"#GameOn is a cybersafety video series following the online experiences of a group of lower secondary students. Over five short episodes, the students find themselves in situations that catch them off-guard and teach them the consequences of making poor decisions online."
This link was posted on the OZTLNet, so my apologies if you have come across this already. I have a handful of students who love Prezi and produce very impressive results with it. This helpful tutorial makes me feel that I can now follow in their footsteps.
This link was posted on the OZTLNet, so my apologies If you've come across this already. I have a handful of students from different secondary years who love Prezi and produce great presentations using it. With the help of this video tutorial, I think that I may be able to follow their lead.
Digital Citizenship is a suite of resources for students to support safe online behaviour. This resource includes game-based learning, lessons, videos, and parent and teacher support materials.
Crockett, R. (2013). Creative Commons infographic: Licenses explained.
Post from Technology Enhanced Learning Blog - introduces the ins, outs, ups, and downs of Creative Commons. Provides great information for students who are constantly sourcing images and videos for their various creative classroom projects.
The International Journal of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning. To achieve this aim, the journal publishes theoretical manuscripts, empirical studies, and literature reviews. The journal publishes this multidisciplinary research from fields that explore the cognitive and psychological aspects that underpin successful educational video games. The target audience of the journal is composed of professionals and researchers working in the fields of educational games development, e-learning, technology-enhanced education, multimedia, educational psychology, and information technology. IJGBL promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of Game-Based Learning environments.
"Imagine if someone was following your every move no matter where you went, or what you did. It would be pretty scary but if you think about it it's not so different to the world we live in. Whether it's the information we share on the internet or our day to day activities. We leave traces of ourselves everywhere. Matt explains."