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Sean McHugh

Let's Ban The Classroom Technology Ban. - 0 views

  • The claim that the students who didn’t use tablets performed better academically is based upon exam scores, which were only one-third of a standard deviation higher for the non-tablet crowd than the others. Some might see this as a large difference; I do not, and I doubt a majority of statisticians would either. But hey–why let the fact that this was a superficial study conducted with a small sample size of atypical students examining only one type of technology deter you from claiming that all technology in the classroom is bad? This is what people in the psych business call “confirmation bias,” I believe.
  • no mention of pedagogy at all
  • They don’t even acknowledge, much less control for, pedagogy.
    • Sean McHugh
       
      Although to be fair in terms of the study all students would be experiencing the same learning environment and would be equally "disadvantaged". Given that the actual impact of the technology was negligible this would explain why, the technology wasn't really able to be much of an advantage in that kind of teaching and learning environment.
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  • If students in a large lecture course with no laptop or device policies are doing poorly, is it because they’re on Facebook or because they’re in a cavernous auditorium with several hundred other captives, being talked at by someone who’s likely had no formal pedagogical training whatsoever?
  • unilateral bans on technology in the classroom accomplish nothing but demonstrating an off-putting rigidity and an adversarial view of students.
    • Sean McHugh
       
      "Adversarial" the tone of the entire study clearly spoke to this as the dominant perspective when considering tech use in classrooms.
  • If you’re the grumpy faculty member who kvetches about students not being taught penmanship in primary school, and who makes their classes take notes by hand to build character or whatever, take a step back and think about what you’re actually saying to your students: that some are inherently deficient, that they will fall short, and that your way is the only possible way to learn.
  • But if two-thirds of the class is doing non-class related stuff on a laptop or cell phone, why is that happening? Are they incorrigible internet addicts, or is it a pedagogical issue? If they’re not getting to where you want them to be, is it Twitter’s fault? Or is it the side effect of a lecture-based, passive pedagogy that doesn’t engage anyone?
  • Let’s be real: it’s not as if students paid rapt attention to everything faculty said until the smart phone was invented.
  • Of course, there are situations where you’ll want your students to not use devices. But there will also be occasions where you’ll want to encourage their use (quick polling, checking something online). That’s the whole point–there are no hard and fast rules, nor should there be. Good pedagogy is, above all, flexible. And, rather than an end unto itself, technology is a tool that can support good pedagogy if it’s used appropriately.
  • Rather than banning the tool because of an instance where someone used it improperly, we should work to prevent the processes which led to that instance. Our students need to be our allies, not our adversaries, if genuine learning is to occur. Students cannot experience the transformative effects that higher education can and should inculcate if we refuse to treat them as responsible agents who are the co-architects of their learning.
Sean McHugh

My First Year of One to One: A Reflection - 0 views

  • One of my fears when I was able to put a device into the hands of every student was that the students might focus on the screen, the way many children do with a television or a computer. Those children become absorbed by the device, ignoring all that is going on around them. Happily, this has not at all proved to be the case for us. The students did not want to just use the iPads; they wanted to share them.  The hum of voices excitedly talking to their peers about what they were doing was just the same as it had always been. They just had different things to share.
  • One of the things I have come to value most highly is choice.  I have offered my students as much choice in how they learn and in how they demonstrate their learning as I can. The iPads have given my students so many more opportunities for choice.
  • the iPads have given us a rich variety of options that were just not available before
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  • My children were not using their iPads in every spare moment—they still liked other classroom tools such as Lego, dominos and drawing paper—but the iPads were a popular choice
  • I didn’t get around to figuring out how to use it, but my students did. They taught themselves and then taught me as well.
  • Some students preferred digital and some preferred non-digital, but most moved seamlessly back and forth between the two.
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    "One of my fears when I was able to put a device into the hands of every student was that the students might focus on the screen, the way many children do with a television or a computer. Those children become absorbed by the device, ignoring all that is going on around them. Happily, this has not at all proved to be the case for us. The students did not want to just use the iPads; they wanted to share them.  The hum of voices excitedly talking to their peers about what they were doing was just the same as it had always been. They just had different things to share."
Sean McHugh

