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Bill Kuykendall

Your Brain on Computers - Attached to Technology and Paying a Price - NYTimes.com - 55 views

  • Scientists say juggling e-mail, phone calls and other incoming information can change how people think and behave. They say our ability to focus is being undermined by bursts of information. These play to a primitive impulse to respond to immediate opportunities and threats. The stimulation provokes excitement — a dopamine squirt — that researchers say can be addictive. In its absence, people feel bored.
  • “The technology is rewiring our brains,” said Nora Volkow, director of the National Institute of Drug Abuse and one of the world’s leading brain scientists. She and other researchers compare the lure of digital stimulation less to that of drugs and alcohol than to food and sex, which are essential but counterproductive in excess.
  • While many people say multitasking makes them more productive, research shows otherwise. Heavy multitaskers actually have more trouble focusing and shutting out irrelevant information, scientists say, and they experience more stress.
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  • The nonstop interactivity is one of the most significant shifts ever in the human environment,
Bill Genereux

Students are Bored | TechIntersect - 91 views

  •  
    Literature review for research on student boredom and teaching with Web 2.0 tools.
Dimitris Tzouris

The Innovative Educator: Fix Boring Schools, Not Kids Who Are Bored - 73 views

  • stop trying to fix the student to fit in the setting of the school and start fixing the schools to engage our children. We need to help students find their passions using tools they choose, use, and know will help them grow their wings and soar to the heights which most of their teachers and parents were never allowed to reach.
Joe Virant

Does Easy Do It? Children, Games, and Learning - 29 views

  • The kind of product I shall pick on here has the form of a game: the player gets into situations that require an appropriate action in order to get on to the next situation along the road to the final goal. So far, this sounds like "tainment." The "edu" part comes from the fact that the actions are schoolish exercises such as those little addition or multiplication sums that schools are so fond of boring kids with. It is clear enough why people do this. Many who want to control children (for example, the less imaginative members of the teaching profession or parents obsessed with kids' grades) become green with envy when they see the energy children pour into computer games. So they say to themselves, "The kids like to play games, we want them to learn multiplication tables, so everyone will be happy if we make games that teach multiplication." The result is shown in a rash of ads that go like this: "Our Software Is So Much Fun That The Kids Don't Even Know That They Are Learning" or "Our Games Make Math Easy."
  • What is worst about school curriculum is the fragmentation of knowledge into little pieces. This is supposed to make learning easy, but often ends up depriving knowledge of personal meaning and making it boring. Ask a few kids: the reason most don't like school is not that the work is too hard, but that it is utterly boring.
  • game designers have a better take on the nature of learning than curriculum designers. They have to. Their livelihoods depend on millions of people being prepared to undertake the serious amount of learning needed to master a complex game. If their public failed to learn, they would go out of business. In the case of curriculum designers, the situation is reversed: their business is boosted whenever students fail to learn and schools clamor for a new curriculum!
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  • watching kids work at mastering games confirms what I know from my own experience: learning is essentially hard; it happens best when one is deeply engaged in hard and challenging activities.
  • The preoccupation in America with "Making It Easy" is self-defeating and cause for serious worry about the deterioration of the learning environment.
  • I have found that when they get the support and have access to suitable software systems, children's enthusiasm for playing games easily gives rise to an enthusiasm for making them, and this in turn leads to more sophisticated thinking about all aspects of games, including those aspects that we are discussing here. Of course, the games they can make generally lack the polish and the complexity of those made by professional designers. But the idea that children should draw, write stories and play music is not contradicted by the fact that their work is not of professional quality. I would predict that within a decade, making a computer game will be as much a part of children's culture as any of these art forms.
  •  
    Dr. Seymour Papert describes ways in which gaming enhances learning. June, 1998.
Michelle Ohanian

Study Finds That Online Education Beats the Classroom - Bits Blog - NYTimes.com - 0 views

  • The report examined the comparative research on online versus traditional classroom teaching from 1996 to 2008. Some of it was in K-12 settings, but most of the comparative studies were done in colleges and adult continuing-education programs of various kinds, from medical training to the military.
    • tom campbell
       
      This is an important paragraph - most of this research is beyond K-12. It doesn't diminish the promise that 2.0 and future techs can assist in creating individualized learning opps - and it soundly heralds the death of "learning by lecture" - an approach that has both failed and bored generations of students!
  • More and more, students will help and teach each other, he said.
    • Cindy Dean
       
      This only makes sense. Research continues to support collaborative learning and student-centered classrooms.
    • Michelle Ohanian
       
      I agree that it needs to be more personal and not about checking off a task as complete. In 2 online courses I took this summer, the discussion board comments were mostly insipid. I wish the teacher had thought about how to facillitate the online discussion to push our thinking. Perhaps to redirect false comments into real analysis and reflection of the questions posted.
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    • Michelle Ohanian
       
