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Savanna Bradley

Rhizome | Mapping the Social - 1 views

Mara Williams

Do 'the Risky Thing' in Digital Humanities - Commentary - The Chronicle of Higher Educa... - 1 views

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    On taking risks in digital humanities.
John Fenn

Fieldschool | Cultural Heritage Informatics Initiative - 1 views

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    The CHI Fieldschool is a unique experience that employs the model of an archaeological fieldschool (in which students come together for a period of 5 or 6 weeks to work on an archaeological site in order to learn how to do archaeology). Instead of working on an archaeological site, however, students in the CHI Fieldschool will come together to collaboratively work on several cultural heritage informatics projects. In the process they will learn a great deal about what it takes to build applications and digital user experiences that serve the domain of cultural heritage - skills such as programming, media design, project management, user centered design, digital storytelling, etc.
Ed Parker

Surveying the Social Graph: Analytics for Web 2.0 - Input Output - 1 views

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    This article provides some code snippets that can be used to query user data on Facebook via Facebook Query Language. It also describes how to use the Graph URL Scheme if you'd prefer to explore using URLs in your browser and not with code. Very useful for conducting online and virtual ethnographic research that entails Facebook users and communities.
John Fenn

Publications - Kate Hennessy / Making Culture Lab - 1 views

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    These projects are worth looking at, even if the documentation of the project is not always as extensive as we might want. (http://hennessy.iat.sfu.ca/making-culture-lab/collaborations/)
John Fenn

The new digital ethnographer's toolkit: capturing the participant's lifestream | Chris ... - 1 views

Brant Burkey

The Society for Visual Anthropology - 1 views

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    From the website: "The Society for Visual Anthropology (SVA) is a section of the American Anthropological Association. We promote the study of visual representation and media. Both research methods and teaching strategies fall within the scope of the society. SVA members are involved in all aspects of production, dissemination, and analysis of visual forms. Works in film, video, photography, and computer-based multimedia explore signification, perception, and communication-in-context, as well as a multitude of other anthropological and ethnographic themes.The Society encourages the use of media, including still photography, film, video and non-camera generated images, in the recording of ethnographic, archaeological and other anthropological genres. Members examine how aspects of culture can be pictorially/visually interpreted and expressed, and how images can be understood as artifacts of culture.
nathan_georgitis

Plateau Peoples' Web Portal - 1 views

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    From website: "This portal is a gateway to the cultural materials of Plateau peoples that are held in Washington State University's Libraries, Manuscripts, Archives and Special Collections (MASC), the Museum of Anthropology and by national donors. The collections represented here have been chosen and curated by tribal consultants working in cooperation with University and Museum staff." The About section has a good description of the curation process. In summary, the digital collection allows annotation and content submission by registered tribal members and organizations; also allows visitors and guests to leave text, audio, and video comments on content. The Tribal Links section for each category connects the historical content to contemporary cultures. Content controls allow participants to flag content as sensitive; presumably there is non-public content that is somehow managed. Here is a record that has some annotation by tribal organization: http://plateauportal.wsulibs.wsu.edu/html/ppp/display.php?tid=2&cid=4&fid=147&pgst=0 Metadata seems to include geospatial metadata that allows mapping of buildings, etc. From what I understand, the software used to support this collection is based on an Australian project with similar approach. Unfortunately, not much on the site about the software tools. I will try to locate and add the Australian project and related documentation. Is this digital ethnography? It seems to approach it; but limited markup by tribal members and organizations gives limited view of offline implications of online data.
John Fenn

Doing Blog Research (Again) | Mapping Online Publics - 1 views

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    This article is of interest (http://mappingonlinepublics.net/2012/04/27/twitter-and-disaster-resilience-lessons-from-qldfloods-and-eqnz/) I would be interested in taking the map of twitter usage or during as disaster and the doing ethnographic follow up after the factor the see how this resource was used. This might build a better picture of how to use social media during disasters/similar problems.
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    How very interesting. Could be a really valuable read. I'm very curious how their method/methodology changes from other content analysis work in online spaces. If they take into account the unique context of blog comments (trolls, etc.).
Mara Williams

An Atlas of Cyberspaces - 2 views

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    I admit to loving cybercultural studies and web 1.0 aesthetics. This site has them both! It's a collection of visualizations and maps of "the internet" in terms of physical locations (cables, wireless towers, etc.), the conceptual, historical, and artistic. I'm not doing justice to the amount of geographical information presented here. It's worth noting that the site was maintained by UK-based geographer Martin Dodge (http://cyberbadger.blogspot.com/). I invite you to explore the historical and conceptual pages especially. How could these types of maps be integrated into our research?
John Fenn