Tony Wagner: All Students Need Digital Portfolios - Pathbrite - 0 views

  • [Students need] three things: they need content knowledge, but that’s the easy part today. It’s online; you don’t need a teacher to acquire content. The world simply doesn’t care how much you know anymore because Google knows everything. What the world cares about, now that content has become a commodity, is what you can do with what you know. And that suggests the two other education outcomes that are absolutely critical, and to simplify them I call them skill and will. Students need a new set of skills to thrive for work learning and citizenship in the 21st century; and they need will, meaning motivation, and arguably the most important is motivation. Because if you are motivated you will continuously learn new skills and new content knowledge, which you will have to in this era, and its the thing we do the most damage to in our schools today.
  • We’re not giving kids work that is intrinsically interesting in the vast majority of our schools, and we’re spending far too much time on test prep, and the tests themselves are predominantly multiple choice factual recall tests that tell us absolutely nothing about work learning or citizenship readiness in the 21st century. Kids know it, and they’re bored out of their minds.
  • I think the whole idea of a digital portfolio is part of what I call Accountability 2.0, moving away from an over-reliance on stupid tests and moving towards really looking at student work and having students meet a performance standard for passing on to higher grades and for graduating from high school. And it […] can be an important factor in motivating kids to want to do better work.
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  • teachers have to give students work that demands critical thinking, problem solving, and that they expect a high standard for communication skills and collaboration skills. And the digital portfolio provides students with an opportunity to show mastery. And also—this is very important—to show progress over time.
  • the skills you need to succeed in a competitive academic environment bear absolutely no relationship to the skills you need to succeed in an innovation economy.
  • in fact the real world is evidence-based, not merely data driven. And a digital portfolio can be one of the best forms of evidence of competency and accomplishments.
Sean McHugh

How the Google Suite Can Enhance Open-Ended Math Exploration | MindShift | KQED News - 0 views

  • Representations of math problems using words, images and numbers each use different parts of the brain, so the concept gets hardwired in a neural network drawing on multiple brain faculties instead of one numerical pathway
  • students are forced to articulate their thought process, how it compares and contrasts to ideas peers have shared, and in doing so may help the teacher identify any misconceptions.
  • Keeler sees many ways that technology could enhance the visual and collaboration elements of the work
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  • open-ended math activities in Google Slides because each student can play with visual representations, give feedback to peers, and receive ongoing feedback from the teacher.
  • Keeler likes using the technology because she can easily see how each individual is thinking about the problem. And students can interact with one another’s ideas, even when they aren’t physically in her class
  • Keeler often tells students not to delete mistakes from the slides, instead telling them to duplicate the slide and keep working. That way she can see the progression of their thinking. This also helps students to see how far they’ve come.
  • visualize division by divvying up a pan of brownies equally among friends. Keeler does this activity in a spreadsheet
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    Exploring the potential for digital tools to enhance and facilitate numeracy.
Sean McHugh

Technology in Education | American Federation of Teachers - 0 views

  • pedagogy (i.e., teaching practice) and not the medium (i.e., technological tools and resources, such as whiteboards, hand-held devices, blogs, chat boards) that made a difference in learning, stating that instructional media are “mere vehicles that deliver instruction but do not influence student achievement any more than the truck that delivers our groceries causes changes in our nutrition
  • there was no proof to show that a medium was capable of ensuring that pupils and students could learn more or more effectively. He saw the medium as a means, a vehicle for instruction, but that the essence of learning remained—thankfully—in the hands of the teacher
  • it is not the medium that decides how effectively learners learn
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  • the effectiveness of learning is determined primarily by the way the medium is used and by the quality of the instruction accompanying that use
  • The crucial factor for learning improvement is to make sure that you do not replace the teacher as the instrument of instruction, allowing computers to do what teachers would normally do, but instead use computers to supplement and amplify what the teacher does
  • the use of both e-learning and contact education—which is known as blended learning—produces better results than lessons given without technolog
  • the medium does not influence the learning
  • the medium seldom influences teaching, learning, and education, nor is it likely that one single medium will ever be the best one for all situations
    • Sean McHugh
       
