Skip to main content

Home/ Groups/ Design for Living Complexities
lauraart7

A Survey of Design Philosophies, Models, Methods and SystemsProceedings of the Institut... - 0 views

  • Over the last 40 years, many approaches to design have been put forward by various researchers, designers and engineers, both in academia and industry, on how design ought to and might be carried out. These proposals on design have tended towards what has come to be regarded as design philosophies, design models and design methods. The thesis of this paper is to discuss various aspects of generic research in design, within the above classifications in the light of the work that has been done in the last four decades. Discussions will focus on various definitions of design, design theory and methodology, the nature and variety of design problems, design classifications, philosophies, models, methods and systems.
  •  
    seems to be a progression from David Pye's philosophies
lauraart7

Design and Evaluation of Designer Feedback System in Design for ManufacturabilityProcee... - 0 views

  • Information abstraction and modality significantly affect its interpretation, so it is important that feedback given to the design engineers should be in the language understandable to them and is able to convey necessary information with minimal interpretation. An experiment has been designed to evaluate performance and workload differences between expert and novice design engineers when they conduct design tasks in feedback modalities.
  •  
    This seems to be a designed system of feedback for designers as to the manufacturability of designs. The Three Dimensional Integrated Feedback System "3DIF" -- important for the learning and adaption process of responsive design (my term) 
lauraart7

Uncovering Design Attitude: Inside the Culture of DesignersOrganization Studies - Kamil... - 0 views

  • The five theoretical categories characterizing design attitude that arise from the data are: 'Consolidating multidimensional meanings', 'Creating, bringing to life', 'Embracing discontinuity and open-endedness', 'Embracing personal and commercial empathy' and 'Engaging polysensorial aesthetics'
  •  
    either a departure from Pye's 6 Principles or a consideration of what a "design attitude" is based on empirical research of internationally recognized design organizations. 
lauraart7

Science as a Way of Knowing: Form and Function: [Introduction] on JSTOR - 0 views

shared by lauraart7 on 01 Jun 17 - No Cached
  •  
    Conceptual framework for biological sciences showing how scientific information is obtained and validated through the ages
lauraart7

Deviant's Advantage | Ryan Mathews & Watts Wacker | Soundview Book Review - 0 views

  •  
    This book on business marketing also illustrates how ideas transcend from the Fringe of invention to the conventional, and beyond to the cliche and iconographic - in terms of indirect effect and uptake on a social behavioral view
lauraart7

Play as Research: The Iterative Design Process - 0 views

  •  
    case studies of iterative design process (prototyping, testing, analyzing, and refining work in progress)
lauraart7

Narrative isn't usually content either - Raph's Website - 0 views

  •  
    Koster responds to critiques of his definition of what games are and are not= games have goals and tasks to complete. Narrative and visceral fun are not essential ingredients for fun or games.
lauraart7

Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds - Celia ... - 0 views

shared by lauraart7 on 02 Jun 17 - No Cached
  •  
    games engendering community of play
lauraart7

About Urbanized - Gary Hustwit - 0 views

  • Who is allowed to shape our cities, and how do they do it?
  •  
    This is a documentary that may be useful for another CC principle. I selected it because it acknowledges layers of design in the history of cities -both progressive and counterproductive, and where the concepts for the urban designs came from.  
lauraart7

Don't Forget to Play: Examining what Play Looks Like in Museums for Adult ... - Maria R... - 0 views

shared by lauraart7 on 20 May 17 - No Cached
  • While play in museums for children is not a new concept, there is little research on what play looks like for the adult visitor. This study investigates adult play in museum exhibits designed for family learning, using Stuart Brown’s (2010) typology of play.
lauraart7

ihobo: Implicit Game Aesthetics (3): Koster's Theory of Fun - 0 views

  • However, Koster's definition is only a part of his aesthetic judgement concerning games. In his justly acclaimed book A Theory of Fun for Game Design (2005), pictured above, Koster provides a definition of fun in which he expressly excludes all manner of experiences as fun. For instance, rollercoasters only provide "visceral fun" and are thus 'not fun' according to Koster's approach. Here we can see value judgements coming to bear on the aesthetics of play not from the conceptual approach to 'game' but from the conceptualisation of 'fun'. That Koster excludes all kinds of "visceral fun" as being fun is one of the strangest value judgements in the entire discourse of game studies, since to a great many players these kinds of experience are the very essence of fun. Instead, Koster positions learning as the central experience of fun, stating: Games are puzzles to solve, just like everything else we encounter in life [and] serve as very fundamental and powerful learning tools.
lauraart7

Religious thought and behaviour as by-products of brain function - 0 views

  •  
    by-product
lauraart7

The Evolution of Religion: How Cognitive By-Products, Adaptive Learning Heuristics, Rit... - 0 views

  •  
    by-product
lauraart7

10 Seemingly Useless By-Products That Made Millions - Listverse - 0 views

  •  
    examples of
lauraart7

http://www.fooddrinkeurope.eu/documents/newsletters/Examples_FD_by-products.pdf - 0 views

  •  
    foods/produce examples in Brussels
lauraart7

Play and recess to support social-emotional learning | Playworks - 0 views

shared by lauraart7 on 20 May 17 - Cached
  •  
    This is an organization in Baltimore that sends play and game coaches to urban schools to facilitate non competitive recess play. The main/original intention was to minimize poor behavior and frequent student discipline, and now seeks to address further community building skills. They teach to teachers and school staff, but not so much to neighborhoods -unless specifically hired. I have participated in some games with other adults and found it completely appropriate. Game listings included here. 
« First ‹ Previous 121 - 140 Next ›
Showing 20 items per page