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Tamara Connors

Digitally Speaking / FrontPage - 43 views

  • Our kids’ futures will require them to be: Networked–They’ll need an “outboard brain.” More collaborative–They are going to need to work closely with people to co-create information. More globally aware–Those collaborators may be anywhere in the world. Less dependent on paper–Right now, we are still paper training our kids. More active–In just about every sense of the word. Physically. Socially. Politically. Fluent in creating and consuming hypertext–Basic reading and writing skills will not suffice. More connected–To their communities, to their environments, to the world. Editors of information–Something we should have been teaching them all along but is even more important now.
  • are today's teachers prepared for the significant changes that must happen before this new vision of an educated citizen becomes a reality?
Gil Anspacher

TakingITGlobal - For Educators / TIGed - 70 views

shared by Gil Anspacher on 27 Oct 11 - No Cached
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    "Welcome to TakingITGlobal for Educators! Watch our video above to explore the programs we offer to help your students understand and act on the world's greatest challenges. We'll help you connect your classroom to the world!"
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    This looks like a great site for connecting students globally in a safe environment. The focus is on seeking solutions to issues in the world. TakingITGlobal has a strong history of success.
Deborah Baillesderr

Gamestar Mechanic - 46 views

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    Play, design and share games.  Focuses on game design
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    a very popular web-based game design environment. Global Kids http://olpglobalkids.org/ is using it to run social benefits game design contests and badging programs. They are getting 100+ new game design entries per week. From the parents' guide: Gamestar Mechanic is currently supported by a partnership between the Institute of Play and E-Line Media. The game was originally developed by Gamelab in partnership with the Institute of Play and the Academic Advanced Distributed Learning Co-Lab (AADLC) at the University of Wisconsin-Madison. Initial funding for the game and companion learning guides came from the John D. and Catherine T. MacArthur Foundation. The design of the game is based on research by some of the leading academics in the field including Katie Salen (Executive Director of the Institute of Play and curriculum author for the New York City Public School Quest To Learn) and James Paul Gee (author of What Video Games Have to Teach Us About Learning and Literacy).
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    This site has students creating games from scratch and putting them out into the world for feedback within the Gamestar Mechanic community. Students use math, problem solving, writing skills and more to make their games interesting. I think this could be used in the classroom as a theme-based project or just to get students interested in coding.
piemann39

Sobering Finds in Most Comprehensive Study Ever on Antarctic Ice Loss - 7 views

  • Scientists are calling it the most complete picture ever of ice loss on the southern continent.
    • piemann39
       
      With the heat in the last wee, it is time for business to start accepting this new reality and take the necessary steps to reduce emissions
  • Antarctica was melting at a steady rate — one-fifth of a millimeter per year — before 2012, when the rate suddenly tripled and stayed at that pace. The current melt rate is now faster than at any time over the past quarter century.
    • piemann39
       
      Polar Bear starved a few months ago because the the glaciers were no longer stocked with seals.
  • Their findings showed that the decisions we make over the next decade will determine whether or not Earth is locked into an additional 3 feet of sea level rise.
    • piemann39
       
      Watch an Inconvenient Truth (Al Gore)
Sharin Tebo

Education in the United States and Finland: What is and what can be | CTQ - 36 views

  • The simple answer is this: Finland’s cultural values and priorities are manifested in its system of education: “to guarantee all people…equal opportunities and rights to culture, free quality education, and prerequisites for full citizenship.”
  • Finland aims to uplift everyone in society; in Finland’s case, this vision can be achieved by providing equitable access to education and other social benefits. 
  • Finnish students do not begin their formalized education until the age of 7, standardized testing is unheard of in the formative years, and autonomy and play are encouraged throughout the curriculum.
  • ...13 more annotations...
  • At the foundation of Finnish educational success are two core values: trust and equity. 
  • Finland’s educational system had become more decentralized and decision-making occurred at the local level.
  • local autonomy
  • Constraints on control and standardization facilitated greater flexibility, freedom, and the teaching profession became more supported, trusted, and respected.
  • Love of Learning
  • growth
  • relationships
  • personalized learning
  • n such a climate, adult stakeholders ostensibly trust one another, causing classroom environments to be less controlling and more collaborative in nature. 
  • With trust and equity as twin pillars of the educational system, it is unsurprising that Finland is able to focus on learning processes for civic engagement and development rather than on expending unnecessary energy for checklists, data, and oversight. 
  • Too many of our communities, schools, and students remain constrained and marginalized by poverty, lack of access, and limited opportunities.  Too many of us are focused on extrinsic motivators that inevitably lead to competition, compliance, expediency, sanctions, disengagement, and a diminished love of learning. 
  • “we’re measuring a lot of things in education today,” and wondered, “how are we measuring care?” 
  • perhaps we should be focusing less on Finnish education and more on the cultural values and conditions that make it possible.
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