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Nolan C

Social media - Wikipedia, the free encyclopedia - 0 views

  • Social media are media for social interaction, using highly accessible and scalable communication techniques
  • People gain information, education, news, etc., by electronic media and print media. Social media are distinct from industrial or traditional media, such as newspapers, television, and film. They are relatively inexpensive and accessible to enable anyone (even private individuals) to publish or access information, compared to industrial media, which generally require significant resources to publish information.
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    this is the importance of social media and why everyone uses it
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    Social media includes web-based and mobile based technologies which are used to turn communication into interactive dialogue between organizations, communities, and individuals. Andreas Kaplan and Michael Haenlein define social media as "a group of Internet-based applications that build on the ideological and technological foundations of Web 2.0, and that allow the creation and exchange of user-generated content."
Steve Madsen

Joint Select Committee on Cyber-Safety - Australia - 1 views

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    "The Joint Select Committee on Cyber-safety has commenced its inquiry and is keen to seek the input from individuals, schools, community groups and industry professionals."
StephenK_mca MCA

How Much Is Privacy Worth? - 0 views

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    The Supreme Court will hear arguments over whether the government is automatically on the hook for illegally releasing private data. The feds say individuals must prove harm before claiming compensation. By Ryan Singel.
Maggie B

Nine Elements - 3 views

  • one has the opportunity to communicate and collaborate with anyone from anywhere and anytime. Unfortunately, many users have not been taught how to make appropriate decisions when faced with so many different digital communicatio
  • communicate with other people. In the 19th century, forms of communication were limited. In the 21st
  • Digital Citizenship
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  • citizenship can be defined a
  • to create rules and policy, we must teach everyone to become responsible digital ci
  • l uncomf
  • ic standards of conduct or procedure. Technology users often see this area as one o
  • oral goods and services are surfacing such as pornography and gambling. Users need to learn about how to be effective consumers in a new digital economy. 
  • t economy is being done electronically. Legitimate and legal exchanges are occurring, but the buyer or seller need
  • n electronic society. All people should have fair access to technology no matter who they are.  Places or organizations with limited connectivity need to be addressed as well.  To become productive citizens, we need to be committed
  • norms of appropriate, responsible behavior with regard to technology use. 
  • 1.   Digital Access:   full electronic participation in society. Technology users need to be aware of and support electronic access for all to create a foundation for Digital Citizenship.
  • s the
  • Digital
  • 2.   Digital Commerce:   electronic buying and selling of goods. Technology users need to understand that a large share of marke
  • 3.   Digital Communication:   electronic exchange of information.
  • One of the significant changes within the digital revolution is a person’s ability to
  • offer a wide variety of choices (e.g., e-mail, cellular phones, instant messaging).  The expanding digital communication options have changed everything because people are able to keep in constant communication with anyone else.
  • n options.
  • 4.   Digital Literacy:   process of teaching and learning about technology and the use of technology. While schools have made great progress in the area of technology infusion, much remains to be done. A renewed focus must be made on what technologies must be taught as well as how it should be used.
  • 5. Digital Etiquette:   electron
  • 9.   Digital Security (self-protection):   electronic precautions to guarantee safety.
  • We need to have virus protection, backups of data, and surge control of our equipment. As responsible citizens, we must protect our information from outside forces that might cause disruption or harm.
  • Digital Law:   electronic responsibility for actions and deeds
  • Digital Rights & Responsibilities:   those freedoms extended to everyone in a digital world
  • Digital Health & Wellness:   physical and psychological well-being in a digital technology world.
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    Most people make the wrong health decisions. When they make these decisions, they mess up their whole life. Online health is the same. If you mess up there, you mess up your life.
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    "Nine Themes of Digital Citizenship Digital citizenship can be defined as the norms of appropriate, responsible behavior with regard to technology use. 1. Digital Etiquette: electronic standards of conduct or procedure. Technology users often see this area as one of the most pressing problems when dealing with Digital Citizenship. We recognize inappropriate behavior when we see it, but before people use technology they do not learn digital etiquette (i.e., appropriate conduct). Many people feel uncomfortable talking to others about their digital etiquette. Often rules and regulations are created or the technology is simply banned to stop inappropriate use. It is not enough to create rules and policy, we must teach everyone to become responsible digital citizens in this new society. 2. Digital Communication: electronic exchange of information. One of the significant changes within the digital revolution is a person's ability to communicate with other people. In the 19th century, forms of communication were limited. In the 21st century, communication options have exploded to offer a wide variety of choices (e.g., e-mail, cellular phones, instant messaging). The expanding digital communication options have changed everything because people are able to keep in constant communication with anyone else. Now everyone has the opportunity to communicate and collaborate with anyone from anywhere and anytime. Unfortunately, many users have not been taught how to make appropriate decisions when faced with so many different digital communication options. 3. Digital Literacy: process of teaching and learning about technology and the use of technology. While schools have made great progress in the area of technology infusion, much remains to be done. A renewed focus must be made on what technologies must be taught as well as how it should be used. New technologies are finding their way into the work place that are not being used in schools (e.g., videoconfer
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    9 elements to digital citizenship
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    In order for students to be achieve digital citizenship, we must know how to communicate properly.
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    Nine Themes of Digital Citizenship Digital citizenship can be defined as the norms of appropriate, responsible behavior with regard to technology use. 1. Digital Access: full electronic participation in society. Technology users need to be aware of and support electronic access for all to create a foundation for Digital Citizenship.
Erin B

