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Poverty Is Not A Game :: PING - 0 views

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    PING is an online game made for secondary schools, forming a starting point to discuss the subject 'poverty' and what it means to be poor. Ping is aimed at the students of the secondary and third degree. The students become the main characters in the game. They can choose between Jim or Sofia, who, due to certain circumstances, end up on the street and need to find their own path. PING shows that games can help to introduce complex social subjects like poverty in the class room. The partners of the PING project want to contribute to the social debate encouraging the use of games at school as a tool to open the difficult discussion about poverty
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Forio Online Simulations - 0 views

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    Forio simulations improve public policy development and implementation by allowing you to: *Model sophisticated behaviors by importing data and formulas from Excel, AnyLogic, and other programs. *Have global access to your Sim via popular web browsers. *Control access with secure user privileges. *Implement updates centrally, ensuring users have the most up-to-date information (preventing old or obselete info from being reused). *Operate worry-free, with dependable security and design measures. Customized simulations apps are easily accessible via standard web browsers, allowing users to easily make adjustments, share and compare results. With Forio's public policy simulations, users can create interactive online tools to generate, manipulate and illustrate "what if" scenarios that are ideal for long-term policy models.With Forio's public policy simulations, users can create interactive online tools to generate, manipulate and illustrate "what if" scenarios that are ideal for long-term policy models.
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    easy ready made tool to turn system dynamics models into playable games.
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Key Innovations in Public Policy - 0 views

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    "LEADERSNew technologies are helping to connect governments and change agents from across sectors,and putting new frontiers within reach of traditional institutions. In this section, we provide an over-view of four such frontiers: social innovation, online gaming for the public good, crowdsourcing (and crowdfunding), and Gov2.0.A. SOCIAL INNOVATION nologies, and to problem-solving more generally, areSocial innovation at its core is the successful implementa-tion of new ideas that meet social needs.46"
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Gaming Our Way to a Better Future - 1 views

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    As today's policy challenges become more complex, it has become clear that American media - online news, television, radio, newspapers, and magazines - are not up to the task of explaining the problems underlying them or providing citizens with all the information they need to engage in public conversations about them. Democracy cannot function properly without those conversations. But one new medium - videogames - may well fill the gap. By their very nature, videogames can engage players in ways that enable players to make their way through the intricacies of policy problems. As players begin to understand them in all their complexity, games may well help their governments forge solutions.
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The ECB's online game: Being Mario Draghi | The Economist - 0 views

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    A comment from the Economist on the ECB game, which is at: http://www.ecb.europa.eu/ecb/educational/economia/html/index.en.html
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Serious Game Classification : The online classification of Serious Games - 0 views

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    another example of classification and indexing serious games
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Crowdsourcing breakthrough treatments for blood infections - 1 views

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    "Online game Foldit adds puzzle to investigate proteins to aid sepsis treatment... Gamers solving a previous Foldit puzzle remodeled an important reaction in organic synthesis in three weeks-a solution that evaded scientists for years."
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