesson plan! Helps students learn lots of skills that they'll need later; Related to SOL 2.1 The student will demonstrate an understanding of oral language structure. a) Create oral stories to share with others. b) Create and participate in oral dramatic activities. c) Use correct verb tenses in oral communication. d) Use increasingly complex sentence structures in oral communication. e) Begin to self-correct errors in language use. 
Kylee Ponder

My StoryMaker : Carnegie Library of Pittsburgh - 0 views

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    Different digital storytelling format! Wonderful for primary children! Related to a variety of SOLs, including SOL K.3 The student will build oral communication skills. a) Express ideas in complete sentences and express needs through direct requests. b) Begin to initiate conversations. c) Begin to follow implicit rules for conversation, including taking turns and staying on topic. d) Listen and speak in informal conversations with peers and adults.e) Participate in group and partner discussions about various texts and topics. f) Begin to use voice level, phrasing, and intonation appropriate for various language situations. g) Follow one- and two-step directions. h) Begin to ask how and why questions.
Kylee Ponder

Ancient Egypt - Google Maps - 0 views

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    Another awesome map from Ancient Egypt that ties in really well with SOL standards for a second grade unit on Egypt! 2.1 The student will explain how the contributions of ancient China and Egypt have influenced the present world in terms of architecture, inventions, the calendar, and written language; SOL 2.4 The student will develop map skills by a) locating the United States, China, and Egypt on world maps; b) understanding the relationship between the environment and the culture of ancient China and Egypt. 
Kylee Ponder

Walk Like an Egyptian - Google Maps - 0 views

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    Could be an AWESOME extension and activity for a GoogleTrek for students finishing or starting a second grade unit on Egypt! Relates to the following SOLs: 2.1 The student will explain how the contributions of ancient China and Egypt have influenced the present world in terms of architecture, inventions, the calendar, and written language; SOL 2.4 The student will develop map skills by a) locating the United States, China, and Egypt on world maps; b) understanding the relationship between the environment and the culture of ancient China and Egypt. 
Emily Wampler

Connecting the Digital Dots: Literacy of the 21st Century (EDUCAUSE Quarterly) | EDUCAU... - 0 views

    • Emily Wampler
       
      And wonder where they get the idea that "funds are plentiful" in education?  Hmm...
  • The greatest challenge is moving beyond the glitz and pizzazz of the flashy technology to teach true literacy in this new milieu. Using the same skills used for centuries—analysis, synthesis, and evaluation—we must look at digital literacy as another realm within which to apply elements of critical thinking.
    • Emily Wampler
       
      This is really true; just because students may be "digitally savvy" doesn't mean they are competent/scholarly users of these digital technologies.  
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  • Digital literacy represents a person’s ability to perform tasks effectively in a digital environment, with “digital” meaning information represented in numeric form and primarily for use by a computer. Literacy includes the ability to read and interpret media (text, sound, images), to reproduce data and images through digital manipulation, and to evaluate and apply new knowledge gained from digital environments. According to Gilster,5 the most critical of these is the ability to make educated judgments about what we find online.
    • Emily Wampler
       
      It's interesting how they emphasize the higher orders of thinking here-analyze, judge, apply, evaluate, etc.  There's probably lots of room for creative thinking within digital literacy, too.  
  • Visual literacy, referred to at times as visual competencies, emerges from seeing and integrating sensory experiences. Focused on sorting and interpreting—sometimes simultaneously—visible actions and symbols, a visually literate person can communicate information in a variety of forms and appreciate the masterworks of visual communication.6 Visually literate individuals have a sense of design—the imaginative ability to create, amend, and reproduce images, digital or not, in a mutable way. Their imaginations seek to reshape the world in which we live, at times creating new realities. According to Bamford,7 “Manipulating images serve[s] to re-code culture.”
    • Emily Wampler
       
      Ah ha!  There's the bit about creative thinking.  They just give it a different name: visual literacy.  
  • Competency begins with understanding
  • The idea that the world we shape in turn shapes us is a constant.
  • In the end, it seems far better to have the skills and competencies to comprehend and discriminate within a common language than to be left out, unable to understand
    • Emily Wampler
       