      But 'ordinary real life is mediated by computers! I'm still only in classrooms where the myth that this is not true still persists! 
  • students do not naturally make extensive use of many of the newest technologies, such as blogs, wikis, and virtual worlds
  • the main reasons young people use technology. These reasons are mainly social
  • Digital natives! Whenever the question of digital innovation in education is discussed, this is a term that immediately comes to the surface. But it should be avoided. Even the person who coined the term digital natives, Marc Prensky, admitted in his most recent book, Brain Gain, that the term is now obsolete.2
  • Prensky’s coining of this term—and its counterpart for people who are not digitally native—was not based on research into this generation, but rather created by rationalizing phenomena that he had observed
  • The students use a large quantity and variety of technologies for communicating, learning, staying connected with their friends, and engaging with the world around them. But they are using them primarily for “personal empowerment and entertainment
  • university students do not really have a deep knowledge of technology, and what knowledge they do have is often limited to basic Microsoft Office skills (Word, Excel, PowerPoint), emailing, text messaging, Facebook, and surfing the Internet
  • There is simply no experimental evidence to show that living with new technologies fundamentally changes brain organization in a way that affects one’s ability to focus. Of course, the brain changes any time we form a memory or learn a new skill, but new skills build on our existing capacities without fundamentally changing them. We will no more lose our ability to pay attention than we will lose our ability to listen, see or speak.
  • Note that many of these studies examined the influence of television rather than the influence of interactive technology, such as smartphones and social media
  • when people think that young people today read less, it’s not about reading online content or text messages, it’s about reading book
  • young people are still doing a lot of reading, and these statistics make clear that many of them are reading for pleasure. However, we need to be careful about making too many sweeping assertions, since the reading figures in many countries are falling. Even so, we know that reading continues to be important: both reading by young people themselves and parents reading to their childre
Sean McHugh

Can Games Make High-Stakes Tests Obsolete? | MindShift - 0 views

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    Adaptive and game-based learning technologies aim to untangle the complexity that makes widespread personalized instruction and assessment seem unfathomable. Behind the shiny graphics and mechanics, many games and apps feature complex assessment algorithms that collect and analyze student data. Sometimes that data is simply there for the teacher to view (and also for the student in the best implementations). Other times, the software is collecting data about the learner and adapting accordingly.
Sean McHugh

Determining Success of Technology Integration in Classrooms, Schools, and Districts (Pa... - 0 views

  • describing exemplars of technology integration is not synonymous with student-centered teaching. And student-centered teaching is not the same as “success” in student learning
  • Evidence of technology use in Europe, Asia, and the Americas  (see JECR PDF) have pointed out how powerful devices often end up being used to support teacher-centered instruction.
  • The all-important implementation question–too often overlooked, ignored, or forgotten by champions of new technologies–remains: have teachers altered their classroom practices as a consequence of using new technologies? Without such changes in teaching practices, then student learning and outcomes can hardly be expected to improve.
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  • determining to what degree teachers have altered how they teach as a consequence of integrating new technologies into their lessons
Sean McHugh

Literature, Ethics, Physics: It's All In Video Games At This Norwegian School | MindShift - 0 views

  • game-based learning seems to be a misnomer, as the learning is not based on games, but enhanced by them. Commercial games are repurposed and modified to support curricular goals, as opposed to driving them. Of course, learning can and should also be based on games, as they are valid texts that can be studied in and of themselves, but it is important to see video games as elastic tools whose potential uses exceed their intended purpose.
  • It’s important that video games are regarded as useful and engaging learning tools in their own right.” To that end, he uses popular commercial games that would not outwardly seem suitable for the classroom.
  • the game gives students a different perspective on the laws of physics, where mechanics are simulated by a computer to create a realistic gaming environment. It can also be a great source of discussion when the laws of physics are broken!” Students think about how the simulation deviates from reality and transform what might be perceived as a game’s shortcoming into a critical thinking opportunity.
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  • Civilization holds a unique value in letting students experiment with “what if” scenarios to see how changing variables like political structures or social policies affect and alter the course of a nation.
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    A Model for Game-Enhanced Learning In each case, game-based learning seems to be a misnomer, as the learning is not based on games, but enhanced by them. Commercial games are repurposed and modified to support curricular goals, as opposed to driving them. Of course, learning can and should also be based on games, as they are valid texts that can be studied in and of themselves, but it is important to see video games as elastic tools whose potential uses exceed their intended purpose.
Sean McHugh

