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Dennis OConnor

Web 2.0 for content for Learning and Teaching in Higher Education : JISC - 0 views

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    Web 2.0 will have profound implications for learners and teachers in formal, informal, work-based and lifelong education. Web 2.0 will affect how universities go about the business of education, from learning, teaching and assessment, through contact with school communities, widening participation, interfacing with industry, and maintaining contact with alumni.
Randy Rodgers

Create Interactive Presentations, Animations and infographics - HTML5 Presenter by Easy... - 8 views

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    Slick-looking, Web-based presentation creation tool. Html5-based, so will work on iOS devices.
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    If you want a quality seo service please click here. Many people said about seo. But do not understand about seo itself. I will help you. Please contact me on yahoo messenger .. aming_e@ymail.com or www.killdo.de.gg
James OReilly

STEPS & The Lesson Architect - 0 views

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    Free Web-based Lesson Planner
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
  • ...32 more annotations...
  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • health information island
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • Who would imagine attending medical school in a virtual world?
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
Randy Rodgers

dotEPUB - download any webpage as an e-book - 4 views

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    Web-based tool that lets any web page be converted into e-books; compatible with iDevices or Kindle.
Maggie Verster

21centurylearners - 0 views

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    The 21st Century Learners Project is sponsored by the Alabama Best Practices Center in Montgomery, Alabama. This project consists of teams of teachers from across the state who spend time learning about Web 2.0 tools and how to incorporate these tools into the curriculum. Teachers are also exposed to how these tools build learning skills in students. Teachers also focus on how to use student-centered, inquiry-driven approaches in instruction. This wiki is designed to be a resource for teachers who want to learn more about Web 2.0 tools, project based learning, and constructivist teaching. For some this will be an introduction and for others a refresher, but our hope is that you will start to see how technology can transform your teaching and engage your students.
Maggie Verster

Social Media Classroom - 0 views

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    The Social Media Classroom (we'll call it SMC) includes a free and open-source (Drupal-based) web service that provides teachers and learners with an integrated set of social media that each course can use for its own purposes-integrated forum, blog, comment, wiki, chat, social bookmarking, RSS, microblogging, widgets , and video commenting are the first set of tools.
Randy Rodgers

Preezo - Presentations for the Web - 7 views

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    Collaborative, Web-based presentation tool.
Randy Rodgers

ThingLink - 2 views

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    This site lets users create informative, web-based graphics using images and "tags", which function much like people tags in Facebook. Thinglink has the advantage, however, of allowing tags to contain links, media, etc.
Randy Rodgers

Sketch and doodle your brains out. - 1 views

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    Ultra simple web-based drawing tool, no account needed, and drawings can be downloaded.
Maggie Verster

The SchoolTool Project -opensource school mangement system for Ubuntu Linux - 0 views

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    SchoolTool is a project to develop a common global school administration infrastructure that is freely available under an Open Source license We are currently developing a web based student information and calendaring system. SchoolTool 1.0 beta was released October 30, 2008 and SchoolTool 1.0 will be ready in April 2009 for deployments in fall 2009.
Randy Rodgers

Duolingo | Learn Spanish, French, German, Portuguese, Italian and English for free - 0 views

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    Free game-based language learning site makes users Web translators. #edtech
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    If you want a quality seo service please click here. Many people said about seo. But do not understand about seo itself. I will help you. Please contact me on yahoo messenger .. aming_e@ymail.com or www.killdo.de.gg
Randy Rodgers

Naiku Quick Question | Naiku - 5 views

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    Free site lets teachers conduct a variety of web-based assessments using any type of browser-equipped device. Very useful for formative assessment.
Randy Rodgers

Create infographics | infogr.am - 2 views

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    Web-based, free infographic creation site.
tech vedic

How to check spam communication? - 0 views

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    Spamming is generally unsolicited communication targeted to deceive users with tricky messages from remote locations. However, most of you live in a misconception that spamming is confined only to email service. Such communication may leave you in puzzled state even with the Web-based services like Facebook, Twitter or LinkedIn.
K Epps

WAIT - 0 views

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    The deputy director of eduction at the Taubman Museum of Art located in Roanoke, VA (see http://taubmanmuseum.org). has designed, and recently had created, a Web-based Art Interactive Tool (WAIT) that allows users to interact with works in the permanent collection in a unique manner. Using a scaffolding interpretive model that he also designed (REED-LO), users, through WAIT, formulate an interpretation of a work of art in the collection. WAIT provides the user with guiding questions and allows users to record their thoughts online - in the end, they publish their overall interpretation of the work of art online. Teachers can create, for free, "classrooms" through WAIT that includes all of their students. They can then assign a specific work of art to their students. The students then access the work using a unique username and password. After they publish their interpretations, the teacher can approve each interpretation which then allows the students to access what their peers wrote about the work of art as well as the "expert" essay related to the work. In essence WAIT allows users to formulate a personal meaning of a work of art before reading what others have written about the work. WAIT can be found both through the Taubman Museum of Art's website, under the "Learn" section, or by going to www.waitarttool.com - it is free to use.
Claude Almansi

About PBL/Web2.0 « Effective Digital Classrooms - 0 views

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    Via a bookmark made by Patricia Chin
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    Project Based Learning uses a 'Contructavist' approach to learning. Constructivism is the label given to a set of theories about learning which fall somewhere between cognitive and humanistic views.
Dennis OConnor

Quality Matters - 0 views

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    Quality Matters created a set of forty specific elements, distributed across eight broad standards, by which to evaluate the design of online and hybrid courses. The web-based, fully interactive rubric is complete with annotations that explain the application of the standards and relationship between them. The eight broad standards include:
anonymous

100 Helpful Web Tools for Every Kind of Learner | College@Home - 5 views

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    Learning Styles based list of tools
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