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Maggie Verster

Why We Twitter: Understanding Microblogging Usage and Communities - 0 views

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    Microblogging is a new form of communication in which users can describe their current status in short posts distributed by instant messages, mobile phones, email or the Web. Twitter, a popular microblogging tool has seen a lot of growth since it launched in October, 2006. In this paper, we present our observations of the microblogging phenomena by studying the topological and geographical properties of Twitter's social network. We find that people use microblogging to talk about their daily activities and to seek or share information. Finally, we analyze the user intentions associated at a community level and show how users with similar intentions connect with each other.
Maggie Verster

Can we use Twitter for educational activities? - 0 views

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    Twitter is the most popular microblogging application, with almost one million users called twitterers, who can send and receive messages via the web, SMS, instant messaging clients, and by third party applications.
Grace Kat

Paint.NET - Free Software for Digital Photo Editing - 0 views

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    Paint.NET is free image and photo editing software for computers that run Windows. It features an intuitive and innovative user interface with support for layers, unlimited undo, special effects, and a wide variety of useful and powerful tools. An active and growing online community provides friendly help, tutorials, and plugins.
anonymous

UNDERSTANDING E-LLEARNING TECHNOLOGIES-IN-PRACTICE THROUGH PHILOSOPHIES-IN-PRACTICE - 2 views

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    Heather Kanuka University of Alberta Theory without practice leads to an empty idealism, and action without philosophical refl ection leads to mindless activism. - Elias & Merriam, 1980, p. 4
Claude Almansi

Call for Chapters: Classroom Experiences with Tech « Educational Technology a... - 4 views

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    "Introduction In recent years, the world has witnessed a growing wave of local initiatives in support of public schools. Teachers, cultural associations and civil society have been playing an active part in grassroots experiments aimed at helping schools in the creative elaboration of new educational methods, also exploiting information technologies. Here answers are coming from those directly faced with educational issues, in contrast with the more common top-down reforms, where experts' committees draw up didactic experimentation plans to be put forward to willing teachers. Experiments like that are often very effective but, unfortunately, they rarely get known beyond the immediate sphere of their promoters. Moreover, they tend to be short-lived because promoters don't have the strength to sustain them and a suitable supporting network is lacking. They are like drops in the ocean: they apparently cannot change the entire educational system. But the ocean of whole human community could be flooded by many such contained experiments that would transform it, if the most meaningful of them could be fostered, spread and developed. ..."
GreenPlanetGrass.com.au artificial lawn Perth

Artificial Turf for Every Lifestyle - 1 views

As more and more people in our neighbourhood have installed the increasingly popular artificial turf in their lawns, their lifestyle has changed. The traditional natural grass lawns they had before...

artificial grass

started by GreenPlanetGrass.com.au artificial lawn Perth on 28 Sep 11 no follow-up yet
anonymous

Evidence | How Do We Know What We Know? | Human Origins - 0 views

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    Science is an active process of observation and investigation. Evidence: How Do We Know What We Know? examines that process, revealing the ways in which ideas and information become knowledge and understanding.
anonymous

eduTecher - a non-profit web resource - 0 views

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    eduTecher is a non-profit web resource that was created in 2008. The website's sole purpose is to help educators around the world better integrate technology into their classrooms and schools. eduTecher offers links to valuable websites, product reviews, as well as hosting lesson plans and activities for teachers to use with their classrooms.
anonymous

Welcome to the SuperThinkers Website! - 0 views

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    Games, stories, activities for superthinkers
anonymous

LessonPlanZ.com - 0 views

shared by anonymous on 05 Jun 09 - Cached
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    - Lesson Plans & Lesson Plan Resources for Teaching Math, Science, Social Studies, Language Arts, Reading, Writing, Thematic Units, Themes, Classroom Activities - preschool, kindergarten, elementary, middle school, high school
anonymous

A to Z Teacher Stuff For Teachers - 0 views

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    FREE online lesson plans, lesson plan ideas and activities, thematic units, printables, themes, teaching tips, articles, and educational resources
anonymous

Welcome to The George Lucas Educational Foundation's Professional-Development Modules H... - 0 views

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    These free instructional modules were developed by education faculty and professional developers for their colleagues. They can be employed as extension units in existing courses or can be used independently in workshops and meetings. Each module includes articles, video footage, PowerPoint presentations, and class activities. They draw from the wealth of the Foundation's archives of best practices and correlate with ISTE/NCATE NETS standards.
Dennis OConnor

The Keyword Blog: Kermit the Frog Search Challenge (Information Literacy Games) - 4 views

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    Information Literacy Games: Finding Kermit This blog post features a great video of Kermit the frog singing It Ain't Easy Being Green. It follows up with an explanation of a search game that can be used with the whole class in a lab or on an individual workstation. It's part of a free series of online information literacy / information fluency games available from 21cif.com. Finding Kermit was the inspiration for one of the first Internet Search Challenges created by Dr. Carl Heine. The task is to track down a picture of Kermit ready for graduation in the least amount of time. The search game is embedded on the page so you can try it without going to the main site. Many teachers use this as a whole class lab activity. Put up a search challenge and then it's off the races! Most of these games were developed for middle and high school students. Adults find them challenging as well.
Pinhopes Job Site

Online hiring challenges | Ways to tackle jobs | Pinhopes - 0 views

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    Today employers face multiple challenges with traditional online hiring portals such as:

    ü  Escalating cost of accessing candidates database which is largely unused

    ü  Time-consuming candidate search and review process

    ü  Hard to zero-in on the right resource

    ü  Limited branding options

    Needless to say, all the above factors slow hiring online which delays bringing candidates on-board. To help employers tackle these online recruitment problems, Pinhopes - a new-age online hiring destination, has introduced innovative profile filtering features, video based online hiring process, multiple branding avenues combined with cost-effective payment option. Here are the key differentiators which help employers hire 3x faster:

    Get relevant applications from interested candidates - Every time

    Unlike existing online recruitment portals Pinhopes doesn't deal in database business which means employers are not required to search for right candidates, in a database which is largely unused. Instead employers get relevant applications directly from active job seekers for a job opening, without putting much effort.

    No tedious candidate search process - Advanced built-in search bubbles best ta
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    Great post indeed... This article also has tips when starting for online jobs.. You can check the website https://judithfreelanceva.wixsite.com/jzvirtualsolutions/post/work-from-home-as-virtual-assistant-in-2021
anonymous

Online debate community for logical, passionate people - CreateDebate - 1 views

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    A site for creating debates
Michèle Drechsler

Socialbookmarking and Education. A survey - 4 views

Hello I am preparing a thesis in information sciences and communication at the University of Metz. (France). My research focuses on the practices of socialbookmarking in the field of Education. As...

socialbookmarking survey Education

started by Michèle Drechsler on 12 Jul 09 no follow-up yet
anonymous

Did you ask a good question today.pdf (application/pdf Object) - 0 views

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    Classroom instruction can be aided by training students in question generation. This article is directed to middle school, junior high, secondary, and postsecondary content area teachers to encourage student questioning instruction as a basis for higher level thinking about subject matter.
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
  • ...32 more annotations...
  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • health information island
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • Who would imagine attending medical school in a virtual world?
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
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