Inside the School Silicon Valley Thinks Will Save Education | WIRED - 0 views

  • AltSchool is a decidedly Bay Area experiment with an educational philosophy known as student-centered learning. The approach, which many schools have adopted, holds that kids should pursue their own interests, at their own pace.
  • AltSchool mixes in loads of technology to manage the chaos, and tops it all off with a staff of forward-thinking teachers set free to custom-teach to each student.
  • no administrators, no gymnasiums, no cafeterias, no hallways. There are no report cards and no bells
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  • AltSchools are more than just schools. They’re mini-research and development labs, where both teachers and engineers are diligently developing the formula for a 21st century education
  • the gap between the students (and teachers) using technology and the people building it needs to be as narrow as possible
  • letting kids learn primarily through independent projects rather than direct instruction
  • using tech tools to manage the mayhem of a personalized classroom
  • Ventilla’s goal is to bundle them up into what he calls an “operating system for a 21st century education” and license them to the education system at large.
  • The biggest failure of technology in schools is people thought there was some inherent value to technology, rather than saying the only value in technology is that it enhances teaching or engages kids
  • A lot of people looked at this through the technological lens rather than the teaching lens, and that’s a huge mistake
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    This is what a 21st Century school really looks like.
Sean McHugh

The Overselling of Ed Tech - Alfie Kohn - 0 views

    • Sean McHugh
       
      Classic RAT practices 
  • these are examples of how technology may make the process a bit more efficient or less dreary but does nothing to challenge the outdated pedagogy. To the contrary: These are shiny things that distract us from rethinking our approach to learning and reassure us that we’re already being innovative
  • The first involves adjusting the difficulty level of prefabricated skills-based exercises based on students’ test scores, and it requires the purchase of software. The second involves working with each student to create projects of intellectual discovery that reflect his or her unique needs and interests, and it requires the presence of a caring teacher who knows each child well
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  • teachers are far more likely to use tech to make their own jobs easier and to supplement traditional instructional strategies than to put students in control of their own learning
  • even if ed tech were adopted as thoughtfully as its proponents claim, we’re still left with deep reasons to be concerned about the outmoded model of teaching that it helps to preserve — or at least fails to help us move beyond
    • Sean McHugh
       
      Which means is why tech without coaches who adopt a pedagogical stance is pointless. 
Sean McHugh

How to help students spot misinformation | The Educator Asia - 0 views

  • a few guidelines to help understand how the study’s findings can be of practical use to students, and teachers who are looking to improve digital literacy in their classrooms
  • The internet has democratised access to information but in so doing has opened the floodgates to misinformation, fake news, and rank propaganda masquerading as dispassionate analysis.
  • read laterally, leaving a site after a quick scan and opening up new browser tabs in order to judge the credibility of the original site
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  • close reading of a digital source, when one doesn’t yet know if the source can be trusted proves a colossal waste of time
  • slower to reach their conclusions
  • more thorough evaluations
  • focused on credible information from news organizations like the New York Times and the Washington Post
Sean McHugh

6 Digital Work Habits Every Student (and Adult) Needs | JSTOR Daily - 1 views

  • setting up those systems at the beginning of the school year will help kids for far longer than the school year ahed.  After all, today’s students will eventually be living and working in a tech-suffused world. Learning to study digitally is the best way for them to learn to live and work in that world– and isn’t that what school is supposed to prepare them for?
Sean McHugh

Computational Thinking Is Critical Thinking. And It Works in Any Subject. | EdSurge News - 0 views

  • a way to help computer scientists think more logically about data analysis
  • at its core, computational thinking is simply a way to process information using higher-order or critical thinking
  • the framework is the same: look at the provided information, narrow it down to the most valuable data, find patterns and identify themes. And it works just as well for comparing maps, blocks of code or two works of literature
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  • The goal, in other words, is to get students to learn not to take everything at face value
  • Since the human brain is essentially wired to recognize patterns, computational thinking—somewhat paradoxically—doesn’t necessarily require the use of computers at all.
  • an innovative, mastery-learning model that is less wedded to unit and testing cycles than in other schools. Students are often graded on a custom rubric that crosses disciplines called a “continuum of skill development,” that scales with students
  • blending computational thinking into the curriculum need not require such a major overhaul. It can be inserted on a lesson-by-lesson basis and only where it makes sense.
Sean McHugh

pr0tean: It's About Time. 4 Transformational Tech 'Training' Techniques. - 0 views

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    "What are the most effective strategies for overcoming the barriers to the authentic integration of digital technologies in schools? The enquiry considered barriers to ICT (information communication technology) integration, and possible enabling solutions. Traditionally, the development of ICT expertise is facilitated by the provision of 'training courses'. However, for the duration of this enquiry this approach was suspended, in order to explore more learner-centred, collaborative approaches for managing teacher development; utilising opportunities for teachers to learn through interactions with their colleagues and with their own students. "
Sean McHugh

