Over the last 40 years, many approaches to design have been put forward by various researchers, designers and engineers, both in academia and industry, on how design ought to and might be carried out. These proposals on design have tended towards what has come to be regarded as design philosophies, design models and design methods. The thesis of this paper is to discuss various aspects of generic research in design, within the above classifications in the light of the work that has been done in the last four decades. Discussions will focus on various definitions of design, design theory and methodology, the nature and variety of design problems, design classifications, philosophies, models, methods and systems.
Density Design - 0 views
TU Delft: SusHouse Methodology - 0 views
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" The SusHouse methodology is in essence a combination of creativity workshops and scenario building together with stakeholders. The methodology has been inspired to a large extend by the methodology developed in the Sustainable Technological Development (STD) Programme of the Netherlands (1992-1997), and in this Programme by the project Sustainable Washing. An important element of the methodology is called 'Back-casting' (think backwards from a desirable or unavoidable future situation). Like in the STD Programme the premise of the project is that in the long term (50 years) a drastic reduction of environmental burden is necessary (factor 20). This reduction will not be reached by just incremental technological innovations. More drastic technological as well as socio-cultural and organisational changes will be necessary. The hypothesis in the project is that there are interesting opportunities for instance in the concepts of sharing, leasing and service-products. The project consists of the following steps: 1. Investigation of functions in countries (Jan 98-Aug 98) 2. Expert interviews and stakeholder enrolling (Jan 98 - Dec 98) 3. Creativity and backcasting workshops with experts and stakeholders (Nov 98-Jan 99) 4. Scenario-building (Jan 99 - Feb 99) 5. Assessment of the scenario's (Feb 99 - Sep 99) 6. Follow Up workshops with experts and stakeholders (Oct 99 - Dec 99) 7. Reporting and spinn-off (Jan 2000 - June 2000) The scenario assessments are threefold: 1. Analysis of environmental gains and impacts (contact information) 2. Assessment of economic consequences and viability (contact information) 3. Assessment of consumer acceptance (contact information) Each of the three SusHouse household functions (Shopping, Cooking and Eating; Clothing Care; Shelter) is being researched in three countries: SCE Clothing Care Shelter Italy X X UK X X Netherlands X X Hungary X Germany X X
Sacred Playground: Adult Play and Transformation at Burning Man - Sarah Megan Heller - ... - 0 views
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The primary argument presented here is that if we conceptualize play as a mood, and if this mood can increase social learning and cultural adaptation, we must question why this mood is often repressed in adulthood. In the course of my research I came to describe my field site as a sacred playground. The place is especially meaningful to those who participate year after year, becoming experts in particular play practices, adopting the ethos of play that predominates in this community, and endeavoring to spread their ethos and practices to other locations
Uncovering Design Attitude: Inside the Culture of DesignersOrganization Studies - Kamil... - 0 views
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The five theoretical categories characterizing design attitude that arise from the data are: 'Consolidating multidimensional meanings', 'Creating, bringing to life', 'Embracing discontinuity and open-endedness', 'Embracing personal and commercial empathy' and 'Engaging polysensorial aesthetics'
Changing the change - 0 views
Reframing the meaning of disability to families: the embrace of paradox. - PubMed - NCBI - 0 views
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Using in-depth case studies, this qualitative research examined the daily occupations and subjective well-being of six Mexican-origin mothers parenting children with disabilities. Emergent findings demonstrated that these mothers do express apparently contradictory emotions of grief and joy, hope and fear that influenced their subjective well-being. The meaning of the mothers' contrary statements was illuminated in a life metaphor, the embrace of paradox
Don't Forget to Play: Examining what Play Looks Like in Museums for Adult ... - Maria R... - 0 views
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While play in museums for children is not a new concept, there is little research on what play looks like for the adult visitor. This study investigates adult play in museum exhibits designed for family learning, using Stuart Brown’s (2010) typology of play.
The Matrix of Convivial Technology - Assessing technologies for degrowth - ScienceDirect - 0 views
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Looking for a definition of convivial technologies it uses qualitative empirical research conducted with degrowth-oriented groups developing or adapting grassroots technologies
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summed up into five dimensions: relatedness, adaptability, accessibility, bio-interaction and appropriateness. These dimensions can be correlated with the four life-cycle levels material, production, use and infrastructure to form the Matrix for Convivial Technology (MCT).
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