Commerce on the Internet - Personalization - 0 views

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    What companies may think of when the begin to customize their pages for shoppers. "Benefits of Personalization * Form lasting and loyal relationships with customers by profiling individualized content, information, offerings and services. As it has been stated many times before, it is more profitable and easier to sell to existing customers. * Learn more about customers--learn and understand the why and how they prefer to do business with your organization. This type of customer information is key to success in business today and into the future. * Web personalization coupled with tracking provides you with a powerful tool to monitor the performance of your Web site--what works, what doesn't. Personalization can help your find out what makes your audience "click."
Destiny T

Fair use - Wikipedia, the free encyclopedia - 0 views

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    Fair use is a limitation and exception an author of a creative work grants an individual copyright usage.
Johnny H

Copyright Education: Copyright Law - Copyright Clearance Center - 0 views

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    "Why Copyright Matters Information is everything. It points the way to advances in science and medicine, innovations in business and technology and achievements in education and the arts. The cost of research, writing and editing is substantial and the efforts often Herculean. Some books are the result of years of individual effort; others are the product of ground-breaking collaboration. Either way, without the protections guaranteed by our copyright laws, many of the works we enjoy and rely upon today would never exist" this shows why copyright is important, and people should look at this.
Haley M

Justin, Demi, Selena, Rihanna - and COPPA | BCP Business Center - 1 views

  • Justin, Demi, Selena, Rihanna - and COPPA By Lesley Fair October 4, 2012 - 1:29pm It's not likely we'll succumb to Bieber Fever.  We're of a generation more susceptible to the Rockin' Pneumonia and the Boogie Woogie Flu.  But a company that ran official fan websites for pop stars may be feeling the effects of an FTC law enforcement action alleging violations of the Children's Online Privacy Protection Act and COPPA Rule. The defendant, Artist Arena, operated authorized sites for Justin Bieber, Demi Lovato, Selena Gomez, and the mononymous recording artist Rihanna.  (It is, too, a word.  Ask Cher or Fabio.)  Visitors to BieberFever.com, DemiLovatoFanClub.net, SelenaGomez.com, or RihannaNow.com could join fan clubs and subscribe to online newsletters.  Fan club members also had access to social networking functions, like creating personal profiles, posting on walls, or "friending" other members.  Of course, to take advantage of those features, people had to provide personal information. The details of the registration process varied depending on the site, so you'll want to read the complaint for the specifics.  But the 25-words-or-less summary is that Artist Arena allegedly collected kids' names, addresses, email addresses, birthdates, gender and other info without properly notifying parents and getting their consent.  According to the complaint, the company violated COPPA by knowingly registering over 25,000 kids under 13 and collected and maintained personal information from almost 75,000 other kids under 13 who started the sign-up process, but didn't finish it. What about Artist Arena's promises that it wouldn't collect children's personal information or activate kids' registrations without parental consent?  The FTC challenged those claims as false. The settlement imposes a $1 million civil penalty, bars future COPPA violations, and requires the company  to delete the information collected illegally. Looking for specifics on COPPA compliance?  Visit the BCP Business Center's Children's Privacy page.  