Will Gaming Save Education, or Just Waste Time? -- THE Journal - 1 views

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    "Today's sophisticated digital games are engaging students and conveying hard-to-teach concepts like failure and perspective. So why aren't more classrooms playing along?"
Sean McHugh

Is There a Healthy Way for Students to Use Social Media? | Greater Good Magazine - 0 views

  • we might be overlooking the “educational and psychological benefits of using social media sites,” such as developing critical thinking and perspective-taking skills
  • parents and educators have been led to demonize what could simply be an evolving means of social connection
  • a constant stream of interruptions
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  • we are probably all struggling to balance what our devices make possible with what they seem to impose on our attention spans and the rest of our health. Yet, for children, this difficulty is more acute because their bodies and brains are still developing.
  • heighten awareness of our multi-generational love of screens and encourage kids and parents to face it together.
  • None of us know the full extent of how our digital dependence is affecting us, or how it will affect the youngest generations growing up today. The least we can do is look up every now and then to ask each other how we’re doing, and how we can do better
  • they’re not alone in this struggle to practice what they preach
Sean McHugh

Opinion | Don't Go Down the Rabbit Hole - The New York Times - 0 views

  • the way we’re taught from a young age to evaluate and think critically about information is fundamentally flawed and out of step with the chaos of the current internet.
  • It’s often counterproductive to engage directly with content from an unknown source, and people can be led astray by false information
  • the best way to learn about a source of information is to leave it and look elsewhere, a concept called lateral reading.
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  • Whenever you give your attention to a bad actor, you allow them to steal your attention from better treatments of an issue, and give them the opportunity to warp your perspective
  • Internet users need to learn that our attention is a scarce commodity that is to be spent wisely
  • four simple principles:1. Stop.2. Investigate the source.3. Find better coverage.4. Trace claims, quotes and media to the original context.Otherwise known as SIFT.
  • The question we want students asking is: Is this a good source for this purpose, or could I find something better relatively quickly
  • We’ve been trained to think that Googling or just checking one resource we trust is almost like cheating,” he said. “But when people search Google, the best results may not always be first, but the good information is usually near the top
  • The students are confused when I tell them to try and trace something down with a quick Wikipedia search, because they’ve been told not to do it,” she said. “Not for research papers, but if you’re trying to find out if a site is legitimate or if somebody has a history as a conspiracy theorist and you show them how to follow the page’s citation, it’s quick and effective, which means it’s more likely to be used
  • Use Wikipedia for quick guidance! Spend less time torturing yourself with complex primary sources
  • instill a reflex that asks if something is worth one’s time and attention and to turn away if not
Sean McHugh

The Age of Ignorance | HuffPost - 0 views

  • With the Internet as its promulgating agency, and social media exploiting the vulnerabilities, ignorance has become pandemic.
  • at no time in history has the public become so susceptible to the spread of willful ignorance, intentionally deceitful lies, and blatant stupidity.
  • Unexpectedly, it appears, the tsunami-like exponential explosion of information has devolved into the Age of Ignorance.
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  • The Internet is both a blessing and a curse. Fathomless amounts of data are near-instantaneously available to all with access to computers. Except in relatively closed societies, there are few established boundaries on that vast information sump. The eminently glaring problems are lack of both provenance and accountability
  • the need to be first almost always trumps the need to be accurate and often entertainment value ranks higher than importance. Their financial motives for such reporting are patently obvious
  • No longer do most American students feel required to learn detailed material as vast quantities of information is instantly available via these search engines. For many students there is no need to personally study anything as reports on any topic can be acquired and regurgitated with ease. Missing in this educational process is the development of the mental agility to engage in any in-depth analysis
  • Assuming the ignorance of the majority of the audience, commentators and agenda-driven pundits alike often attempt to reduce extremely complex issues to a point of absurdity
  • Quotes comprised from whole cloth
  • Use of partial truths then departing into falsehood
  • Denial of facts is a common practice in willful ignorance
    • Sean McHugh
       
      This is the dark face/blatant misappropriation of Popper's falsification.
  • Prevalent among the nefarious tactics are some of the following: - The use of questions as if a statement of fact
  • Dishonorably executed, intentional misrepresentation of facts, coupled with the naïve replication of those statements by the gullible, will continue to proliferate
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