      This leaves out many special populations of students. My English Language Learners need exposure and modeling in how to negoticate online course. My school district discourage them from taking the summer courses. I can't think of an example in which my student knew more than I did about web2.o.
  •  
    Peer teaching is a powerful learning tool. Technology can help enlarge the number of peers.
Gregory Louie

Students tap into technology - Pittsburgh Tribune-Review - 1 views

  • use their laptops to read "Don Quixote" and Dante's "Divine Comedy" on the Internet
  • Technology is the wave of the future
  • a computer program
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  • "Most jobs require computers," noted Brittnee Stephen, 16, as she assembled a slideshow on her HP Mini laptop. "It's good that we're learning it now."
    • Ed Webb
       
      The technology is still very visible, if students are talking in terms of 'computers' rather than the skills involved. We don't talk about 'paper' but writing, critical reading etc. Yet here the platform itself is emphasized. Early days, I guess.
  • has just begun incorporating technology
    • Ed Webb
       
      Uh, no. They have been using 'technology' forever, in the form of, say, books.
  • students seem far more interested in learning via interactive technology than they had been with a chalkboard and an overhead projector
    • Ed Webb
       
      Well, the problem here is that some of that can be ascribed to novelty. Once every class uses 'interactive technology' (yuk) then how much difference will there be? The tools are great. All tools can be useful. But focus on the pedagogy, people!
    • Scott Merrick
       
      I'm for focusing on understanding. I love the word "pedagogy" because most lay people don't really know what it entails--theory (which can be anything institutional or community deems effective or correct), practice (which, as we know, can be summed up with the phrase "mileage will vary"), and some third thing which if I could come up with it I'd have the magic 3 elements in an effective argument. I think effective tools used effectively by effective teachers (there! 3 uses of one adjective!) will remain effective as long as they are used to promote understanding. No argument here, Ed, just sayin'...
    • Ed Webb
       
      Perhaps the magic third thing would be 'attitude' or 'state of mind'? Alternatively, perhaps another of those non-transparent terms, 'praxis'. The point I was trying to make, of course, was that it ain't what you use, it's the way that you use it.
  • "I think the kids that have turned school off because it's boring to them will come here and see something familiar,"
    • Ed Webb
       
      Boring and familiar seem to me to be closely related, not opposites. I suspect that often when students say their learning environment is 'boring' they mean 'challenging'.
  • Educational technology does not come cheaply
    • Ed Webb
       
      The cost of books is astronomical!
  • "Learning is changing,"
    • Ed Webb
       
      Was it EVER the case that we could "just deliver a lecture and expect all the kids to get it"?
    • Gregory Louie
       
      Computer technology in my classroom has revolutionized my teaching of biology. Instead of static images on a printed page, or talk and chalk, my students can manipulate 3-D images of DNA, RNA and proteins. These have even been embedded in a research-based learning progression that leads the students to a robust understanding of the foundational elements of molecular literacy. 1. Atoms and molecules are constantly in motion. (A visualization is not possible on a 2-3 printed page.) 2. All atoms and molecules have a 3-D structure that determines how they interact with other particles. 3. Charges and other intermolecular forces play a role in atomic and molecular interactions. My students can see these for themselves, change the number of particles in a box, or the distribution of charge on a large particle or the temperature of the box and other thought experiments which they can follow in real-time. There is no way, I could do that without the computer!
Maggie Tsai

Sweeny's Canadawiki Weblog: Make Your Own Wiki Textbook With Web 2.0 - 6 views

  • Web 2.0 services are generating what is truly a personal learning renaissance.Here's a comment from teacher Elizabeth Davis at Classroom 2.0:"Following and reading blogs, participating in ning, contributing to wikis, writing in my blog, I haven't thought this much in years. It truly is an amazing phenomenon. I feel so intellectually alive. I'm inspired and challenged constantly. The blogs I read lead me to question and explore new tools and Websites. I haven't written this much since I was in school. It is all so exciting and energizing. For me, classroom 2.0 could just be about my own growth and learning and that would be enough."A good example of a free Web 2.0 service is Wikispaces. Here's a class wiki made with the service - A Broken World, the World War I wiki of a Grade 9 class. Their teacher comments:You are now "textbook writers." Your goal is to make a better, more interesting textbook than that overweight, boring, 20th Century history textbook you're now using. And to do work of such high quality that you can include it on your resume as another example of your academic skills in your "digital portfolio."Here are some other School 2.0 online services:* Diigo- for "social bookmarking" of Web sources.* Blogger - to create a class weblog.* Ning - to build your own social network]
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