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    This Justin Beiber fan site has been penalized more than $100,000 for collecting emails of minors under 13 without parental permission. COPPA compliance is more important than ever. I find it ironic that kids under 13 aren't even supposed to be able to have emails in the first place on many websites. "The details of the registration process varied depending on the site, so you'll want to read the complaint for the specifics. But the 25-words-or-less summary is that Artist Arena allegedly collected kids' names, addresses, email addresses, birthdates, gender and other info without properly notifying parents and getting their consent. According to the complaint, the company violated COPPA by knowingly registering over 25,000 kids under 13 and collected and maintained personal information from almost 75,000 other kids under 13 who started the sign-up process, but didn't finish it."
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    This is important and why kids under 13 cannot get on most social media websites.
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    This article is about kids that obtain info for personal websites without properly notifying parents and getting their consent.
Maggie H

Global Awareness of Habits of managing online activity - 0 views

  • Internet Addiction Disorder, a psychophysiological disorder involving tolerance; withdrawal symptoms; affective disturbances; and interruption of social relationships, is a presenting problem that is becoming more common in society as on-line usage increases by the day.
  • To be diagnosed as having Internet Addiction Disorder, a person must meet certain criteria as prescribed by the American Psychiatric Association. Three or more of these criteria must be present at any time during a twelve month period: 1. Tolerance: This refers to the need for increasing amounts of time on the Internet to achieve satisfaction and/or significantly diminished effect with continued use of the same amount of time on the Internet. 2. Two or more withdrawal symptoms developing within days to one month after reduction of Internet use or cessation of Internet use (i.e., quitting cold turkey) , and these must cause distress or impair social, personal or occupational functioning. These include: psychomotor agitation, i.e. trembling, tremors; anxiety; obsessive thinking about what is happening on the Internet; fantasies or dreams about the Internet; voluntary or involuntary typing movements of the fingers. 3. Use of the Internet is engaged in to relieve or avoid withdrawal symptoms. 4. The Internet is often accessed more often, or for longer periods of time than was intended. 5. A significant amount of time is spent in activities related to Internet use ( e.g., Internet books, trying out new World Wide Web browsers, researching Internet vendors, etc.). 6. Important social, occupational, or recreational activities are given up or reduced because of Internet use. 7. The individual risks the loss of a significant relationship, job, educational or career opportunity because of excessive use of the Internet. In recent research, other characteristics have been identified. Th
  • e first is feelings of restlessness or irritability when attempting to cut down or stop Internet use. The second is that the Internet is used as a way of escaping problems or relieving feelings of helplessness, guilt, anxiety or depression. The third characteristic is that the user lies to family members or friends to conceal the extent of involvement with the Internet. And, finally, the user returns repeatedly despite excessive fees (Egger & Rauterberg, 1996).
Haley M

Fair Use - Copyright and Fair Use - Library Guides at Polytechnic Institute of NYU - 0 views