      I think this definitely is true, and is a good reason why we need to incorporate digital literacy in the classroom. 
  • the concept of literacy has assumed new meanings.
  • Children learn these skills as part of their lives, like language, which they learn without realizing they are learning it.3
  • A common scenario today is a classroom filled with digitally literate students being led by linear-thinking, technologically stymied instructors.
  • Although funds may be plentiful
Moni Del Toral

Digital Story-Telling Lesson Plan « Indiana Jen - 0 views

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    Wonderful sample lesson plan for students researching the Indus River Valley Civilization. Related to SOL WHI.3 The student will demonstrate knowledge of ancient river valley civilizations, including those of  Mesopotamia, Egypt, the Indus River Valley, and China and the civilizations of the Hebrews, Phoenicians, and Nubians, by a) locating these civilizations in time and place; b) describing the development of social, political, and economic patterns, including slavery; c) explaining the development of religious traditions; d) describing the origins, beliefs, traditions, customs, and spread of Judaism; e) explaining the development of language and writing.
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    A research-based project lesson plan that culminates in a digital story-telling assessment on the Indus River Valley
Benjamin Hindman

Let Them Play: Video gaming in education - 0 views

  • I started my 4th-grade students up on an updated version of Lemonade Stand.
  • The kids all wanted to make money and, within less than an hour, my English-language learning students were appropriately using words like net profit and assets.
  • allow students to play educational games as part of a facilitated lesson have  students create video games for their classmates or younger students use game design principles in curriculum design
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  • the added visual and audio effects, video games deliver information to students’ brains in a much more effective envelope.
  • research has shown that educational video games can increase student achievement, as well as spatial reasoning skills, compared to more traditional instruction.
  • Mission-based video games are about more than just getting students to memorize facts. Video games have been shown to teach literacy, problem-solving, perseverance, and collaboration.
  • Most video games offer students opportunities to both gain knowledge and, more importantly, immediately utilize that knowledge to solve a problem.
  • This immediate application of knowledge, coupled with the inherent fun of video games, engages and motivates students far better than many traditional lessons could. Students become problem solvers who can think through complex missions to find the best possible solution.
  • And because students are so motivated to find a solution, they will often take risks they might otherwise be too scared to take in the classroom.
  • Not only is he gaining valuable collaborative and leadership skills, he’s also becoming a true global citizen.
  • With any in-class activity, our job as teachers is to help students transfer that knowledge so they can use it in scenarios outside of that day’s lesson. The same goes for educational games.
  • Because students were in the lab, they weren’t bored enough to cause trouble during their down-time. Plus, teachers started seeing some intriguing self-regulation habits take form. With a limited number of controllers, students were politely asking and offering to take turns in the game lab, without adult intervention. And the lab attracted a variety of kids — girls, boys, special education students, kids from all socio-economic backgrounds. Students who normally never interacted were playing together.
  • School leaders contend that by building video games that work, students begin to understand complex systems, which will give them valuable knowledge as they enter the workforce.
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    A very interesting look at gaming in education.  This site also provides ideas and suggestions for integration of games into the classroom.
Kasey Hutson

My View: Advice to a new teacher - Schools of Thought - CNN.com Blogs - 0 views

    • Kasey Hutson
       
      ie Can-Do descriptors, especially important for ELLs
  • Use classroom helpers or “employees” to help you run the room so you are free to teach.
  • use proximity and language to sort out what’s happening. Do it with a neutral tone of voice and with a smile on your face whenever possible.
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  • Design lessons and activities that give kids freedom, choice and fun.
  • Collaborate like crazy. Great teachers are social, reflective, proud but not egotistical and always open to improvement.
  • Teacher burnout isn’t a myth, it’s a reality.
  • Carve out two nights a week and one whole weekend day for yourself and nothing else.
  • Have courage to teach boldy, with creativity, and beyond the test.
  • Go forward and do that thing you were born to do: TEACH!
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    Not ed tech related, but a sweet little article on the homepage of CNN. A quick pep talk!
Karrissa Harbour

Reading Comprehension & Language Arts Teaching Strategies for Kids | Reading Rockets - 2 views

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    Lots of reading resources and ideas to help teach.
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    Yea for reading rockets! Cool sight.
Jennifer Massengill

Teach Mentor Texts: Rhyme - 2 views

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    Mentor Texts - I love the way this website is organized. Click on the type of mentor text you are looking for, and it takes you to a list of books with a summary, review, recommended ages, sample text, strategies to practice, and other books that go well with it.
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