Regulation Room is designed and operated by the Cornell eRulemaking Initiative (CeRI) and hosted by the Legal Information Institute (LII). The site is a pilot project that provides an online environment for people and groups to learn about, discuss, and react to selected rules (regulations) proposed by federal agencies. It expands the types of public input available to agencies in the rulemaking process, while serving as a teaching and research platform.
On September 15th 3000 citizens from 25 countries took part in a global event: "World Wide Views on Biodiversity". The project engages ordinary citizens in the process of policymaking and awareness raising to sustain a living and healthy planet. About hundred citizens in each participating country attended day-long meetings to learn about biodiversity issues, make up their minds about them, and express their views. They all voted on a set of predefined questions and the answers will be presented at COP11 in India in October 2012.
A collection of tools and projects used for web-based participation, e-consultations, e-participation and online public engagement - with all of the content available now under a Creative Commons license.
A pilot program that enables people to submit comments about certain District agencies and view how District residents graded those agencies. The goal is to help residents engage better with government and help government agencies improve the quality of their services.
I think it is important to remember that at the end of the day, policy is about influencing people. Influence often isn't found persuasive arguments or rhetoric, instead it can be found in the smallest of word choices and cues.
The lack of shared expert knowledge capacity in the U.S. Congress has created a critical weakness in our democratic process.Along with bipartisan cooperation, many contemporary and urgent questions before our legislators require nuance, genuine deliberation and expert judgment. Congress, however, is missing adequate means for this purpose and depends on outdated and in some cases antiquated systems of information referral, sorting, communicating, and convening.
As today's policy challenges become more complex, it has become clear that American media - online news, television, radio, newspapers, and magazines - are not up to the task of explaining the problems underlying them or providing citizens with all the information they need to engage in public conversations about them. Democracy cannot function properly without those conversations. But one new medium - videogames - may well fill the gap. By their very nature, videogames can engage players in ways that enable players to make their way through the intricacies of policy problems. As players begin to understand them in all their complexity, games may well help their governments forge solutions.
For over 100 years, the hospital has been the core of our healthcare system, and a pillar of every community-the central hub where people enter and leave this world, and where scientific discoveries become life saving procedures.
But in the last couple decades, technological, social and economic forces have chipped away at this model. As these trends continue-making traditional clinical environments punishingly expensive to run, and increasingly less necessary for many healthcare needs - the future of the community hospital is uncertain.
This is the premise of our new Foresight Engine game on the Future of the Hospital-a 24-hour collaborative forecasting game playing from 12pm EST (9am PST) January 8 to 12pm EST (9am PST) on January 9, 2013!