  • What is Fair Use?Fair use is a concept embedded in U.S. law that recognizes that certain uses of copyright-protected works do not require permission from the copyright holder. (See Title 17, section 107) What Determines Fair Use?The following four factors are used to determine if a use is fair: The purpose of the use (eg. commercial vs. educational)* The nature of the copyrighted work The amount of the material used (the greater the amount copied, the less likely it is fair use) The effect of use on the potential market for or value of the work * Not all uses in an academic context are automatically considered fair use!  Fair Use in AcademiaThe Fair Use Doctrine is probably the most important exemption to copyright protections for educational settings, allowing many uses of copyrighted works for the purposes of teaching and research. The complexity of fair use and its importance in academia make it imperative that every member of NYU-Poly understands how to make judgements concerning fair use. Review these Common Scenarios to help you determine whether or not fair use is appropriate. Tools to help you Determine Fair Use Fair Use Analysis Tool:  guides users through the process of determining if a use is fair. Developed by The University of Minnesota Libraries. Fair Use Evaluator: helps users collect, organize, and document the information they may need to support a fair use claim, and  provides a time-stamped PDF document for the users’ records. Developed by the American Library Association, Office for Information Technology Policy.  
Haley M

Copyright Law - Copyright and Fair Use - Library Guides at Polytechnic Institute of NYU - 0 views

  • Copyright Law DefinedCopyright law, as defined in Title 17 of the United States Code, protects "original works of authorship fixed in a tangible medium of expression" for a limited period. Copyright protection includes, for instance, the legal right to publish and sell literary, artistic, or musical work, and copyright protects authors, publishers and producers, and the public.  Copyright applies both to traditional media (books, records, etc.) and to digital media (electronic journals, web sites, etc.). Copyright protects the following eight categories of works: literary works musical works dramatic works pantomimes and choreographic works pictorial, graphic, and sculptural works motion pictures and other audiovisual works sound recordings architectural works Ownership of a copyrighted work includes the right to control the use of that work. Use of such work by others during the term of the copyright requires either permission from the author or reliance on the doctrine of fair use. Failure to do one or the other will expose the user to a claim of copyright infringement for which the law provides remedies including payment of money damages to the copyright owner.
Nicholas C

Copyright and Fair Use - UMUC Library - 2 views

  • An Introduction to Fair Use What is Fair Use? Fair use is the most significant limitation on the copyright holder's exclusive rights (United States Copyright Office, 2010, para. 1). Deciding whether the use of a work is fair IS NOT a science. There are no set guidelines that are universally accepted. Instead, the individual who wants to use a copyrighted work must weigh four factors:
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    More about copyright.
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    This page has lots of information about fair use.
Haley M

legal compliance - Google Search - 0 views

  • Web definitionsYou agree to comply with all applicable domestic and international laws, statutes, ordinances and regulations regarding your use of the Site and the Content and Materials provided therein.
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    This defines legal compliance. It helps to better our understanding of legal compliance.
Blakelee H

Top 4 Health Problems Caused By Computer Use | Healthy Health List (heheli.com) - 0 views

  • I am frequent computer user. Of course it’s interesting to know how danger for my health computer can be. Working with computer for whole day is not rare nowadays. If it’s an aspect of our work or if we use computers just for fun, there are certain risks involved with prolonged computer use. 1. Eye Disease It’s the first what occur to us, when we talk about computer harm (right?). Prolonged computer use could be linked to glaucoma, especially among those who are short-sighted. Our eyes are very badly affected by how long you stare at that bright screen. We stop blinking and start staring which makes our eyes strain and dry out. Make sure you look away from the screen and close them for a few seconds every few minutes. We can find many information about eyes health, as Snuz made. And it’s very important not to forget about our eyes while working on computer. 2. Bad Posture Bad posture is enemy number one. Check your posture now! You should be able to reach the keyboard and mouse whilst bending your elbows at 90 degrees, with your shoulders relaxed. If you are stretching, this could cause problems. Your back should be straight and the top of the monitor should be just below eye level. If your monitor is to the left or right of your keyboard you are putting strain on your neck. Long periods of time at the computer while blogging, working or reading often leads to pain in the lumbar region of the back. Neck and shoulder problems also result from poor seating and the poor organization of equipment on the desk (stretching for the telephone or files etc). 3. Hurting Hands Your hand and wrist ache after working at the computer all day, and they sometimes start feeling numb. Research in recent years has found that things like typing and sewing rarely cause carpal tunnel. Wear splints while you work to keep your wrists from bending too high or low, and use a keyboard tray or adjust your chair so the keyboard and mouse are below your elbows and your wrists are level. It is really important to give your fingers, wrists and hands a break from resting on the keyboard all day. A tennis ball is a great way to do this. Every time you need to think you should grab the ball and give it a few quick squeezes. This will do wonders for your joints and muscles. 4. Computer Stress Injuries Many people suffer from structural problems related to the physical stress of sitting incorrectly, or for too long in front of their computers. So there are chances you’ve experienced a fair amount of computer stress, from minor frustrations here and there to a virtual visit to computer hell. High levels of stress can kill you, don’t make mistakes! Highly stressful workers have a higher risk of developing heart diseases and even cancer. So make sure that you can manage your stress. Start making something to reduce it, don’t wait till computer stress will be the main problem in your life. Taking frequent breaks is an important step in preventing repetitive computer stress injuries. Thus, it shows up that there are several problems that occur with prolonged computer use. It is also clear, however, that if certain rules of using computer are observed the risk of any of these problems can be minimized and computer users affected with computer related disorders can avoid or treat them. I consider that persons should have active lifestyle and an ergonomic computer work station, thereby even hardly computer working can’t affect their health. What do you think?
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    The top 4 health risks are Eye Disease, Bad Posture, Computer Stress Injuries, and Hurting Hands
Zachary D