Methods for Shaping Society | DMLcentral - 1 views

  • Research methods are routinely understood as objective techniques for getting to know the world. Yet they may be more influential and socially significant than this, particularly as more digital methods are being developed and deployed. So what, too, do digital methods do?
    • John Fenn
       
      post focused on 'digital media and learning' field, but how might these questions apply to "ethnography"?
  • However, underpinning the technicality of methods is the assumption that they are able to capture and represent the world just as it is. Methods are understood rather like a photographic device that can capture, freeze-frame and reproduce a facsimile of reality. As researchers, we can say we've done a good job if our methods have been up to the job of capturing a picture of an objective reality as it really is—or at least pretty accurately so.
  • But much the same can be said of anthropological ethnographers returning from fieldwork. Their fieldnotes, photographs, dictaphone recordings, transcripts and video data are much like the neuroscientist's CAT and PET scans. They represent a reality—a human brain, a culture, whatever—that has been recorded and made presentable enough for interpretation. But are research methods really so objective? Or do they do other things?
  • ...11 more annotations...
  • It is that our research methods may in some important ways fabricate the very things we want to observe.
  • Methods are not neutral or innocent tools but necessarily construct, shape, configure, frame and make up the social worlds they study—methods help create society.
  • in 18th and 19th century map-making and census-taking, as well as popular contemporary methods such as sample surveys and focus groups, and the emergence of new digital methods in the 21st century.
    • John Fenn
       
      implication/application for this line of inquiry re: digital ethnography (across the many manifestations we've encountered thus far...)? Also, how do methods of "analysis" figure in to this conversation?
    • Mara Williams
       
      One way into this may be to carry out the author's exercise on the subject of the focus group (social, able to make choices, able to be influenced, likes sandwiches) on the subject of digital research. The piles of ideological baggage from the offline world are still in place - but what changes online? I'm really struggling with this one - maybe it's the water I'm swimming in - but I'm finding it difficult to describe (with any degree of texture) my online activity as separate from offline life.
  • Such details demonstrate the importance of recognizing the social life of methods. These are not neutral tools but politically charged instruments.
  • Methods are also social, however, because they in turn help to shape that social world—or, as it's put in the social life of methods program, methodologically speaking “what you see is what you get.”
  • Important questions are raised for research in digital media and learning by these insights. Newer forms of digital methods are now being developed and deployed that will enable researchers to make data on learning in new kinds of ways.
    • John Fenn
       
      To the point of questions/applicability around 'digital ethnography'...
  • open source social analytics are all beginning to change the ways in which learning can be tracked, recorded, visualized, patterned, documented and presented
  • Is this a big deal? If methods allow us to know more, then doesn't that mean we can intervene more effectively to improve learning? Isn't making new social worlds an admirable aim? Maybe so
    • John Fenn
       
      the ethical dilema...and not necessarily a 'new' one when it comes to ethnographic work; but what changes with the "digital"?
  • Perhaps the key point to be made about many such digital methods is that they generate transactional data without the awareness or intervention of research subjects—we are being aggregated as research data based on our transactions online without even thinking about it.
  • Digital media and learning research traces learning processes as they occur in new digital and networked spaces where they are inseparable from transactional data.
  • Yet one risk, as we have seen, is that the rise of digital methods has begun to emphasize transactional data over human participation in research
    • John Fenn
       
      Is this where "ethnographic" attention or impulse can fit?
    • Mara Williams
       
      That seems to be the argument - though it could be clearer. Transactional material != social and human activity. Perhaps an integrated approach that combines the transactional traces with stories from "actual" humans.
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    I really like this piece! I'm not super familiar with DML as a field, but the author's attention to the world-making capabilities (and not even capabilities - it's built in or "politically preloaded") of research methods. The post provides a clear defense against those who would argue that research is just objectively recording the world. At the same time, it doesn't slip into a poststructuralist wormhole about meaning. There's an attention to politics here that 's fruitful [Ah! but politics in general.. What are this author's projects' politics? What departmental/ disciplinary political fights shape the ground on which DML research takes place?]
Maya Muñoz-Tobón

A twenty-first century Citizens' POLIS: introducing a democratic experiment in electron... - 1 views

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    This article is really dense, bringing in a framework of participatory democratic society into on-line platforms. It is interesting concept but I have not been able to discern what the pilot project "Mobile Phones, Risk and Health" is about. Nonetheless, it poses good questions about who analyzes and constructs the data, the participants or the social scientist?
Maya Muñoz-Tobón

http://homes.chass.utoronto.ca/~wellman/publications/netsurfers/netsurfers.pdf - 1 views

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    An article to revisit the concepts of boundaries of communities
Ed Parker

Podcast, Craig Watkins: "The Digital Edge: Exploring The Digital Practices of Black and... - 0 views

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    Watkins studies young people's social and digital media behaviors. He teaches at the University of Texas, Austin, in the departments of Radio-Television-Film, Sociology, and the Center for African and African American Studies. C.
Maya Muñoz-Tobón

Machinima | Gameplay Videos, Game Trailers, Gaming News and Original Shows - 0 views

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    I learned about this program while reading "Confronting the Challenges of Participatory Culture:Media Education for the 21st Century" by Henry Jenkins, Director of the Comparative Media Studies Program at the Massachusetts Institute of Technology. This is an interesting program were users of video games interact and remix the games to create their own movies and story lines. This brings more platforms for individuals to create self-representations in a digital form, bringing forward the possibilities of reinterpretation of cultural objects and creative participation of digital communities
Maya Muñoz-Tobón

Confronting the Challenges of Participatory Culture: Media Education for the 21st Century - 0 views

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    This is the article by Henry Jenkins talking about the trends in young generations and their participation in the digital world creation. This article seem relevant because it explores how and why these digital communities are forming, which would give us a better sense of how to study them.
Maya Muñoz-Tobón

The PLOTS Archive | publiclaboratory.org - 0 views

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    This is the parent organization for Map Knitter. They have open data archive, the site serves as a repository for mapping data.
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