A great futuristic adventure game from the BBC where players must use their skills at adding and subtracting to save the world.
http://ictmagic.wikispaces.com/Maths
The award winning series, Time Travelers, is an animated adventure series about the future. The series showcases future careers in science such as geoengineering for alternative energy, nanobiolology and neuroscience for learning and health care.
I have seen this in several places... thought I pass along.
A fictional Englishman's quest to circle the globe in 80 days inspired technology integration facilitator Silvia Rosenthal Tolisano to take her students on a similar adventure, without physically traveling to different countries.
An interactive video starring the BBC's Dick and Dom. Go on their adventure and solve decimal problems on the way.
http://ictmagic.wikispaces.com/maths
Make your youtube videos a quiz or create an interactive create your own adventure story. Start the story, students create the endings as videos and users can choose which ending they want, or have students first create the middles and then choose a middle different from their own to then create an ending. What are your ideas?
Educational games site from the Australian Broadcasting Network.
They include puzzle/quiz, sport, action, adventure and others.
I played the Wallace and Grommit games under "Puzzle/Quiz" which was very entertaining.
Guide your character through an adventure from planet to planet, learning and using coding skills to navigate the world and complete progressively trickier missions. The site allows player to build their own worlds to play and classmates can even communicate and share their creations.
A role-playing game which highlights what we can do to make a better world by being citizen scientists. Take the character on a science adventure and follow the clues to complete the missions.
http://ictmagic.wikispaces.com/Science
"Learn the fundamentals of digital citizenship through animated, choose-your-own-adventure interactive experiences, designed for grades 6-9. Invite students to explore digital dilemmas, make good (and not-so-good) decisions, and try out possible solutions through stories and mini-games - all without risking their real-world reputations. Discover how Common Sense Education's award-winning digital literacy and citizenship curriculum seamlessly integrates into blended-learning environments. "