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Islam TeCNo

3APL - Wikipedia, the free encyclopedia - 0 views

shared by Islam TeCNo on 24 Jun 09 - Cached
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  • An Abstract Agent Programming Language or Artificial Autonomous Agents Programming Language or 3APL (pronounced triple-A-P-L) is an experimental tool and programming language for the development, implementation and testing of multiple cognitive agents using the Belief-Desire-Intention (BDI) approach. The newest incarnation of 3APL is 2APL (A Practical Agent Programming Language).
    • Abdelrahman Ogail
       
      Anyone get anything about 2APL kindly tell me :D
    • Islam TeCNo
       
      wad7 enha 7aga 7elwa awi !
Abdelrahman Ogail

Belief-Desire-Intention software model - Wikipedia, the free encyclopedia - 0 views

  • The Belief-Desire-Intention (BDI) software model (usually referred to simply, but ambiguously, as BDI) is a software model developed for programming intelligent agents. Superficially characterized by the implementation of an agent's beliefs, desires and intentions, it actually uses these concepts to solve a particular problem in agent programming. In essence, it provides a mechanism for separating the activity of selecting a plan (from a plan library) from the execution of currently active plans. Consequently, BDI agents are able to balance the time spent on deliberating about plans (choosing what to do) and executing those plans (doing it). A third activity, creating the plans in the first place (planning), is not within the scope of the model, and is left to the system designer and programmer.
    • Abdelrahman Ogail
       
      Stress on the point "BDI Agents spent time about choosing what to do more that how to execute them"
Islam TeCNo

Belief-Desire-Intention software model - Wikipedia, the free encyclopedia - 0 views

  • The Belief-Desire-Intention (BDI) software model (usually referred to simply, but ambiguously, as BDI) is a software model developed for programming intelligent agents. Superficially characterized by the implementation of an agent's beliefs, desires and intentions, it actually uses these concepts to solve a particular problem in agent programming. In essence, it provides a mechanism for separating the activity of selecting a plan (from a plan library) from the execution of currently active plans. Consequently, BDI agents are able to balance the time spent on deliberating about plans (choosing what to do) and executing those plans (doing it). A third activity, creating the plans in the first place (planning), is not within the scope of the model, and is left to the system designer and programmer.
    • Abdelrahman Ogail
       
      This model is used to simulate human behavior its under area of research and its so interesting and innovative
    • Islam TeCNo
       
      nice ..... dah tab3an related lel AI !
Abdelrahman Ogail

Flocking (behavior) - Wikipedia, the free encyclopedia - 0 views

  • Flocking behavior is the behavior exhibited when a group of birds, called a flock, are foraging or in flight. There are parallels with the shoaling behavior of fish, or the swarming behavior of insects. Computer simulations and mathematical models which have been developed to emulate the flocking behaviors of birds can generally be applied also to the "flocking" behavior of other species. As a result, the term "flocking" is sometimes applied, in computer science, to species other than birds. This article is about the modelling of flocking behavior. From the perceptive of the mathematical modeller, "flocking" is the collective motion of a large number of self-propelled entities and is a collective animal behavior exhibited by many living beings such as birds, fish, bacteria, and insects.[1] It is considered an emergent behaviour arising from simple rules that are followed by individuals and does not involve any central coordination. Flocking behavior was first simulated on a computer in 1986 by Craig Reynolds with his simulation program, Boids. This program simulates simple agents (boids) that are allowed to move according to a set of basic rules. The result is akin to a flock of birds, a school of fish, or a swarm of insects.
  • Flocking behavior is the behavior exhibited when a group of birds, called a flock, are foraging or in flight. There are parallels with the shoaling behavior of fish, or the swarming behavior of insects. Computer simulations and mathematical models which have been developed to emulate the flocking behaviors of birds can generally be applied also to the "flocking" behavior of other species. As a result, the term "flocking" is sometimes applied, in computer science, to species other than birds. This article is about the modelling of flocking behavior. From the perceptive of the mathematical modeller, "flocking" is the collective motion of a large number of self-propelled entities and is a collective animal behavior exhibited by many living beings such as birds, fish, bacteria, and insects.[1] It is considered an emergent behaviour arising from simple rules that are followed by individuals and does not involve any central coordination. Flocking behavior was first simulated on a computer in 1986 by Craig Reynolds with his simulation program, Boids. This program simulates simple agents (boids) that are allowed to move according to a set of basic rules. The result is akin to a flock of birds, a school of fish, or a swarm of insects.
Abdelrahman Ogail

Belief-Desire-Intention model - Wikipedia, the free encyclopedia - 1 views

  • The Belief-Desire-Intention (BDI) model of human practical reasoning was developed by Michael Bratman as a way of explaining future-directed intention. BDI is fundamentally reliant on folk psychology (the 'theory theory'), which is the notion that our mental models of the world are theories.
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