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Sean McHugh

'How my pupils' writing struggles were transformed' | Tes - 0 views

  • with schools moving towards 1:1 devices in the classroom – assistive technology for writing is no longer inaccessible or convoluted. It is, in fact, readily available, accurate and remarkably intuitive
  • The results have been truly astounding. Pupils that would work hard to scrawl one or two lines of text in a 45-minute writing session are now producing two paragraphs of well structured writing in 10 minutes.
  • with the mechanics of writing greatly reduced, there is far more time for pupils to spend on word choice, phrasing and editing their work
Sean McHugh

Is it time to swap your Mac for a Windows laptop? | Technology | The Guardian - 0 views

  • It’s one thing to have to relearn behaviours when you switch machines, it’s another to have to re-learn them every time you plug in a peripheral.
  • the necessity, or not, of drivers for accessories was a big part of that competitive push by Apple, which made a point of ensuring out-of-the-box support for many of the most commonly used peripherals like printers, cameras and mice. When Steve Jobs said “it just works”, this is the sort of thing he was referring to: the ability to plug in a mouse and have it Just Work. Installing drivers for a mouse to enable a niche behaviour is no great hardship, but it still left me moderately concerned. Microsoft made both the mouse and the laptop, yet the two weren’t able to play nicely together without my intervention. This digging in the nuts and bolts of the machine was not something I had missed.
  • It’s a fantastic machine. Small and powerful, with a long battery life, it impresses as a laptop, but its real strengths are revealed when you undock the screen from its base. Being able to carry my laptop around the kitchen when doing the weekly shop, before docking it back and typing up some recipes, was genuinely cool.
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  • Unfortunately, cool is all it was for me. The ability to pop out my laptop and write on it with a (very accurate) stylus was never that useful. If anything, it served to underscore how efficient the keyboard-and-touchpad combo is for a lot of hefty tasks.
  • I simply didn’t do it much, and most of the time when I did, it was just to see if I could.
  • Two-fingered swipe on the touchpad? The answer, of course, is to reach up to the screen, and swipe that way. A shortcut it is not, particularly if the screen is up on a dock and you’re already using a keyboard and mouse.
  • I was shocked by the amount of advertising and cross-promotion riddled throughout the OS, from adverts for apps in the start menu, to a persistent pop-up offering a free trial of Office 365. I was surprised by the paucity of solid third-party apps in general, and particularly by the lack of any good consumer productivity suite.
  • Most of all, though, I couldn’t stand the small irritations, from the failure of Chrome windows to correctly adapt when dragged from a high-res screen to a low-res one, to the trackpad’s inability to accurately click when I used it with my thumb rather than my finger.
  • Ultimately, the question comes down to how much you’re prepared to pay to keep things the same as they have been
Sean McHugh

Grand Theft Auto Is Today's Great Expectations | TIME.com - 0 views

  • are video games art? The short – and long – answer is yes. While it’s impossible to categorize all games easily (just as it is impossible to categorize all fiction, let along writing), there’s no question that gaming is a thriving form of participatory creative expression.
  • Ironically – and tellingly – people such as Schultz are repeating the same sorts of criticisms that dog all forms of popular culture in their early stages of developments. As novels became increasingly available to non-aristocratic readers in the late 18th and early 19th centuries, they were frequently criticized for impairing the morals of their then-mostly female readers by allowing them to imagine themselves in new and exciting worlds. Movies, comic books, and rock and roll – which like novels are often drenched in sex and violence – came in for exactly the same opprobrium. What good can come of allowing large numbers of people to imagine themselves transgressing conventional morality and playing different social roles for themelves, critics have asked for centuries.
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    Ironically - and tellingly - people such as Schultz are repeating the same sorts of criticisms that dog all forms of popular culture in their early stages of developments. As novels became increasingly available to non-aristocratic readers in the late 18th and early 19th centuries, they were frequently criticized for impairing the morals of their then-mostly female readers by allowing them to imagine themselves in new and exciting worlds. Movies, comic books, and rock and roll - which like novels are often drenched in sex and violence - came in for exactly the same opprobrium. What good can come of allowing large numbers of people to imagine themselves transgressing conventional morality and playing different social roles for themelves, critics have asked for centuries.
Sean McHugh

The internet isn't harming our love of 'deep reading', it's cultivating it | Steven Poo... - 0 views

  • a lot of such arguments employ the sexy word "brain" and so sound scientifically objective, but they are really socio-cultural arguments
  • So there needs to be a further demonstration that the "deep-reading brain" is something worth valuing. And this is never going to be a (neuro)scientific argument; it's a cultural argument.
  • This kind of paternalistic fatalism seems ably refuted by sales of Young Adult blockbusters
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  • a teenager's "news-gathering process" alternated skimming or "grazing" with a "deep dive" when she found something she could really get her teeth into
  • such nutritious, dense, lengthy pieces of writing are, of course, becoming ever more popular on the very same internet that pessimists blame for destroying our attention spans
Sean McHugh

The Surprising, Research-Backed Benefits of Active Screen Time - 0 views

  • How about nine
    • Sean McHugh
       
      Outside of work? How is that possible? Get home from school at 4, bed at 9, even at that impractical extreme it's 5 hours, not allowing for meal time?
  • teens today are spending an average of nine hours a day online,
    • Sean McHugh
       
      Just like their parents; why is this key point so often overlooked?
  • sedentary screen time
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  • there is a very fine line between passive screen time, defined as when a child passively consumes digital content with no thought, creativity or interaction required to progress, and active screen time, which involves cognitive thought and/or physical engagement.
  • so vital for us to change how kids are using their computers and phones
    • Sean McHugh
       
      Again, only focused on kids, but if parents don't do likewise, how do they think they will have an effect?
  • As long as we ensure that our kids are actively using their screens, we can most likely avoid the problems that come with passive screen use
  • watching TV or videos
    • Sean McHugh
       
      What about the learning this offers? Specifically knowledge acquisition? Especially if that knowledge leads to hands on activity, like when kids use 'how to' videos?
  • learning a new skill like coding games or websites, creating music, writing and publishing stories or poetry
    • Sean McHugh
       
      Can you imagine many/and parents doing this? If they won't, how will they encourage their kids to do so?
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