The biosinthetic path that allow Psilocybin to be produced by mushrooms is as follow:
apt-get update fails- Ubuntu Forums - 0 views
Psilocybin (magic mushrooms) - 0 views
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The several analogyes with triptophan aminoacid, with whom psilocybin has common origines are probably at the base of psilocybin ability to induced psychedelich alteration on humans.
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Amino acids, including tryptophan, act as building blocks in protein biosynthesis. In addition, tryptophan functions as a biochemical precursor for many compounds like serotonin Serotonin (a neurotransmitter), synthesized via tryptophan hydroxylase. Serotonin, in turn, can be converted to melatonin (a neurohormone), via N-acetyltransferase and 5-hydroxyindole-O-methyltransferase activities
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Web 2.0 and/as The Apocalypse: What The Terminator Has to Teach Us About Our Future - 68 views
A Perfect Storm in Undergraduate Education, Part I - Advice - The Chronicle of Higher E... - 40 views
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at least 45 percent of undergraduates demonstrated "no improvement in critical thinking, complex reasoning, and writing skills in the first two years of college, and 36 percent showed no progress in four years."
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What good does it do to increase the number of students in college if the ones who are already there are not learning much? Would it not make more sense to improve the quality of education before we increase the quantity of students?
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students in math, science, humanities, and social sciences—rather than those in more directly career-oriented fields—tend to show the most growth in the areas measured by the Collegiate Learning Assessment, the primary tool used in their study. Also, students learn more from professors with high expectations who interact with them outside of the classroom. If you do more reading, writing, and thinking, you tend to get better at those things, particularly if you have a lot of support from your teachers.
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10 Best Practices for Implementing Gamification - 15 views
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make sure you know what constitutes success.
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Only use gamification as a learning solution when it makes sense and resonates with learners.
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Explain why the learners are earning points, who they are trying to save, why they are searching for a treasure. Remember, gamification works well when it is within a context—create a reason why learners should interact with the content you have created.
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