negative effects of virtual worlds - 0 views

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    need to look at during project very notable source
Blakelee H

My Struggle with Internet Addiction and How I Will Overcome It - 0 views

  • Awful things Internet addiction has done to me:- Internet addiction has made me a very lazy and unwilling fellow who would usually take 2-3 hours to start the day off.- Internet addiction has caused me great amounts of stress and anxiety. (For example, I have lots of pornographic material scattered around my two laptops and I start getting paranoid when people ask me if they can use my computer to check something.) The death of a loved one 2 years ago only made my situation worse.- Internet addiction has prevented me from exercising and staying fit.- Internet addiction has put lots of strain into my eyes, from constantly staring at the monitor for about 6+ hours a day. (Not natural.)- Internet addiction has made me less social with my friends and made me feel more impatient (like when I would wait longer than 5-10 minutes for a friend on an instant messenger program to respond to me and I'd start wondering if I said something that could have offended them or if I am bugging them too much).- Internet addiction has turned me away from playing some of my favorite video game consoles (I grew up with the Super Nintendo and still have it). Thankfully, at least I never got into MMORPGs or any other online game services. I mainly emulated.- Internet addiction has made me very obsessed with atheism and religion. Of course I am glad to no longer subscribe to any organized religion (I hold no grudges against those who do, just the ones that try to shove their beliefs down others' throats because I find it very inhumane), but I don't want to continue obsessing over it; it makes me feel very depressed. I don't want this.- Internet addiction has made me very untidy. Currently I have 4 stacks of plates, 2 stacks of cereal bowls, 3 stacks of 8 oz glass cups, and 2-3 forks and knives and 7 spoons. I have bits of shed hair (I have long, frizzy hair) here and there on the carpet and it is quite embarrassing!- Internet addiction has made me procrastinate on class assignments and fail school indubitably. - Internet addiction has wasted so much of my precious, precious time that could have been used for other things that are more worthwhile and productive. In fact, my one-year-and-a-half Facebook addiction has worsened me to the point where I just had to delete my account once and for all.- Internet addiction has made me forget about the usefulness and convenience of doing real-life alternatives, such as mailing out letters/post cards to friends instead of just refreshing my e-mail inbox every 1 hour when I am awake, or listening to my massive cassette/CD/record collection instead of just sitting around my computer listening to MP3s.So you see, I am in a SERIOUS need of a change! I am sick and tired of living this sad and pathetic lifestyle. The stupidity of sites like 4chan inspired me to leave the Internet behind.
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    A list of negative effects the internet has played on one person's life. This ranges from physical pain to mental disorder.
Blakelee H

How Second Life Affects Real Life - TIME - 0 views

  • About a year ago in my first visit to Second Life, the popular online virtual world, I spent half an hour trying to make my avatar, or online character, look like a hotter version of myself — which isn't easy when you don't know how to use the tools. When I finally made it onto Money Island to mingle, a stranger approached me and said, "Hello there, Devon." I froze. Then I tried to run. I was desperately searching for the teleport tool when my sister walked into the room, peered over my shoulder at the computer screen and said, "Why'd you make your avatar ugly?" I logged off.
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    A man tells the story of how the virtual world, Second Life, negatively affects his real life. It takes a physical and mental toll.
Blakelee H

Technology: Virtual vs. Real Life: You Choose | Psychology Today - 0 views

  • I see two fundamental differences between connected life, that is, life through the lens of technology, and real life, the one in which we live (I realize that it could be argued that tech life is the real one in which many of us live, but I see that as a problem). First, wired life is not real, meaning experiences are created by technology with the aim of approximating and simulating actual experience. The problem with this "low-resolution" life is that, though it shares similarities to real life, it lacks the high resolution and the granularity of real life. For example, email can be a wonderful means of communication, but it lacks visual input (so important to effective communication), the nuance of facial expressions and body language, and clear emotional content. Second, digital life is mediated by the technology that makes it possible. There is always something between us and our experiences, whether a text message or a Wii sports game, and, as I just noted, a great deal is lost in the translation.
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    Virtual life is not real. It creates a gap in communication and takes away from actual experiences in life.
Haley M

Facebook Increasingly Becomes a Helpful Tool for Employers in Job Interviews | Moneyland | TIME.com - 0 views

  • Privacy advocates say that, for now, it is legal for a prospective employer, during a job interview, to insist that you log into your Facebook page and then click through your “friends only” posts, photos and messages. The ACLU put a stop to companies demanding that applicants turn over their login and password credentials, but “shoulder surfing,” as it’s been dubbed, is legal for the time being. Aleecia M. McDonald, a privacy researcher and resident Fellow at the Stanford Center for Internet and Society, says high unemployment makes it hard to stamp out this practice. “When you have a job market where there are more job seekers than hirers, you’re going to see things like demanding to see your Facebook wall because if you say no, someone else is waiting for that interview.”
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    This article talks about interviewers insisting on "shoulder surfing" your Facebook page and whether this should be allowed.
Blakelee H

How Do Computers Affect The Social Behavior Of Children? | LIVESTRONG.COM - 3 views

  • Effects of Moderate Use A moderate amount of computer use and game playing doesn't seem to affect social development. The social behavior of moderate computer users and nonusers was roughly the same in terms of sociability and relationships with friends and family. However, heavy computer users tended to believe they had less control over their lives than their classmates, a possible indication of inadequate socialization. Increased Hostility and Aggression After the massacre at Columbine High School in 1999, researchers and educators paid more attention to violent video games such as Doom, the daily game of choice for one of the two teenage killers. Many studies show that violent TV shows increase aggression and hostility in both children and adults. It appears the same is true of computer games. The key variable appears to be a preference for violent games, rather than the amount of time a child plays such games. Even playing Mortal Kombat for a short time increases a child's hostility and aggression. Violent computer games also desensitize children, who show less empathy and willingness to help others, according to research cited in "The Future of Children." Brain Drain In a small study of 18 Chinese university students, published in the "PLos ONE" journal and reported on Mail Online, kids who played games on their computers at least eight hours a day, six days per week showed alarming amounts of atrophy in parts of their brain, as measured by MRI scans. The scans also found abnormalities in the white matter of the brain, which coordinate communication between different areas of the mind. On Mail Online, Dr. Aric Sigman of the Royal Society of Medicine called the July 2011 report a "wake-up call." Experts fear that in addition to cognitive damage, heavy Internet use might reduce the inhibitions and decision-making ability of children, leading to damaged relationships with family members, peers and authority figures.
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    Moderate use of internet and computers do not affect young people. Heavy use, however creates increased hostility and aggression, and can cause one to become "brain dead."
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